Indie Games has already proven that there's no quality control there, since the majority of them are pretty awful. It can't just be me, since most of the user ratings are low.spadgy wrote:Fair points indeed, but there is all the (expensive) approval processes and quality controls and such (although there's XBL Community Games of course).
Also, there's the quite obvious fact that one of the motivations here is the labour of love. Sure, I'm guessing here, but surely these developers are doing this for the love of making a game for the Dreamcast?
That's depressing to hear but I guess you don't know my situation. I'm not a modern console guy, but I did just buy a Japanese PS3 last night, so I can play PS1/PS2 games without having those consoles sitting around. I have 4 PS2s which is ridiculous. For the DC, I was so hyped on launch. I took $200 to school on the day of release (December 4th 1999, I think, or at least it was here) and my teacher ended up holding on to the money for me. I did this so we could go straight to the store and buy one. I was a blind Sega fanboy and I knew it was going to be awesome, and my mother really didn't want to buy one which is why I shoehorned her into taking me by bringing the money to school first.Limbrooke wrote:I guess you simply don't care for the Dreamcast since as you mention you aren't hauling [your] DC out.. which to me explains a lot of why you aren't interested. Less accesible to you, definitely sounds like it, to people who actually have Dreamcasts, sometimes several hooked up at the same time, I don't think so.
So we get there and there's a Soul Calibur kiosk, I'm pumped and play it for a few hours, then we end up leaving with a DC, Soul Calibur and Sonic Adventure. Couldn't even save my games because the VMU wasn't released at the same time. The dpad was horrible for fighters, the console was $500 USD (my mother paid the rest, and I had to pay it back periodically) and there was no online capabilities.
Immediately after release there was a HUGE lack of games, for the early/middle of 2000 we didn't see shit. We never saw online capabilities which made Sega Ozisoft offer a refund on the entire console. They sent a letter of apology to all Australian and New Zealand Dreamacast owners, along with offering a full refund. I took it. I tried really hard to like the DC, but the launch was awful. No memory cards, I mean what the hell. I ended up buying one for $60 or something in 2005. Most of the games now have been ported (Rez, Soul Calibur, Sakura Taisen, etc) and only Chu Chu Rocket (which I don't like) and the original Jet Set Radio haven't been released on a newer console.
No doubt in my mind, it's a great console, but Sega's horrendous business decisions and PS2 hype killed it. I'm not at all surprised given what the magazines were saying at the time. Sega are still making bad decisions even in 2009. They won't even localize Yakuza 3 to their dedicated fanbase, when Yakuza 1/2 were released and had little to no advertising at all. Which was also their fault.
But this isn't a Dreamcast game. It's homebrew shoved on a burned CD-R which is playable in a Dreamcast, and it's not like it's the only game that's done this. I just don't get the love thing. As an example, I don't see how releasing a broken, mediocre R-Type clone for the Dreamcast is a way of showing it "love". It feels more like they're just using it because it's there and, because Dreamcast fanboys will buy anything that comes out for it.