Another new Dreamcast game -- not a shmup this time...

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Elixir
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Re: Another new Dreamcast game -- not a shmup this time...

Post by Elixir »

spadgy wrote:Fair points indeed, but there is all the (expensive) approval processes and quality controls and such (although there's XBL Community Games of course).

Also, there's the quite obvious fact that one of the motivations here is the labour of love. Sure, I'm guessing here, but surely these developers are doing this for the love of making a game for the Dreamcast?
Indie Games has already proven that there's no quality control there, since the majority of them are pretty awful. It can't just be me, since most of the user ratings are low.
Limbrooke wrote:I guess you simply don't care for the Dreamcast since as you mention you aren't hauling [your] DC out.. which to me explains a lot of why you aren't interested. Less accesible to you, definitely sounds like it, to people who actually have Dreamcasts, sometimes several hooked up at the same time, I don't think so.
That's depressing to hear but I guess you don't know my situation. I'm not a modern console guy, but I did just buy a Japanese PS3 last night, so I can play PS1/PS2 games without having those consoles sitting around. I have 4 PS2s which is ridiculous. For the DC, I was so hyped on launch. I took $200 to school on the day of release (December 4th 1999, I think, or at least it was here) and my teacher ended up holding on to the money for me. I did this so we could go straight to the store and buy one. I was a blind Sega fanboy and I knew it was going to be awesome, and my mother really didn't want to buy one which is why I shoehorned her into taking me by bringing the money to school first.

So we get there and there's a Soul Calibur kiosk, I'm pumped and play it for a few hours, then we end up leaving with a DC, Soul Calibur and Sonic Adventure. Couldn't even save my games because the VMU wasn't released at the same time. The dpad was horrible for fighters, the console was $500 USD (my mother paid the rest, and I had to pay it back periodically) and there was no online capabilities.

Immediately after release there was a HUGE lack of games, for the early/middle of 2000 we didn't see shit. We never saw online capabilities which made Sega Ozisoft offer a refund on the entire console. They sent a letter of apology to all Australian and New Zealand Dreamacast owners, along with offering a full refund. I took it. I tried really hard to like the DC, but the launch was awful. No memory cards, I mean what the hell. I ended up buying one for $60 or something in 2005. Most of the games now have been ported (Rez, Soul Calibur, Sakura Taisen, etc) and only Chu Chu Rocket (which I don't like) and the original Jet Set Radio haven't been released on a newer console.

No doubt in my mind, it's a great console, but Sega's horrendous business decisions and PS2 hype killed it. I'm not at all surprised given what the magazines were saying at the time. Sega are still making bad decisions even in 2009. They won't even localize Yakuza 3 to their dedicated fanbase, when Yakuza 1/2 were released and had little to no advertising at all. Which was also their fault.

But this isn't a Dreamcast game. It's homebrew shoved on a burned CD-R which is playable in a Dreamcast, and it's not like it's the only game that's done this. I just don't get the love thing. As an example, I don't see how releasing a broken, mediocre R-Type clone for the Dreamcast is a way of showing it "love". It feels more like they're just using it because it's there and, because Dreamcast fanboys will buy anything that comes out for it.
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spadgy
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Re: Another new Dreamcast game -- not a shmup this time...

Post by spadgy »

Elixir wrote:
spadgy wrote:Fair points indeed, but there is all the (expensive) approval processes and quality controls and such (although there's XBL Community Games of course).

Also, there's the quite obvious fact that one of the motivations here is the labour of love. Sure, I'm guessing here, but surely these developers are doing this for the love of making a game for the Dreamcast?
Indie Games has already proven that there's no quality control there, since the majority of them are pretty awful. It can't just be me, since most of the user ratings are low.
Yes - but am I right that Indie Games is the former name for Community Games? And the quality isn't about creative quality - it's about certain technical qualities. Anyway - a moot point as, whatever it's called, Indie/Community does exist...
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nem
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Re: Another new Dreamcast game -- not a shmup this time...

Post by nem »

Elixir wrote:But this isn't a Dreamcast game. It's homebrew shoved on a burned CD-R which is playable in a Dreamcast, and it's not like it's the only game that's done this. I just don't get the love thing. As an example, I don't see how releasing a broken, mediocre R-Type clone for the Dreamcast is a way of showing it "love". It feels more like they're just using it because it's there and, because Dreamcast fanboys will buy anything that comes out for it.
I've definitely agreed with this in the past. Pandering to the otaku with derivative shoot'em-ups isn't showing any kind of "love", it's just cashing in. However, R4 looks a whole lot more honest, for lack of a better word. It's a top down racer for one, there's no rabid fan base for those. The devs have kept it more or less under the wraps until release, not drumming up interest for what could be essentially vapourware. The price, 15 euros, is good value for an actual physical product.

Releasing a game for the download services of current gen consoles is a fuck ton of work. Both Jeff Minter and Jonathan Blow have written quite a bit about this on their blogs. Indie Games is different, but that's still relatively new. R4 has been in development for a good three years. I wouldn't be surprised if R4 HD would later wind up on Indie Games, though.
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CMoon
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Re: Another new Dreamcast game -- not a shmup this time...

Post by CMoon »

Elixir wrote:I did just buy a Japanese PS3 last night, so I can play PS1/PS2 games without having those consoles sitting around.
The Japanese PS3 plays PS2 and PS1 games??! Bitchin'!
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Elixir
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Re: Another new Dreamcast game -- not a shmup this time...

Post by Elixir »

CMoon wrote:
Elixir wrote:I did just buy a Japanese PS3 last night, so I can play PS1/PS2 games without having those consoles sitting around.
The Japanese PS3 plays PS2 and PS1 games??! Bitchin'!
Yeah, my current PS3 plays PAL PS1 games as I was playing Abe's Oddysee yesterday, but has no backwards compatibility for PS2 games. Since I don't have very many PAL games now (NZ is still lovingly lumped in with Europe as PAL though) I might as well get a JP PS3. Be careful though, only certain JP PS3s have backwards compatibility (CECHA for instance).
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Re: Another new Dreamcast game -- not a shmup this time...

Post by FRO »

Meh. Cool to see new software coming out for DC still, besides Dux and LH:PB, but I SUCK at racing games (big time), so I'll pass :lol:
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Super Laydock
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Re: Another new Dreamcast game -- not a shmup this time...

Post by Super Laydock »

Has been coming for quite a long time now and glad to see it finally released.

Always liked this kind of game and I just have trust in these guys after BOR.
That and the DC still is my fave platform. :mrgreen:
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nem
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Re: Another new Dreamcast game -- not a shmup this time...

Post by nem »

The LE was just announced (linky dink). The usual works for an additional 13 euros: extra soundtrack CD, full color manual, and of course SUPER LIMITED QUANTITIES.
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Re: Another new Dreamcast game -- not a shmup this time...

Post by nem »

Received my copy the other day. In short, it's a fun game (I think it has the exact same wording on the back of the box). If you've ever played Great 1000 Miles Rally, Motoroader or Death Rally, you know what to expect.

I have to say, for a homebrew game, this is extremely polished. Clipping issues are usually a bane with top down racers (getting stuck in walls, etc), but playing through the Grand Prix mode on easy difficulty (not a push over, trust me), we didn't encounter a single one. The frame rate fluctuates a bit, but no real drops even when there's eight other cars on screen. Plus, there's a lot of neat touches, like the sound effect when you go into a tunnel, and headlights that actually light up things in front of the car. Also, cut scenes with hand drawn animation

Music is all very much like the track in youtube trailer and fits the game perfectly.

There's one glaring oversight though, no time trial mode. A huge omission in my mind, especially since there's the whole internet ranking thing tied to the game.
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Re:

Post by linko9 »

Stormwatch wrote:I did teh Wikipedia article! :wink:
Lol, it's been removed for "blatant advertising." It's like Wikipedia doesn't want to contain information.
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Re: Another new Dreamcast game -- not a shmup this time...

Post by KBZ »

got mine yesterday. Great experience taking me back to micromachines.

I really love the music in this. I noticed that the dance bgm in one of the stages has a neat muffling effect whenever you enter a tunnel, like the high end was dropped, and then comes back when you exit the tunnel.

I'm not sure what this is for, or how it makes any sense... but I like it!

frame drops in 2p split screen is a bit of a letdown for me as I'd expect the multi-player to be the best part.

Get Ahead mode really takes me back. good fun

Otherwise, everything is pretty impressive. Can't wait to put some good time into it.
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Re: Another new Dreamcast game -- not a shmup this time...

Post by Ex-Cyber »

Regarding the "why not make it as an XBL Indie game" argument: XBL Indie games have to be written for XNA, which means that they have to be written in a .NET language (and I don't think Microsoft's tools officially support anything other than C# for XNA development), and the assets (art/music/sfx/etc.) all have to go through the "XNA Framework Content Pipeline". In other words if your project isn't trivial and didn't start as an XNA game (and if memory serves RRRR started before XNA was released), it's a pretty considerable pain in the ass to move the project to it. It also essentially locks you into Microsoft tools and platforms.
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Super Laydock
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Re: Another new Dreamcast game -- not a shmup this time...

Post by Super Laydock »

Anyone also ordered a Deluxe edition and received it yet?
Waiting at the post box every day, but I fear the limited stuff means delay... :(

Good to hear positive reactions so far anyway. :)
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BryanM
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Re: Another new Dreamcast game -- not a shmup this time...

Post by BryanM »

Stormwatch wrote:Lol, it's been removed for "blatant advertising." It's like Wikipedia doesn't want to contain information.
The worst example of this is Allie Sin's article. In one talk page someone called her an "unremarkable porn star." ... Anyone who thinks she's unremarkable is a gay.

It's somewhat amazing to me that the software articles (emulators, file editors (art music etc) are as useful as they are. What with the poopsockers who try to gain superpowers by deleting things.
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Re: Another new Dreamcast game -- not a shmup this time...

Post by spadgy »

BryanM wrote:
Stormwatch wrote:Lol, it's been removed for "blatant advertising." It's like Wikipedia doesn't want to contain information.
The worst example of this is Allie Sin's article. In one talk page someone called her an "unremarkable porn star." ... Anyone who thinks she's unremarkable is a gay.
Is that the problem of opinion on Wikipedia rather than the issue of removing information?


On topic, I have to buy this now I've read all your feedback...
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Re: Another new Dreamcast game -- not a shmup this time...

Post by genecyst »

my copy arrived yesterday, and it has an incredible appeal.
1 player mode is perfect and nothing more to say about.
2 player and more doesn't work well, and i've been a ""little"" disappointed about it.
running together with the same car for player 1 and player 2 let player 1 be a lot faster than the other one.
i can't understand why this happens...
i hoped to discover some "handicap" functions for deactivating this but it seems to be a big-bug...

about this release on an old system: i can't sincerely imagine this game on a ps3...releasing on dreamcast it can find a better and confortable audience of people who are just "ready" to see something that still be proud of its 2D engine.

for last i think they don't gain so much to bother talking about honest work on it. if it's been developed for gaining money i can't understand why losing time on a sort of game that have really few people interested in.
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Koa Zo
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Re: Another new Dreamcast game -- not a shmup this time...

Post by Koa Zo »

I am eagerly waiting the release of the Deluxe Edition.
I sure hope there is not a 2-player bug!

edit:
and I just saw that Playasia is sold out of the regular version.
The fact that the Deluxe Edition isn't even released yet seems pretty strange.
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Re: Another new Dreamcast game -- not a shmup this time...

Post by ROBOTRON »

Reminds me of Moto-Roader on TG-16. I can't tell you how many hours me and my nephews spent playing that 5 players at once game.
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Re: Another new Dreamcast game -- not a shmup this time...

Post by Koa Zo »

Deluxe Edition still not out. This really blows.
I ordered a bunch of stuff at the time, expecting it all to ship by end of November.
Now one of the controllers I ordered is on backorder along with the TBA Deluxe Edition of RRR. :?
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