Shmup Related Questions That Don't Deserve a Thread

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Zombi 6
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Zombi 6 »

Cheers trap I thought this may be the case, thanks for clearing that up
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Jonst »

Is there a physical copy of a border down superplay?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Plasmo »

Jonst wrote:Is there a physical copy of a border down superplay?
Nothing official.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Jonst »

^ I thought as much...
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by ardiel »

Shepardus wrote:There's a program called YGS2000 (just Google for this, I don't think there's an official site/download still around) that lets you practice dodging a bunch of different patterns with adjustable difficulty, including many from well-known CAVE games up to Mushihimesama. There's also Danmaku Simulation 296 which has a bunch of "lessons" teaching different techniques (all in Japanese, but it comes with a demo playthrough of each lesson so there's still value in it if you don't know Japanese). I like rRootage and parsec47 too, since they've got lots of encounters with a wide range of difficulties. parsec47 puts you in a series of randomly generated stages with mechanics and speed heavily inspired by Dangun Feveron. rRootage puts you against series of bosses, with modes for "normal" danmaku ship style, Psyvariar-style, Ikaruga-style, and Giga Wing-style. Most of the bosses in rRootage are fixed but the far-right column of levels is randomly generated.
Thanks for those. After using YGS2000 to isolate stuff, I think my vision is just bad. Actually I know my vision is bad but apparently it's bad enough to effect my playing.
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Squire Grooktook
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Squire Grooktook »

How does the scoring in RefRain: Prisim Memory work? I get the basic system of chaining bullet cancels with specials for combos, but I have no idea what's going on with the multipliers/medals/etc.

I've been working under the impression that more level 4 combos = better. But I don't know if I should be popping those off for random zako waves or saving them for bosses/minibosses, etc.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Durandal »

Squire Grooktook wrote:How does the scoring in RefRain: Prisim Memory work? I get the basic system of chaining bullet cancels with specials for combos, but I have no idea what's going on with the multipliers/medals/etc.

I've been working under the impression that more level 4 combos = better. But I don't know if I should be popping those off for random zako waves or saving them for bosses/minibosses, etc.
I know that there is some pointblanking for scoring going on with bigger coins being dropped on enemy death the closer you are when you kill them, also there's a bonus for speedkilling bosses, which stretch out to skipping entire phases by stunning them with your LV4 combos and killing them before the stun runs out
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Shepardus »

How does rank in Gradius III (arcade) work? Anything worth paying attention to?
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WelshMegalodon
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by WelshMegalodon »

Seahawk put together this post a few years back:

http://shmups.system11.org/viewtopic.php?f=5&t=42968
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Shepardus »

WelshMegalodon wrote:Seahawk put together this post a few years back:

http://shmups.system11.org/viewtopic.php?f=5&t=42968
Thanks for that. So no time-based component... that means that subsequent deaths while trying to recover doesn't lower the rank any further.

While we're at it, do you know if there's any difference in the rank systems of Darius Gaiden and Darius Gaiden Extra?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Tigershark »

Anyone else noticed lag in the Sega Saturn release of Gubird? I've recently bought it and I definitely notice it. Am I imagining it?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by reckon luck »

Anyone else really dislike OverKill mode in Raiden IV? I hate how overkillable dudes create cover for everything behind them.

Good news is that the other modes don't pull that crap. Bad news is many of the achievements are directly tied to OverKill. :|
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by dunpeal2064 »

Anyone know anything about an SNES shmup called "Zone", from developer Wani?

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Hard to find info on it, but it at least appears to exist.
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copy-paster
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by copy-paster »

Any one knows (especially trap) does Ketsui Arrange 1.7 (and Mr. Stoic Ver) has some alterations of enemy/boss bullet patterns?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by trap15 »

Mr. Stoic only removes the chip system.

Arrange modifies patterns based on rank, but none of it is different from (possible) patterns in the original.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Tigershark »

Just got Shienryu for SS. It doesn't seem to save high scores when turned off. Is that everyones experience who has the game?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BulletMagnet »

I don't have the Saturn version, but perhaps your system needs a new save battery?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by TransatlanticFoe »

It might just flat out not save data. Gekirindan on Saturn doesn't.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Klatrymadon »

Sorry for the dull tech question, but I've recently picked up a PS3 and can't get the version of Gradius V from the online store to run in 60hz. It just cuts back to the display selection screen after a second of attempting to. I've tried changing some of the console's display settings, but nothing has influenced this. Any ideas? (The TV I'm using at the moment is an LG 32LC46.)
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BareKnuckleRoo »

Has anyone ever 1CC'd Giga Wing without using the reflect at all? The hitbox is quite small, so you'd think it'd be doable, and a no-miss no-bomb to stage 5 is well within reason. But at stage 5, you run into tanks and those sperm shaped battleships that fire enormous amounts of spam that has to be streamed and is too dense to cross over and you suddenly start launching bombs like crazy...

The final bosses are probably doable, but that TLB has some insanely dense attacks that only do you have to fully dodge, but you also take much longer to kill because you aren't reflecting it all back.

My best was getting to the Stage 6 boss so far.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

Not sure if this is shmup related, nor do I know if I asked this before. But why do the terrorists in the Lethal Enforcers, Virtua Cop, and Time Crisis series all wear ski masks, gas masks, or sunglasses?
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by Durandal »

xxx1993 wrote:Not sure if this is shmup related, nor do I know if I asked this before. But why do the terrorists in the Lethal Enforcers, Virtua Cop, and Time Crisis series all wear ski masks
They're called balaclava's, they're just useful for masking your face aside from the mouth and eyes
gas masks
the cops might use things like tear gas, or the terrorists might spread some toxic gas and don't want to get affected by it themselves
sunglasses?
cuz it looks cool
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

Yeah, but every light gun game has these kinds of enemies dressed up like this. Operation Wolf 3 took it up to eleven by having the terrorists not only wearing gas masks, but also neon bright colored jumpsuits. They look like rejected Power Rangers or janitors if you ask me. I also saw an enemy in the Data East light gun game Locked 'N Loaded dressed in scuba gear for whatever reason.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by copy-paster »

xxx1993 wrote:Yeah, but every light gun game has these kinds of enemies dressed up like this.
Perhaps it's just developer laziness, there's no time to make different faces for 30+ enemies.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by CloudyMusic »

Or in the case of games with digitized actors, you only need to hire 1 guy.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

Except Virtua Cop and Time Crisis are all 3D light gun games, and they have terrorists dressed in masks and sunglasses.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

Speaking of Lethal Enforcers, who are these police officers you see on the flyer? You only see them in the end credits. Wikipedia says the male cop is Don Marshall and that he's a police officer from Chicago.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by trap15 »

They're random Konami USA staff that apparently were photogenic enough that they took lots of pictures for the games. You see them in a very large number of the US Konami arcade flyers. At least the girl. The guy is probably on a dozen other ones too, but doesn't immediately bring any to mind.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by xxx1993 »

Even to this day, I still assume they're actual characters from the game, seeing that they show up at the end credits. And I assume the male cop is Don Marshall since Wikipedia says so.
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Re: Shmup Related Questions That Don't Deserve a Thread

Post by BareKnuckleRoo »

Are there any VS tourneys similar to EVO, except focused on non-fighting games? Like VS puzzle games or VS shmups? Is there anywhere you can find an active VS shmup tourney taking place (PoDD, PoFV, Change Air Blade, Senko no Ronde, etc)?

Also, I'd still appreciate knowing if a known Giga Wing 1CC without reflect exists.
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