R-Type Dimensions Coming to Xbox Live Arcade

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Mortificator
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Post by Mortificator »

Zaarock wrote:got up to level 5 boss in r-type 2 in coop with a german senko player and a bit of credit feeding. what an evil level :lol:
I hate that stage, I hate that boss. It's the most annoying part of the series.

Though the Stage 7 checkpoint in the original R-Type gives it a run for its money.
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Guardians Knight
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Post by Guardians Knight »

bought this, mainly to support the softies not a huge fan of the early r types (prefer the newer ones - delta etc)
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CecilMcW00t
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Post by CecilMcW00t »

In R-Type II, there is a safe spot in the Stage 5 Boss' arena, I just need to remember the exact spot. You can sit there and shoot until he gives up and self-destructs. Pretty much the only way I was able to see the last stage back in the day.
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Klatrymadon
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Post by Klatrymadon »

You can see that in action at the end of this video, Cecil. :)

Beating him 'properly' is clearly a daunting prospect, but for ages I've really, really wanted to do it. I'll give it my best shot when I buy Dimensions this weekend.
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fraggore
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Post by fraggore »

i havent seen any frame rate issues seems pretty smooth for me ive got it running through componet lead at 60hz maybe its a vga or scart prolem or a 50/60hz issue
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Diabollokus
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Post by Diabollokus »

Played the demo the other day, not bad I'll probably pick it up, really smooth visually 1200 ms points is a bit much though.
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TodayIsForgotten
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Post by TodayIsForgotten »

Diabollokus wrote:Played the demo the other day, not bad I'll probably pick it up, really smooth visually 1200 ms points is a bit much though.
Yea, but this can be said with any game really.
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dmauro
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Post by dmauro »

Not games that are 800 points. :/
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dave4shmups
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Post by dave4shmups »

I watched IGN's video review of the game, and I love what the developers have done to the visuals-it reminds me of Super Street Fighter Turbo HD, and it looks fantastic. I would definitely pay the $12 price for this if I had a 360.
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monkeyman
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Post by monkeyman »

Just my 2c:

Was a little dissapointed when I saw the 1200 price tag but I figure if they released rtype and rtype 2 seperately for 800 each then people wouldn't complain. So i figure the price point isn't so bad (though whether you feel it's worth it is down to personal preference).

Was quite pleased wiithe the options available, though I feel a few extra features would have helped, like updated music/sfx - upload replays of levels and a 1 level score attack (1 life) with leaderboard for each stage.
Also think that unlimited mode should be a mode halfway between classic and unlimited, where you get 3 lives but instant respawn as a sort of halfway point between hardcore and casual!
Oh and control config would have been nice (though i don't have a problem with the default layout)

Thought the online classic mode was well thought out, although the slight lag caused some silly deaths.

Overall though I'm happy with this, I've even surprised myself be using the updated graphics on some games (usually they're horrible in updates)
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Thunder Force
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Post by Thunder Force »

What a nice retro shmup surprise. :)

With no promotion for this game at all, I was fully expecting a forgettable light gfx touch-up in the vein of some other XBLA remakes e.g. Defender. Instead the devs appear to have rolled out a proper BC: Rearmed level of quality remake, that looks nice on a large HDTV; the company that made this clearly has a passion for R-Type, and it shows in the final product. Well worth the modest asking price for classic shmup fans.
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Damocles
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Post by Damocles »

Heh. Try killing the first boss of R-Type 2 right as you die. Lovely black screen upon respawn. At least the enemies show up.


Ya know what? It doesn't matter. R-Type 2 is just so damn awesome.
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Klatrymadon
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Post by Klatrymadon »

I've noticed quite a lot of people commenting on the games being harder than they remember. At first I put this down to their perhaps being out of touch with shooters, but the battleship boss in R-Type definitely seems to be soaking up more fully-charged blasts than he usually does. Could this just be a collision issue in the 3D mode? I'll try playing with the original graphics on for a while.
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Zaarock
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Post by Zaarock »

I'm not sure if this wasnt in the original version of r-type, but EVERY time I launch the force and it hits the level 2 boss, it gets stuck in it. Not too big a problem since the boss is easy but if thats a bug its pretty silly :?

Also, I dont see how it would be possible for the collisions to be seperate on the graphics modes, they had to rewrite the game since they didnt have the original code. If there would be some differences it would cause some problems in multiplayer with people using different modes.
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Klatrymadon
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Post by Klatrymadon »

Sorry, yeah, I meant more like a visual discrepancy. I might be shooting slightly too high or too low, but it certainly doesn't look like it. I'm sure he's only supposed to take one full charge, or maybe two, but he's consistently withstanding a few more in Dimensions. I've played so many different conversions of the original game that I might just be getting confused...

It's not much of a problem, mind you, since he doesn't do an awful lot. :P
TodayIsForgotten
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Post by TodayIsForgotten »

Klatrymadon wrote:Sorry, yeah, I meant more like a visual discrepancy. I might be shooting slightly too high or too low, but it certainly doesn't look like it. I'm sure he's only supposed to take one full charge, or maybe two, but he's consistently withstanding a few more in Dimensions. I've played so many different conversions of the original game that I might just be getting confused...

It's not much of a problem, mind you, since he doesn't do an awful lot. :P
You're definitely right. The "center" part of the eye is actually more near the bottom and even then its hit or miss.

Zaarock. On mame when i throw the force into the side of the 2nd boss it does get stuck.

Also on the second boss, I have a hard time hovering over the eye and shooting it. On mame i can hover over it and still see my shots. In Dimensions i have a hard time mimicking this.
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bcass
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Post by bcass »

When you're in the Xbox dash before loading the game, viewing the Friends Leaderboard, does anyone know how that score is calculated? Mine shows 337, yet my combined number of lives lost in all Infinite modes actually totals 280 in the actual game. Most of those lives lost aren't mine by the way, most of them come from other players whilst playing online co-op!
TodayIsForgotten
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Post by TodayIsForgotten »

hmm, mine says 11, but it should be 0. My worst friend has 7000. I couldnt imagine someone dying 7000 times in one game. I dont think thats possible. Even if you were to leave the game and come back afterward.
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bcass
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Post by bcass »

It's weird. I wonder if it's a bug and it's miscalculating? I can't think of how else it gets to the total it shows in the dash.
Kyper
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Post by Kyper »

Is anyone checking their playtime? I see triple digits for my hours count, almost at 200! I haven't been playing that long, at least I don't think so.
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Post by gigadrive32 »

In 3D graphics, the Battleship boss takes many charged hits before he goes down. More than 4-5.
Now I just tried it with normal 2D graphics, and while the battleship does not take as many fully charged hits as it does in 3D graphics, it still takes something like 4 or 5 fully charged shots.

In MAME, I think it took 1 or 2 fully charged shots to bring it down, and not more than 2 IIRC.

I do remember the developer said in the interview they changed some things to make the game better, so they've definitely changed the coding from the original ROM, but that interview didn't mention all of the specifics.
TodayIsForgotten
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Post by TodayIsForgotten »

Kyper wrote:Is anyone checking their playtime? I see triple digits for my hours count, almost at 200! I haven't been playing that long, at least I don't think so.
I havent seen this, but ive seen ridiculous scores like 915k on the second level. But then when a level finishes it goes to the normal score.
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sideshow
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Post by sideshow »

Co op play online is such a great addition to this old game. I felt a bit of regret spending 1200 MSP at first but after a few sessions with random people online it made for some great laughs. R-Type is back!
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Damocles
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Post by Damocles »

gigadrive32 wrote:In 3D graphics, the Battleship boss takes many charged hits before he goes down. More than 4-5.
Now I just tried it with normal 2D graphics, and while the battleship does not take as many fully charged hits as it does in 3D graphics, it still takes something like 4 or 5 fully charged shots.

In MAME, I think it took 1 or 2 fully charged shots to bring it down, and not more than 2 IIRC.

I do remember the developer said in the interview they changed some things to make the game better, so they've definitely changed the coding from the original ROM, but that interview didn't mention all of the specifics.
In both 3D and 2D it only takes one charged shot and a few normal shots to down the batttleship for me. Perhaps it comes down to where (laterally) you're positioning the Force?

Have the shots from ground enemies in stage 2 of R-Type 2 always gone through the Force? That's something I don't remember.
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bcass
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Post by bcass »

Damocles wrote:Have the shots from ground enemies in stage 2 of R-Type 2 always gone through the Force? That's something I don't remember.
No, they weren't like that in the original, at least not the ones I've seen. Someone should check all the MAME ROMs of it to see if it differs in one region.
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Post by TodayIsForgotten »

bcass wrote:
Damocles wrote:Have the shots from ground enemies in stage 2 of R-Type 2 always gone through the Force? That's something I don't remember.
No, they weren't like that in the original, at least not the ones I've seen. Someone should check all the MAME ROMs of it to see if it differs in one region.
I checked both Japan and i guess the US versions. First, let me say that the japanese version is much more aggressive, faster and different. I ended the first level with 66,000 and change. I usually end the US version with around 47. Enemies come from behind on both the first and second levels as well.

But, in both versions the ground enemies in stage 2, DO NOT go through your force.
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bcass
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Post by bcass »

I wonder if the default difficulty setting is different depending on region?
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Damocles
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Post by Damocles »

Ok. It makes me feel better to know that it has been changed. I thought I was going mad for a bit.
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dave4shmups
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Post by dave4shmups »

Are there any screen borders in the game? It doesn't look like it, from the screens at IGN.
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TodayIsForgotten
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Post by TodayIsForgotten »

dave4shmups wrote:Are there any screen borders in the game? It doesn't look like it, from the screens at IGN.
widescreen there isnt. Normal mode has borders.
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