SAM wrote:MD Version = 1st Game (It's Bad)
SFC Verson = 2nd Game (It's Good)
Saturn Version = 3rd Game (Haven't play it)
PS2 Version = Remake of the 2nd Game (Not as good as SFC one)
One of my local game stores has a version for PS1. I'm guessing it is a port of the Saturn version, not sure tho
No. The PS1 "version" is called Assult Suits Valken 2, not Assault Suits Leynos 2 like the Saturn game. Unlike the other games, the PS1 game is a strategy game, not a side scrolling action game.
Here's a list with the actual game titles
MD Assault Suits Leynos
SFC Assault Suits Valken/SNES Cybernator
Saturn Assault Suits Leynos 2
PS1 Assault Suits Valken 2
PS2 Assult Suits Valken
CecilMcW00t wrote:Hmmm... I wonder what the chances are of Konami putting out Gradius II Famicom or TG16 and Salamander TG16 for NA? I would buy them so damn fast.
Do you guys think the Famicom Gradius II is worth getting if I already have the arcade verion on Saturn and the PCE version? Also, how is the original Gradius on PCE?
I finally got around to playing Gate of Thunder and Super Star Soldier. Impressions follow.
GoT has a great look and sound, with plenty going on at a pretty fast pace. Your weapons seem a bit too powerful at times, but it wasn't a major problem. Levels seemed too long. The first boss was actually challenging for me, and in general the game kept me on the edge of my seat. I'm not a huge hori fan, but this one seemed better than average.
Super Star Soldier was a different matter. Having to return to the very beginning of the level when you die completely ruined an otherwise enjoyable experience. Blah. Who had that brilliant idea?
professor ganson wrote:
Super Star Soldier was a different matter. Having to return to the very beginning of the level when you die completely ruined an otherwise enjoyable experience. Blah. Who had that brilliant idea?
There is an item you can collect that will allow to respawn right where you died. It's been a while since I played it, but I think it involves shooting certain powerups until it turns into a flashing orb.
professor ganson wrote:
Super Star Soldier was a different matter. Having to return to the very beginning of the level when you die completely ruined an otherwise enjoyable experience. Blah. Who had that brilliant idea?
There is an item you can collect that will allow to respawn right where you died. It's been a while since I played it, but I think it involves shooting certain powerups until it turns into a flashing orb.
Cool, thanks! Btw, I love your Terra Cresta replay on youtube.
professor ganson wrote:
Super Star Soldier was a different matter. Having to return to the very beginning of the level when you die completely ruined an otherwise enjoyable experience. Blah. Who had that brilliant idea?
There is an item you can collect that will allow to respawn right where you died. It's been a while since I played it, but I think it involves shooting certain powerups until it turns into a flashing orb.
Just as in Blazing Lazers and Space Megaforce, the flashing item - which also clears the screen of enemies - will give you a "gold" ship icon which indicates the opportunity of respawn! The only flaw is that you never know how many gold ships you have but collect as many as possible to the point where you don't have to worry about check points
Dylan1CC wrote:Very cool many people now get to play classics like SSS and that Nintendo is going to the trouble of keeping the resolution on older games proper. Now if only they'd upload a lot more games and let NA gamers try out the MSX. Region lock on VC =
Anyways, I have both my Hori pad and Wavebird waiting for when I get my Wii and try out the VC.
I'm guessing if you have a Japanese Wii (I just got mine last week), you'll be playing only Japanese VC/WiiWare stuff, even if you're in NA. I'm fairly sure that's how it is, since the Japanese Wii's menus can't be switched to English and the import sellers are offering Wii Points cards.
MUSHA may be a tad easy on defaults, but the harder settings will fix that- guaranteed.
Super Air Zonk was released today. Not too bad, will definitely have to bump the difficulty up on my next play through though. The original Air Zonk is still way better in my opinion. Some of the tunes are pretty catchy in this game, particularly the boss themes and the final stage bgm.
I think Nintendo and friends may have hit a major snafu with MSX games on VC. Still no date anounced other than "2007". Maybe they are worried about too much stuff already on the servers and the 800 point price. Every other system is geting steady releases but things are ridiculously quiet for the MSX.
scrilla4rella wrote:Zanac: What a crazy hoes-beast of a game!!
Does shooting your regular shot increase aggresion levels?
Yup. The more bullets you fire the more you piss off the system. Actually any object that appears on the screen will increase rank such as enemies, enemy fire, power chips, boxes, and yourself. So standing still won't help since rank will gradually increase as enemies constantly appear and exit the screen.
Easiest way to beat this game is to max out weapon #0 which is your default secondary weapon. IIRC after picking up 4x weapon #0 chips, it'll cancel out all enemy fire in its path. Weapon #0 makes the game a cake walk. The other best weapons to choose are #5 and #7.
Yeah I heard weapon 0 increases rank the least. My personal favorite is 7 but after a short while the spiralling circles overpower me. Gotta try it with just weapon 0.
rolins wrote:
Yup. The more bullets you fire the more you piss off the system. Actually any object that appears on the screen will increase rank such as enemies, enemy fire, power chips, boxes, and yourself. So standing still won't help since rank will gradually increase as enemies constantly appear and exit the screen.
Easiest way to beat this game is to max out weapon #0 which is your default secondary weapon. IIRC after picking up 4x weapon #0 chips, it'll cancel out all enemy fire in its path. Weapon #0 makes the game a cake walk. The other best weapons to choose are #5 and #7.
scrilla4rella wrote:Yeah I heard weapon 0 increases rank the least. My personal favorite is 7 but after a short while the spiralling circles overpower me. Gotta try it with just weapon 0.
rolins wrote:
Yup. The more bullets you fire the more you piss off the system. Actually any object that appears on the screen will increase rank such as enemies, enemy fire, power chips, boxes, and yourself. So standing still won't help since rank will gradually increase as enemies constantly appear and exit the screen.
Easiest way to beat this game is to max out weapon #0 which is your default secondary weapon. IIRC after picking up 4x weapon #0 chips, it'll cancel out all enemy fire in its path. Weapon #0 makes the game a cake walk. The other best weapons to choose are #5 and #7.
Also if you power up weapon #6 fully, it cancels out any bullets when it touches anything... yup i used weapon 6 through whole game though it's difficult to use than any other weapons
^^_ Yeah, just got uploaded on TUES. I the only info I could find was Malc's review. I remember some people saying that review was a bit harsh and that it was fun so I went ahead and downloaded.
It takes up a lot of memory on the system, but So far I am really enjoying it. Music is great and the gameplay is like the original Image Fight. I'm no shooter god but I've already gotten past stage 4 (Malc gave up on Stage 3 for the review). It's not as hard as that review makes it out to be. I've had no problems distinguishing between background and foreground. It weird, I was stuck on the first level boss for like 4 credits, then I finally defeated him and the got to the fifth stage on one life. There is one checkpoint per level but the levels are fairly short so it's not too big a deal. Powering up happens quick. When your in the zone it gets intense but very managable until you screw up and then start to die. Maybe more on acount of loosing your rythm then getting stuck in a fucked up checkpoint.