Dodonpachi Saidaioujou

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Dodonpachi Saidaioujou

Post by Special World »

MJR wrote:
Famitsu has some news about the SaidaiOuJou port (translation isn't mine, don't shoot me!):

- vertical scrolling, but 16:9 aspect ratio, like Jamestown and Gigawing

- they're working toghether with Microsoft


http://www.famitsu.com/news/201211/08023600.html
I'm really worried about these things.. I hope they can still include the original vertical mode with tate, otherwise I am going to be glad that it's their last 360 game.. sorry
I can't believe this is something you're worried about. That's talking about the arrange mode, dude.
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
MJR
Posts: 1583
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland

Re: Dodonpachi Saidaioujou

Post by MJR »

Special World wrote:
MJR wrote:
Famitsu has some news about the SaidaiOuJou port (translation isn't mine, don't shoot me!):

- vertical scrolling, but 16:9 aspect ratio, like Jamestown and Gigawing

- they're working toghether with Microsoft


http://www.famitsu.com/news/201211/08023600.html
I'm really worried about these things.. I hope they can still include the original vertical mode with tate, otherwise I am going to be glad that it's their last 360 game.. sorry
I can't believe this is something you're worried about. That's talking about the arrange mode, dude.
So the 16:9 aspect ratio is only for the arrange mode? I must have missed that. OK, then it's fine.
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Dodonpachi Saidaioujou

Post by Special World »

Yeah, should be. They mentioned before that they were doing a story-based arrange in widescreen before, I think. Cave might make some dumb decisions with their ports, but I can't imagine them knowing their fanbase so little that they'd completely rework the aspect ration on the port :p
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Dodonpachi Saidaioujou

Post by shmuppyLove »

Could the 16:9 mode not just be a pillarboxed yoko mode?
User avatar
KAI
Posts: 4650
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Dodonpachi Saidaioujou

Post by KAI »

If they redo the entire game in 16:9/HD, I can foresee a new game for Nesica.
Image
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Re: Dodonpachi Saidaioujou

Post by NTSC-J »

Hibachi has been no-missed.

Still no word on anyone clearing Inbachi...
User avatar
Zengeku3
Banned User
Posts: 513
Joined: Sun Mar 13, 2011 10:24 am
Location: Denmark
Contact:

Re: Dodonpachi Saidaioujou

Post by Zengeku3 »

And done with the awesome type too. :)

And jesus christ the final attack died quickly. Those 10 hypers must be really powerful. :)
User avatar
Udderdude
Posts: 6273
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Dodonpachi Saidaioujou

Post by Udderdude »

NTSC-J wrote:Hibachi has been no-missed.

Still no word on anyone clearing Inbachi...
Ha! No dishwasher pattern for you >_>
yukbeezy
Posts: 83
Joined: Mon Mar 08, 2010 8:25 pm
Location: Montpellier, France

Re: Dodonpachi Saidaioujou

Post by yukbeezy »

Hi
Have someone ever noticed that PCB shows only todays hi score while you are playing eventhough the #1 score in the ranking is higher.
As soon as you turn the PCB on, it comes back to the default todays scores.
I would like to know if this is normal?

Thanks in advance
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Re: Dodonpachi Saidaioujou

Post by NTSC-J »

It's normal. To see the all-time high scores, press B when they display the top scores of the day. You can scroll through the other ship types by pressing up and down.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Dodonpachi Saidaioujou

Post by Cagar »

Best stream yet here: http://www.ustream.tv/channel/saidaioujyou
the player is also damn good...
thanks nereid
User avatar
VixyNyan
Posts: 254
Joined: Mon Jun 11, 2012 3:23 am
Location: The Feline-Elven Land of Beauty, Lamani
Contact:

Re: Dodonpachi Saidaioujou

Post by VixyNyan »

Cagar wrote:Best stream yet here: http://www.ustream.tv/channel/saidaioujyou
the player is also damn good...
:shock: dat streamed smooth frame rate!
( my recording setup sucks in comparison lol )

very awesome play~ <3
Rebecca Loveheart - Love & Snuggles~ <3
[ TrueAchievements | PSN Profile | Youtube | LiveStreaming ]
Giest118: SDOJ is great and the port will also be great.
moh: play games. they're fun.
User avatar
Anesthetize
Posts: 217
Joined: Sun Feb 21, 2010 7:21 pm
Location: South Carolina

Re: Dodonpachi Saidaioujou

Post by Anesthetize »

I've been out of shmups for a little while now, but I remember reading a while back that Cave was aiming for a simultaneous 360 release for this game in Japan and NA (EU also, maybe?).

Does anyone know if this is still the plan?
User avatar
jepjepjep
Posts: 970
Joined: Tue Nov 18, 2008 7:42 pm

Re: Dodonpachi Saidaioujou

Post by jepjepjep »

No confirmation yet about a western release, only hopes and dreams.
User avatar
KAI
Posts: 4650
Joined: Thu Jan 21, 2010 5:24 pm
Location: Joker Star Galaxy, Argentina
Contact:

Re: Dodonpachi Saidaioujou

Post by KAI »

NA release date 4/1/2013
Happy April fool's day guys!
Image
User avatar
O. Van Bruce
Posts: 1623
Joined: Mon Jul 11, 2011 2:50 pm
Location: On an alternate dimension... filled with bullets and moon runes...

Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

KAI wrote:NA release date 4/1/2013
Happy April fool's day guys!
>NA
>NA

It's like they are playing with our feeble euro-hearts :cry:
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Dodonpachi Saidaioujou

Post by Cagar »

jepjepjep wrote:No confirmation yet about a western release, only hopes and dreams.
CAVE said they're aiming for simultaneous release in the west with Japan.
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Dodonpachi Saidaioujou

Post by Special World »

This opens a kettle of fish for me: do I pay a little more to keep all my shmups on one console, or do I get the US version?

I'll probably get the J version. Hopefully it has options for English voice/text.

ED: Is the dominant strategy for this game to hoard your hypers until you can unleash a level 10 on a boss? Or is it pretty flexible?
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
CStarFlare
Posts: 3004
Joined: Tue Feb 19, 2008 4:41 am

Re: Dodonpachi Saidaioujou

Post by CStarFlare »

People seem to hoard 10 and use them in the stages. From what I can tell they usually get used in mid-stage 3 and early stage 5, with new hypers being used at key points in stage 5. Stage 5 can be basically your whole score with Laser and Expert due to the overflow bug.
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: Dodonpachi Saidaioujou

Post by Cagar »

So, this guy triggered teh overflow with type C-S. He had it for like 0.5 seconds, but his score still got fucked up.
Watch it, that whole stage 5 is intense.
(Replay)
http://www.ustream.tv/recorded/28239644
User avatar
Udderdude
Posts: 6273
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Dodonpachi Saidaioujou

Post by Udderdude »

Damn man, only a matter of time before players start finding ways to trigger it even more.
User avatar
-S.L-
Posts: 526
Joined: Wed Jul 25, 2012 9:04 pm
Location: Lisbon PT

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by -S.L- »

for the people who own the PCB, i found a massive bug.

When "continue" appears on the screen, if you right away tap your start button very quickly, it skip where you died and start right away at the next stage....

Mission complete in 1 minute time ! :lol:
User avatar
rancor
Posts: 2804
Joined: Thu Aug 19, 2010 12:33 pm
Location: Tokyo
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by rancor »

I've got continues disabled, but I'm gonna go try this now!
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by trap15 »

WOW
Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
PC Engine Fan X!
Posts: 8478
Joined: Wed Jan 26, 2005 10:32 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by PC Engine Fan X! »

What a nice little easter egg for those lucky SDOJ PCB owners.

PC Engine Fan X! ^_~
User avatar
Giest118
Posts: 1042
Joined: Wed May 02, 2012 1:50 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Giest118 »

I guess there's been a practice mode all this time then?
User avatar
Udderdude
Posts: 6273
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Udderdude »

-S.L- wrote:for the people who own the PCB, i found a massive bug.

When "continue" appears on the screen, if you right away tap your start button very quickly, it skip where you died and start right away at the next stage....

Mission complete in 1 minute time ! :lol:
I will pay CASH DOLLARS for a vid of this.

Ok, not really, but I do want to see it.
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Skykid »

-S.L- wrote:for the people who own the PCB, i found a massive bug.

When "continue" appears on the screen, if you right away tap your start button very quickly, it skip where you died and start right away at the next stage....

Mission complete in 1 minute time ! :lol:
Holy crap, get this on youtube man.
Always outnumbered, never outgunned - No zuo no die

User avatar
rtw
Posts: 1936
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by rtw »

-S.L- wrote:When "continue" appears on the screen, if you right away tap your start button very quickly, it skip where you died and start right away at the next stage....
A few questions:

. Do you need to have inserted a coin for this to work ?
. Does the "free play" setup have to be enabled ?
. Does it work from level 1 ?
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
rancor
Posts: 2804
Joined: Thu Aug 19, 2010 12:33 pm
Location: Tokyo
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by rancor »

just spent about 30 mins trying this out from every angle I can think of, and I can't get it to work. :roll:

I also have the last printing of the board, so maybe CAVE found it in an earlier release? Would love to hear more about how you've got your board set up if this is actually true. I tried to do it from stg 1 as well as stg 2. With free play enabled, and with credits enabled.. nothing worked.
Post Reply