Upcoming Cave arcade title (Akai Katana)

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TonK
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Re: Upcoming Cave arcade title (Akai Katana)

Post by TonK »

moozooh wrote:Don't mind Elixir, he's known to be a bigoted asshole.
I know.

I really can't stand him.
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Elixir
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Elixir »

kid aphex wrote:
Elixir wrote: How about you just say what you think of the game... like everyone else has?
because there's only so many times an opinion can be parroted before that collection of opinions gets boring
So your opinion is that of someone else's. That's fine. But no, you needlessly go out of your way to come up with ridiculous terms that nobody can relate to to provide an "insightful" opinion--one that isn't even your own. Way to attention seek.
moozooh wrote:Don't mind Elixir, he's known to be a bigoted asshole.
You don't know what bigot means.
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Strider77
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Strider77 »

Don't mind Elixir, he's known to be a bigoted asshole.


I know.

I really can't stand him.
Be glad you didn't run into Ceph before the ban... Elixir is lighter and friendlier compared to him, just imagine.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Obiwanshinobi
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Obiwanshinobi »

GaijinPunch wrote:
moozooh wrote:Close to nothing. Cave has used pre-rendered 3D for at least 90% of its sprites since DonPachi, not sure where the hand-drawn comment comes from. 15 KHz is short for "240p or close to it".
Actually, ESPRade was the first to use it at all, and that was just the characters I believe. If I'm not mistaken, Ketsui was the first time when it was used exclusively.
Funny how I like DP's fire, explosions and overall presentation best of the entire series. DDP's explosions are okay but nothing special, whereas DP is up there with Gradius II's first stage in the fire department, and with Raiden DX in the destruction fetish department. The devil's in the details; I'm not quite sure myself why the sequels didn't recreate that glamour, but it might have something to do with the heavy usage of pre-rendered material (and of course DDP's indistinct - to put it mildly - sound setting).
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Re: Upcoming Cave arcade title (Akai Katana)

Post by kid aphex »

Snake wrote:
kid aphex wrote: anyways, since i just made the word up (ouroborosian), i think its only fair i define it
the ouroboros has been traditionally accepted as representing the cyclical nature of all things, sure
but since traditional images of the ouroboros are static [non-animating], variation/similarity between cycles isn't really spoken for
still, ouroboros = reality, and
looking around at the process of reality as it unfolds around me, its pretty easy to see that any given 'moment' is a product of all things before it, rearranged in such a way as to feign novelty

i suppose i'm just trying to suggest this game doesn't feign that novelty so well ... and as a result, its easier to recognize its roots

So it's like earlier Cave games because Cave made it, but different because it's new?
i would've just said derivative, but that wasn't the energy i felt like putting out there.
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Re: Upcoming Cave arcade title

Post by Obiwanshinobi »

Snake wrote:
TaygetaVendetta wrote:The "no more lolis/anime girls" etc comments: Does it really matter what we pilot or what the game's theme is, as long as its fun?
Yes.
You are right. I'd rather play as a magical girl or a crosdresser than another numpty corporal or sargeant (I wonder why there's so many of them in games of all genres; it's not THAT desirable occupation in real life). Sonic Wings is my kind of game.
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kemical
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Re: Upcoming Cave arcade title (Akai Katana)

Post by kemical »

i think the near-ortho perspective works great for this, it wouldn't be a cave game if they did it strictly side-on, they tend to rely heavily on ground enemies. game looks very familiar, but that isn't a bad thing for me, i look forward to the port.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Danbo »

i was thrilled for this until i saw that your ship turns into an anime dude, now i'm just "well i'll wait until i play it" i guess
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Skykid »

Strider77 wrote:
Don't mind Elixir, he's known to be a bigoted asshole.


I know.

I really can't stand him.
Be glad you didn't run into Ceph before the ban... Elixir is lighter and friendlier compared to him, just imagine.
This is true. Ceph was, and probably still is if he's still running the empty tomb that is the 2D gaming forum, a complete twat.
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HamidoOs
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Re: Upcoming Cave arcade title (Akai Katana)

Post by HamidoOs »

Is it just me, or do the enemies' bullets really feel low-speed? (or at least the bullet speed doesn't feel CAVE'ish)
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Herr Schatten »

Strider77 wrote:Be glad you didn't run into Ceph before the ban...
Actually, I don't think Ceph has been banned, at least not permanently. I seem to remember that he recieved a temporary ban, and never bothered to post again after it had been lifted.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by ZOM »

Perspective reminds me a lot of that one STG that had an isometric-like city setting in stage 1 and, if I'm not mistaken, you could bomb parts of it. Hell if I know how It's called...
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Re: Upcoming Cave arcade title (Akai Katana)

Post by emphatic »

HamidoOs wrote:Is it just me, or do the enemies' bullets really feel low-speed? (or at least the bullet speed doesn't feel CAVE'ish)
This is also the case in Ketsui. Not an easy game anyway.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Skykid »

Herr Schatten wrote:
Strider77 wrote:Be glad you didn't run into Ceph before the ban...
Actually, I don't think Ceph has been banned, at least not permanently. I seem to remember that he recieved a temporary ban, and never bothered to post again after it had been lifted.
That's probably because he so desperately wanted to be promoted to moderator status he couldn't take the shame.
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chempop
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Re: Upcoming Cave arcade title (Akai Katana)

Post by chempop »

Hmm I'm liking what I see for the most part. Definitly seems like part progear, ketsui, and mars matrix. I'm fine with 4 button games, the whole giant people thing seems entertaining to say the least.

Any specific details on how many playable characters, number of levels, or who is doing which parts of the programming?
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Re: Upcoming Cave arcade title

Post by Snake »

Obiwanshinobi wrote:
Snake wrote:
TaygetaVendetta wrote:The "no more lolis/anime girls" etc comments: Does it really matter what we pilot or what the game's theme is, as long as its fun?
Yes.
You are right. I'd rather play as a magical girl or a crosdresser than another numpty corporal or sargeant (I wonder why there's so many of them in games of all genres; it's not THAT desirable occupation in real life). Sonic Wings is my kind of game.
I hear you, but it also seems only fair to throw some Forgotten Worlds in there with all the lolis. Give gay beefcake fans some j/o material as well as the anime pedos.

Personally I like that this new Cave game uses an aircraft as the player's ship
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Re: Upcoming Cave arcade title (Akai Katana)

Post by BulletMagnet »

ZOM wrote:Perspective reminds me a lot of that one STG that had an isometric-like city setting in stage 1 and, if I'm not mistaken, you could bomb parts of it. Hell if I know how It's called...
This one?
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Zeether »

Looks more like Ironclad/Chotetsu Brikinger to me.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by HamidoOs »

emphatic wrote:
HamidoOs wrote:Is it just me, or do the enemies' bullets really feel low-speed? (or at least the bullet speed doesn't feel CAVE'ish)
This is also the case in Ketsui. Not an easy game anyway.
Oh, I haven't played Ketsui yet. (I will, soon)
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Re: Upcoming Cave arcade title (Akai Katana)

Post by ZOM »

BulletMagnet wrote:
ZOM wrote:Perspective reminds me a lot of that one STG that had an isometric-like city setting in stage 1 and, if I'm not mistaken, you could bomb parts of it. Hell if I know how It's called...
This one?
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Re: Upcoming Cave arcade title (Akai Katana)

Post by NTSC-J »

I went to the location test this weekend and played a credit of it.

Well, it...kind of sucks. I'm not a hori man but it looks so badass that I was pretty excited to give it a try and it was just no fun. It's too cumbersome with maybe one gameplay element too many and I felt truly confused as to how to play. That's perhaps my fault but no Cave game has given me that feeling from the get-go until this. The rhythm felt off, like there was no smooth progression. Plus, it felt way, way too much like Futari Arrange with that reflect bar. Takumi does that mechanic better. In this, if you use it wrong, you've fucked yourself (a lot like Galuda 2's kakusei mode).

Still, it was a loke test version and my only credit, so maybe after more time with it it will feel smoother gameplay-wise. It looks too cool for me to give up on it already.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by dan76 »

:P Couldn't ask for more looks wise - on a par with Deathsmiles, if not better from what I can tell. The fact that this game is in 2D on a 4:3 monitor is a real gift. Let's hope they stick with the format, if it ain't broke, don't fix it etc.

Yeah, the reflect bar thingy... transforming into a character... That's about the only thing I'm not too keen on. I'm guessing because it's a hori they've a port in mind, but I wonder how long we'll have to wait. Do they want to cash in on the buzz surrounding a new game, or will they leave the port for a year so as not to take interest away from the arcade. I remember Sega using this excuse when repeatedly asked about House of the Dead 4.
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Re: Upcoming Cave arcade title (Akai Katana)

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Re: Upcoming Cave arcade title (Akai Katana)

Post by Phellan Wolf »

Is the reflecting mode unlimited or something?? The more i see it the more i want it. While I don't like human bosses (reminds me of Shikigami no Shiro) they all look really cool to me and I love their summoning (when battle vehicles enter the action). I just can't wait to know and see how many more stages it has. Moreover it would be also interesting to know if it'll have more than one loop and maybe a secret boss.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by moozooh »

Haha, wow, the game is wacky and beautiful at the same time! Anybody else feels Yagawa's hand in there?
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Matsunaga »

That dude summons trains.. greatest boss ever.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by evil_ash_xero »

He ran a train on that guy... i'm sorry.

Anyway, I wish someone would credit feed this thing, so we could see the rest of the game, and how many stages it has.
Also, it'd be cool to have some more insight on how it plays. It's hard to understand what's going on exactly.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by Gwyrgyn Blood »

Phellan Wolf wrote: Is the reflecting mode unlimited or something?? The more i see it the more i want it. While I don't like human bosses (reminds me of Shikigami no Shiro) they all look really cool to me and I love their summoning (when battle vehicles enter the action). I just can't wait to know and see how many more stages it has. Moreover it would be also interesting to know if it'll have more than one loop and maybe a secret boss.
Reflect mode uses the green bar. It can be built up pretty ridiculously fast if you get your option close to enemies. It definitely seems kind of sketchy right now, all of the scoring mechanics revolve around you being invincible.

(And yes, having less lives in stock is better for scoring)
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Re: Upcoming Cave arcade title (Akai Katana)

Post by the2bears »

Matsunaga wrote:That dude summons trains.. greatest boss ever.
This.
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Re: Upcoming Cave arcade title (Akai Katana)

Post by xris »

I'm betting the stage 4 boss is gonna summon a dirigible. The final boss is going to ride a submarine into battle.
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