Wii VC & Flash Shmups Thread

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
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DBHashman93
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Post by DBHashman93 »

I actually have Dead Moon and still haven't 1cc'd it! It feels a bit loose to me so I run right into even some of the easier patterns...Granted the game didn't exactly grab me so I haven't played it too much
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MJR
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Post by MJR »

i downloaded gate of thunder but I was bit let down from all the hype here.. for sure it was very good, and I enjoyed it, but I'm not sure if it is one of the best shooters ever.. at least for my taste.
Soundtrack deserves praise however :)
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Dylan1CC
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Post by Dylan1CC »

^^^^
Yes, GoT does suffer a bit from the usual net overhype, but what coveted niche game doesn't? The game is still a 4 star experience for me to this day as when I booted up my Duo for the first time.

Level 4 and Dark City are my votes for best tracks. 8)

Man, if I could go back in time to May 1994 (when I got my Duo) and tell my younger self about Turbo and Genny games on a Nintendo console. Crazy....
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SAM
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Post by SAM »

There is not a real shmups for Genesis on VC yet... :? How can they ignore the most famous Genesis game (famous for some reasons), Zero Wing. Nintendo really need to get those Tecno Soft & Toaplan shmups titles on VC.
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Asherdude
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Post by Asherdude »

SAM wrote:There is not a real shmups for Genesis on VC yet... :? How can they ignore the most famous Genesis game (famous for some reasons), Zero Wing. Nintendo really need to get those Tecno Soft & Toaplan shmups titles on VC.
Since Hudson Soft put Gate up there, I'll be damn surprised if Sega doesn't respond with Thunder Force IV/Lightning Force.
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Arvandor
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Post by Arvandor »

Since they've started throwing imports on the VC, I'm hoping for MUSHA ^_^
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SAM
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Post by SAM »

Asherdude wrote:Since Hudson Soft put Gate up there, I'll be damn surprised if Sega doesn't respond with Thunder Force IV/Lightning Force.
I tends to think the problem is Sega does not make any real shmups themself (except Fanasy Zone), I thank the Thunder Force series is owned by Tecno Soft and they aren't into the VC business yet. (The same to the Toaplan's Titles...)

Genesis shmups from companies already into VC business are as follow:

Namcot/Namco
Burning Force
Dangerous Seed
Phelios
Whip Rush

Taito
Fire Mustang
Insector X
Master of Weapons
Sagaia (Darius 2)
Super Space Invaders
Task Force Harrier EX

Konami
Contra HC

So only Darius 2 and Contra HC worth downloading....
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professor ganson
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Post by professor ganson »

Arvandor wrote:Since they've started throwing imports on the VC, I'm hoping for MUSHA ^_^
Didn't MUSHA have a domestic release? I have a copy that plays perfectly on my US Genesis.
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Asherdude
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Post by Asherdude »

professor ganson wrote:
Arvandor wrote:Since they've started throwing imports on the VC, I'm hoping for MUSHA ^_^
Didn't MUSHA have a domestic release? I have a copy that plays perfectly on my US Genesis.
I can remember renting one back in the day and it worked on my Genny.
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BrianC
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Post by BrianC »

professor ganson wrote:
Arvandor wrote:Since they've started throwing imports on the VC, I'm hoping for MUSHA ^_^
Didn't MUSHA have a domestic release? I have a copy that plays perfectly on my US Genesis.
Of course it did! MUSHA is the localized US name. The JP version is called Musha Aleste: Fullmetal Elinor, or something along those lines. JP imports look a bit different from US Genesis games and need a game genie, pass through adapter, or removal of tabs to fit.
SAM wrote: I tends to think the problem is Sega does not make any real shmups themself

Genesis shmups from companies already into VC business are as follow:

Namcot/Namco
Whip Rush
Why is Whip Rush under Namco? I thought it was designed by SEGA. MobyGames listes Vic Tokai as the developer, though. Didn't SEGA make Arrow Flash? SEGA also made Borderline (I think that's the name) for the arcade and Transbot for the SMS.
Super Space Invaders
The Genesis/Mega Drive Space Invaders was called Space Invaders '90 in Japan and Space Invaders '91 in US. It's a different, but similar game to Super Space Invaders '91/Majestic Twelve for the arcades.
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Arvandor
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Post by Arvandor »

Oh... Well... I hope they just release domestic MUSHA on the VC then =P Either way, it'd be cheaper and easier (as MUSHA is pretty hard to find), and I wouldn't have to worry about needing to hook up the ol' Genny.
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BrianC
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Post by BrianC »

SAM wrote: Taito
Fire Mustang
Insector X
Task Force Harrier EX
Fire Mustang was published by Taito, but developed by NMK. Task Force Harrier EX is not Taito. The arcade game was released by UPL. The MD/Genesis version was published in both US and Japan by a company named Treco. Insector X is an odd one. The arcade game was made by Taito, but the port, which has drastically different graphics from the arcade, was done by Hot-B.
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Post by Sonic R »

Arvandor wrote:Oh... Well... I hope they just release domestic MUSHA on the VC then =P Either way, it'd be cheaper and easier (as MUSHA is pretty hard to find), and I wouldn't have to worry about needing to hook up the ol' Genny.
Of note, MUSHA is a Compile game -- so there for it is long, and "easy" -- Let me be saying that I am able to 1 credit clear this game :oops:
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BrianC
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Post by BrianC »

Sonic R wrote:
Arvandor wrote:Oh... Well... I hope they just release domestic MUSHA on the VC then =P Either way, it'd be cheaper and easier (as MUSHA is pretty hard to find), and I wouldn't have to worry about needing to hook up the ol' Genny.
Of note, MUSHA is a Compile game -- so there for it is long, and "easy" -- Let me be saying that I am able to 1 credit clear this game :oops:
I thought that was well known around here? The long and easy Compile thing has been driven into the ground. The majority of their games are a blast to play despite how easy they are and there are a few of them that aren't long or easy.
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Sonic R
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Post by Sonic R »

BrianC wrote:
Sonic R wrote:
Arvandor wrote:Oh... Well... I hope they just release domestic MUSHA on the VC then =P Either way, it'd be cheaper and easier (as MUSHA is pretty hard to find), and I wouldn't have to worry about needing to hook up the ol' Genny.
Of note, MUSHA is a Compile game -- so there for it is long, and "easy" -- Let me be saying that I am able to 1 credit clear this game :oops:
I thought that was well known around here? The long and easy Compile thing has been driven into the ground. The majority of their games are a blast to play despite how easy they are and there are a few of them that aren't long or easy.
<--- I am probably Compile #1 fan :wink:

Many folks here however are not like them and prefer offerings from Cave and the like. Overall I prefer shoot them up from 8-bit(NES & SMS) and 16-bit days. Old school shooting games get negitive here because they are not contain the scoring mechanics that make up modern games. Fans of Cave and other score em ups seem to have hard time enjoying console shooting games of old and deem them easy, boring, and broken. Sorry that games like MUSHA, Blazing Lazers, and Gate of Thunder are not good game. I love these game and am perfectly fine with these and could care less to play any Cave game ever again.
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BrianC
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Post by BrianC »

Sonic R wrote:
<--- I am probably Compile #1 fan :wink:
I like Compile quite a bit too, though not just for their shmups. I was confused because you complained about Compile games being long and easy. It isn't untrue for many of their games, but the post mislead me into thinking it was the usual Compile rant.
Old school shooting games get negitive here because they are not contain the scoring mechanics that make up modern games. Fans of Cave and other score em ups seem to have hard time enjoying console shooting games of old and deem them easy, boring, and broken.
Why is this being explained? I understand this full well. I don't agree with the sentiment about older games, especially since there are plenty of well designed old school games out there. I don't feel a scoring system is necessary to play for score. I like older games quite a bit, but I don't feel they are better or worse than newer ones. It depends on the game.

I can't comment much on Cave since I haven't played many of their games, but I like Toaplan games quite a bit and I plan to at least get a version of Dodonpachi. The ports of Dondonpachi DOJ and Espgaluda for JPS2 sound very slick too.
Last edited by BrianC on Mon Oct 22, 2007 10:12 pm, edited 8 times in total.
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Pixel_Outlaw
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Post by Pixel_Outlaw »

It's funny, older games let you play for score if you wanted to. Look at mario and sonic for example.

When I play a 16 bit era game I just play for mastery first then score. Once I find out how not to die I start seeing how many enemies I can pick off.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
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BrianC
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Post by BrianC »

http://wii.ign.com/articles/829/829573p1.html Looks like a Compile game made it to the VC. Not a shmup, though. Lunar Pool.
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MathU
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Post by MathU »

So... Now that I've downloaded Gate of Thunder, I'd like to have some fun with its highly praised music. However, how am I supposed to do that when the sound effects are too damn loud? It doesn't look like I can turn them down. Am I missing something here?
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
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CecilMcW00t
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Post by CecilMcW00t »

Ok, so it's not just me! :lol:

Thankfully, one of the weapons I use the most are the missiles, which happen to be a bit quieter tha the other weapons. XD

But hey, there's always the sound test!
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Post by iatneH »

My JP Wii came in yesterday. I did not notice before that we have Assault Suits Valken. Not really a shooter but still awesome. I spent 7000 points last night :evil:
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MathU
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Post by MathU »

No, really. I'd like to know what's up with these sound effects that drown out the music in Gate of Thunder. Is this an emulation issue, or is the game normally lame like that?
Of course, that's just an opinion.
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Post by CecilMcW00t »

In a few hours, Axelay will be available on the Virtual Console in NA. Nice!
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sfried
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Post by sfried »

CecilMcW00t wrote:In a few hours, Axelay will be available on the Virtual Console in NA. Nice!
And where did you get this info? Edit:i.e. Nevermind...
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Post by CecilMcW00t »

Oh yeah, forgot to put the link up. Usually on Monday mornings, Nintendo's press site updates with info about which games are coming out. Usually, a few hours in advance.

http://press.nintendo.com
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scrilla4rella
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Post by scrilla4rella »

iatneH wrote:My JP Wii came in yesterday. I did not notice before that we have Assault Suits Valken. Not really a shooter but still awesome. I spent 7000 points last night :evil:
Which version of ASV should I go for? I assume the SF is the best but I think they have a MD version too.
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iatneH
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Post by iatneH »

scrilla4rella wrote:they have a MD version too.
That be Assault Suits Leynos. I'm not too sure about that since I have not played it, but I assure you cannot go wrong with the SF version, fantastic game.
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Post by scrilla4rella »

Cool, that will definatly be the next VC purchase when I get some more wii points. Dang, blew through that 5,000 like nothing. I do wish they had Gunhed on the JPN VC though...
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SAM
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Post by SAM »

scrilla4rella wrote:
iatneH wrote:My JP Wii came in yesterday. I did not notice before that we have Assault Suits Valken. Not really a shooter but still awesome. I spent 7000 points last night :evil:
Which version of ASV should I go for? I assume the SF is the best but I think they have a MD version too.
MD Version = 1st Game (It's Bad)
SFC Verson = 2nd Game (It's Good)
Saturn Version = 3rd Game (Haven't play it)
PS2 Version = Remake of the 2nd Game (Not as good as SFC one)
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scrilla4rella
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Post by scrilla4rella »

SAM wrote:MD Version = 1st Game (It's Bad)
SFC Verson = 2nd Game (It's Good)
Saturn Version = 3rd Game (Haven't play it)
PS2 Version = Remake of the 2nd Game (Not as good as SFC one)
One of my local game stores has a version for PS1. I'm guessing it is a port of the Saturn version, not sure tho
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