facepalm.jpgdurango76 wrote:Playing an xbox 360 on a crt does not give you scanlines... unfortunately.undamned wrote:"Magic" == a cable. Is there "magic" between the PCB's in my cab and the CRT? Again:dmauro wrote:360 + CRT != scanlines. Not without some magic in between.undamned wrote:Scanlines are inherent in the [CRT] itself.
Ketsui X and Daioujou Black Label X - Ports for Xbox 360
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yosai
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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SP3RRFEUER
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
The best way to have awesome (fake) scanlines in all variations horizontally and vertically on a hdtv is the DeckLink HD Extreme 3D.durango76 wrote:Playing an xbox 360 on a crt does not give you scanlines... unfortunately.undamned wrote:"Magic" == a cable. Is there "magic" between the PCB's in my cab and the CRT? Again:dmauro wrote:360 + CRT != scanlines. Not without some magic in between.undamned wrote:Scanlines are inherent in the [CRT] itself.
I think rewarding risky play with high scores is important. [Toshiaki Tomizawa]
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dmauro
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Okay, if we're going to get that technical about the definition of a scanline, then the scanline is actually the image itself and not the space between.undamned wrote:"Magic" == a cable. Is there "magic" between the PCB's in my cab and the CRT? Again:dmauro wrote:360 + CRT != scanlines. Not without some magic in between.undamned wrote:Scanlines are inherent in the [CRT] itself.Fixed.dmauro wrote:360 + CRT != scanlines AS MONSTER THICK AS I WANT THEM TO BE. Not without some magic in between.
-ud
The point stands: the 360 can not inherently do 240p, which is what a scanline option would be trying to emulate whether it's on a CRT or LCD.
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Udderdude
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Are you on crack? That thing costs $1000.SP3RRFEUER wrote:The best way to have awesome (fake) scanlines in all variations horizontally and vertically on a hdtv is the DeckLink HD Extreme 3D.
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Kron
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ZOM
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Yeah but it's an awesome piece of equipment. Of course, "just" using this for Live-keying isn't very convenient, but if you're in need of an universal capture solution AND like to mess with realtime overlays that thing is great and believe it or not it's one of the more affordable hardware for this task.Udderdude wrote:Are you on crack? That thing costs $1000.SP3RRFEUER wrote:The best way to have awesome (fake) scanlines in all variations horizontally and vertically on a hdtv is the DeckLink HD Extreme 3D.
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SP3RRFEUER
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
There's nothing more to say...ZOM wrote:Yeah but it's an awesome piece of equipment. Of course, "just" using this for Live-keying isn't very convenient, but if you're in need of an universal capture solution AND like to mess with realtime overlays that thing is great and believe it or not it's one of the more affordable hardware for this task.Udderdude wrote:Are you on crack? That thing costs $1000.SP3RRFEUER wrote:The best way to have awesome (fake) scanlines in all variations horizontally and vertically on a hdtv is the DeckLink HD Extreme 3D.
I think rewarding risky play with high scores is important. [Toshiaki Tomizawa]
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emphatic
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Thanks a lot for that link. Led me to: http://5pb.jp/games/div2/ketsuiex/media ... xmode.html
My god X Mode looks awesome. Canceling suicide bullets extravaganza!
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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brokenhalo
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
i like how they put the little overlay box on the cancellable enemies. nice touch.
and the remix music tracks sound fucking awesome.
and the remix music tracks sound fucking awesome.
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yosai
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I don't know about that. The EQ is much better but the lack of the Amen and the other sampled breaks makes it sound more like MIDI shit.brokenhalo wrote:and the remix music tracks sound fucking awesome.
Still great tunes though.

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ave
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Agreed, X-Mode looks pretty nice. I'm really looking forward to it nowbrokenhalo wrote:i like how they put the little overlay box on the cancellable enemies. nice touch.
No way, I thought it sounded awful compared to the original track. Who remixed it by the way? Namiki himself? However, I really liked the DOJ BLEX remixed soundtrack, but this just sounds like a weakened "wave style" Ketsui. As long as it is possible I'd always choose the original OST to play.and the remix music tracks sound fucking awesome.
THE ETERNAL
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chempop
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I'm a little surprised that no one has brought this up, but does anyone find the near constant "beeping" from the lock on the slightest bit annoying? I worry that after a long play session I'll be hearing similar beeping sounds in the real word and it will trigger the immediate response for me to blow something innocent up. 
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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yosai
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
That was one of the changes in the PCB revision.chempop wrote:I'm a little surprised that no one has brought this up, but does anyone find the near constant "beeping" from the lock on the slightest bit annoying? I worry that after a long play session I'll be hearing similar beeping sounds in the real word and it will trigger the immediate response for me to blow something innocent up.
It's annoying when your watching a replay but when playing it's well handy.

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Animaitor
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
It's been discussed many times. To get scanlines while playing CAVE games on the 360 connected to an LCD (arcade mode) you need an Extron Emotia + XRGB-3, all for under $300.
As for the X-Mode video, it looks like a lot of fun!! Only thing that bothers me is the shadow of the flying ships... they disappear once in a while. I hope this is due to the way they captured the video...
As for the X-Mode video, it looks like a lot of fun!! Only thing that bothers me is the shadow of the flying ships... they disappear once in a while. I hope this is due to the way they captured the video...
xavierjesus wrote:Fcuking love sticks made from random objects. I'm off now actually to buy a plastic vagina...
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undamned
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I have failed the human race. I've seen moonbeams cross the shores of Orion... time... to die.dmauro wrote:Okay, if we're going to get that technical about the definition of a scanline, then the scanline is actually the image itself and not the space between.
-ud
Righteous Super Hero / Righteous Love
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SFKhoa
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
This is exactly the case, so don't worry.Animaitor wrote:Only thing that bothers me is the shadow of the flying ships... they disappear once in a while. I hope this is due to the way they captured the video...
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StarCreator
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
This is either a complete lie or a gross oversimplification.dmauro wrote: Okay, if we're going to get that technical about the definition of a scanline, then the scanline is actually the image itself and not the space between.
The point stands: the 360 can not inherently do 240p, which is what a scanline option would be trying to emulate whether it's on a CRT or LCD.
If you're implying that all scanlines are a software effect that must be added to the source image, you cannot be further from the truth - scanlines are nothing more than a byproduct of older display technology. Any method you've listed in this thread to "support" scanlines are doing nothing more than modifying the source image to emulate this effect on newer displays that do not use the same refresh scheme.
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Animaitor
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Good to know. Thanks SFKhoa!SFKhoa wrote:This is exactly the case, so don't worry.Animaitor wrote:Only thing that bothers me is the shadow of the flying ships... they disappear once in a while. I hope this is due to the way they captured the video...
xavierjesus wrote:Fcuking love sticks made from random objects. I'm off now actually to buy a plastic vagina...
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brokenhalo
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
my favorite remix track from BLEX was the epic stage 4 progressive guitar rock track. the ketsui tracks in that trailer sound like they lean more to that vein, with the exception of the first two stages which admittedly sound weaker than the original tracks.ave wrote:No way, I thought it sounded awful compared to the original track. Who remixed it by the way? Namiki himself? However, I really liked the DOJ BLEX remixed soundtrack, but this just sounds like a weakened "wave style" Ketsui. As long as it is possible I'd always choose the original OST to play.brokenhalo wrote:and the remix music tracks sound fucking awesome.
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PsikyoPshumpPshooterP
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
best post by Elixir EVAElixir wrote:-1 point for being a 2D shmup.
-1 point for being retail and not XBLA.
-1 point for 5pb's "lack of appreciation of Famitsu"
-1 for being able to complete the game in under an hour.
The cave whore count in this thread is unbelievable!!!
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brentsg
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I saw one of those "reviews" about ESPG II on the iPhone app store. It was a bitchfest about how the game was a waste of money at $5 because he beat it in 45 minutes by credit feeding. He even went on to say that just because it was more expensive on other platforms didn't make it worth $5.PsikyoPshumpPshooterP wrote:best post by Elixir EVAElixir wrote:-1 point for being a 2D shmup.
-1 point for being retail and not XBLA.
-1 point for 5pb's "lack of appreciation of Famitsu"
-1 for being able to complete the game in under an hour.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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dmauro
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
That's not what I was implying at all. I was clarifying that the scanline is not the dark line, but the line where the beam is drawing on the CRT; we just usually refer to the dark lines as scanlines. Undamned was trying to say you get scanlines with a 360 on a CRT, and you do, technically you can't NOT have a scanline on a CRT, but what we want is the appearance of a greater distance between the scanlines (so you can see the dark lines). Since the 360 can't output 240p, the next best thing is a "scanline effect."StarCreator wrote:This is either a complete lie or a gross oversimplification.dmauro wrote: Okay, if we're going to get that technical about the definition of a scanline, then the scanline is actually the image itself and not the space between.
The point stands: the 360 can not inherently do 240p, which is what a scanline option would be trying to emulate whether it's on a CRT or LCD.
If you're implying that all scanlines are a software effect that must be added to the source image, you cannot be further from the truth - scanlines are nothing more than a byproduct of older display technology. Any method you've listed in this thread to "support" scanlines are doing nothing more than modifying the source image to emulate this effect on newer displays that do not use the same refresh scheme.
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undamned
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Humanity saved.dmauro wrote:you can't NOT have a scanline on a CRT
-ud
Righteous Super Hero / Righteous Love
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ncp
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Oh shmups forum and your infinite quest to add unnecessary black lines to your screens, you never cease to amaze me.
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dcharlie
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360

the only way to fly!
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ncp
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dcharlie
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Sounds like some people out here in Japan getting their copies today, hopefully someone picks it up early on and gives a run down.
"I've asked 2 experts on taking RGB screenshots...."
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velocity7
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
http://ncsx.blogspot.com/2010/04/x360-k ... _2420.html

Though this was posted earlier, this is a bit of an update that the stuff actually arrived today. Here's hoping mine gets shipped on Tuesday/Wednesday.A supplier in Tokyo received a batch of X360 Ketsui Kizuna Jigoku Tachi Extra last Friday and shipped an allocation of the game to us. We've received the shipment today and we'll be able to clear roughly 3/4 of our reservations for the limited edition of the game and roughly 1/8 of our reservations of the regular edition. They received a lot more of the LE than the RE last week. The remainder of our shipments are scheduled to arrive on Tuesday of this week since most of our Japanese vendors did not receive their copies of Ketsui until last night.
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PC Engine Fan X!
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I'd like to hear how accurate or not the XBox 360 game of Ketsui X is compared to the PCB variant.
Yeah, that above Ketsui X quote is taken from the NCSX site. Makes me wonder if Cave will release this in the USA...Aksys Games could do it properly with some cool extra goodies.
PC Engine Fan X! ^_~
Yeah, that above Ketsui X quote is taken from the NCSX site. Makes me wonder if Cave will release this in the USA...Aksys Games could do it properly with some cool extra goodies.
PC Engine Fan X! ^_~
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drunkninja24
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I saw a video of the 360 Ketsui side-by-side with the PCB on Nico Nico for the first stage, and the main difference that was apparent was that the warning screen for the boss appeared a little less than a second earlier on the 360, most likely due to the removal of slowdown.PC Engine Fan X! wrote:I'd like to hear how accurate or not the XBox 360 game of Ketsui X is compared to the PCB variant.
Yeah, that above Ketsui X quote is taken from the NCSX site. Makes me wonder if Cave will release this in the USA...Aksys Games could do it properly with some cool extra goodies.
PC Engine Fan X! ^_~
