XRGB-mini Framemeister

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acem77
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Re: XRGB-mini Framemeister (now available !)

Post by acem77 »

update issues... :( I followed the steps below.. trying to update to 1.07a or 1.06.
after all is done the language is back to japanese and i have more options like 50hz modes but my unit still shows 1.05.
I have tried multiple times.

any advice?
thanks

Download the desired firmware from the link above. You may downgrade or upgrade to any version.
Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.
Unplug the Mini from the DC adapter.
Insert SD Card into Mini.
Plug DC adapter into the Mini.
Green lights will flash alternately then pulse.
The Process is complete when the red power light is the only light on, and pulses slowly on and off.
Remove SD card and power the Mini back on.
Hamburglar
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Re: XRGB-mini Framemeister (now available !)

Post by Hamburglar »

acem77 wrote:update issues... :( I followed the steps below.. trying to update to 1.07a or 1.06.
after all is done the language is back to japanese and i have more options like 50hz modes but my unit still shows 1.05.
I have tried multiple times.

any advice?
thanks

Download the desired firmware from the link above. You may downgrade or upgrade to any version.
Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.
Unplug the Mini from the DC adapter.
Insert SD Card into Mini.
Plug DC adapter into the Mini.
Green lights will flash alternately then pulse.
The Process is complete when the red power light is the only light on, and pulses slowly on and off.
Remove SD card and power the Mini back on.
Well you did an awesome job modding my NES for RGB so this is the least I could do!

Did you try, after doing this, rebooting your XRGB Mini? Maybe even unplug it and plug it back in.
I had the same issue until I rebooted it; then the new firmware showed uo!
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Rock Man
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Re: XRGB-mini Framemeister (now available !)

Post by Rock Man »

So my friend wanted to know what are the best settings for his Arcade Boards (NeoGeo, Rival School's Board, CPS3, Naomi, etc.) any idea what they might be? The plan is to take advantage of his Supergun using the Framemeister.
acem77
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Re: XRGB-mini Framemeister (now available !)

Post by acem77 »

Hamburglar wrote:
acem77 wrote:update issues... :( I followed the steps below.. trying to update to 1.07a or 1.06.
after all is done the language is back to japanese and i have more options like 50hz modes but my unit still shows 1.05.
I have tried multiple times.

any advice?
thanks

Download the desired firmware from the link above. You may downgrade or upgrade to any version.
Unzip and put the XRGBMini FOLDER on the MicroSD card. You must put the FOLDER on the ROOT of your SD card, not the contents of the folder, the actual FOLDER.
Unplug the Mini from the DC adapter.
Insert SD Card into Mini.
Plug DC adapter into the Mini.
Green lights will flash alternately then pulse.
The Process is complete when the red power light is the only light on, and pulses slowly on and off.
Remove SD card and power the Mini back on.


Well you did an awesome job modding my NES for RGB so this is the least I could do!

Did you try, after doing this, rebooting your XRGB Mini? Maybe even unplug it and plug it back in.
I had the same issue until I rebooted it; then the new firmware showed uo!


thanks Glad you are enjoying the system :)
i ended up putting all the single files in the root dir plus left copies in the default install location.
this did the trick for me.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Does anybody have problems with the RGB input since the 1.07a update ? With the .07a update Micomsoft "fixed" the input stability of the sync line for the front RGB input. If you have a system with irregular dropouts (like Saturn on white flashes or PC Engine), you can now adjust the sync level from 9 (standard setting) to - let's say - 15 and all the dropouts will be history. Problem is that the input now picks up MUCH MORE noise than before (and no matter what the sync level setting is set to).

On my particular setup the PC Engine is problematic, but also one of my model 2 Saturns decreased in quality quite a bit. The LPF on the various picture modes isn't strong enough to get rid of the noise. I rechecked by going back to 1.05 and all the noise was gone. Back to 1.07a and it's there again....
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

I've mostly been using my 1-CHIP SNES with the mini and haven't noticed any decrease in PQ since updating to 1.07a. I've played around with the SYNC setting, but hadn't found a use for it. How would you describe the noise you're seeing? I have tried some CPS1 PCBs and did notice some noise with those, but seems to be common with arcade boards in general. Maybe replacing the large filter caps would help with PCBs, but that isn't quite what you're describing. :?
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CkRtech
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Re: XRGB-mini Framemeister (now available !)

Post by CkRtech »

Hi Fudoh,

Could you post pics of your noise? I have had some interference with some of the cables I have used (from Retro accessories, actually) with my 1-Chip SNES. It could just be my setup, but I wanted to see what sort of noise you are getting.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

There is no noise on the 1CHIP's output, so there's no problem with the SFC and the 1.07a fw. I will take a few pictures (or a video). It's not a cable issue. The PC Engine (not the Duos though) has quite a bit of high frequency noise, but usually the displays or processors cut if off....
Seraphic
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Re: XRGB-mini Framemeister (now available !)

Post by Seraphic »

Fudoh wrote:Does anybody have problems with the RGB input since the 1.07a update? With the .07a update Micomsoft "fixed" the input stability of the sync line for the front RGB input.
I was on firmware 1.07a and was using the front RGB input from Playstation 2 but had problems getting the Mini to find/lock onto the input from the console. It did work before, but when I tried it again a few days later it would not work. Kept pressing the RGB input button on remote but it was like the Mini locked up. Went back to 1.05 firmware but haven't tried it yet.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

If you have a system with irregular dropouts (like Saturn on white flashes or PC Engine)
Back up a moment here, because I was under the impression that was one of the first things that was tested when the unit first came out and that the Mini had always behaved itself on systems like PC Engine and when the screen went bright on the Saturn. Now you're telling me dropouts can happen just like on the XRGB3 unless you have a firmware update and tweak sync level?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Take it easy ;)

I wasn't able to confirm any dropouts on the Saturn on my setup, but I think somebody posted that the intro of one of the Capcom vs. fighters produces a dropout. So at least it's a very rare situation.

A friend's SFC unit produces drop outs, but again I can't confirm this on my setup.

PC Engine: depends on the combination of RGB amp, PCE model and possible CD-add on model. I was able to tweak all my PCE models to a level that they didn't drop out anymore on the 1.05 fw. Unfortunately the 1.07a adds severe noise to my PCE and the mods I did to the RGB amp don't work anymore (no picture at all with boosted sync line, but no more dropouts without).

Core1, Core2, SGX, Duo, Duo-R, Duo-RX systems won't drop out. The only problematic system is the original white PCE and only with the briefcase CD add-on.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Ah ok thanks for explaining, Hmm that's a shame then, added noise is never welcome and I would expect that upgrading at some point will be necessary for a desirable new feature.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Back on the XRGB-3 I experienced dropouts on the Saturn when the screen flashed white. This was solved by using c.sync. I have yet to see a single dropout on the Mini using any firmware.
Riholay
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Re: XRGB-mini Framemeister (now available !)

Post by Riholay »

Hello,

I finally got my mini and I do have a few issue with it. I hope you guys could help me to figure out how to fix them.

I use this cable from retrogamingcables and firmware 1.07a. TV is sony Bravia 40W4710

First it with my snes. I got 2 of them, one modded for 60Hz, one original. When connected directly to the mini, there is no picture for both of them. Also, I got a buzzing sound that pulses on and off but I can hear the sound of the game behind. But, when I plug the snes on my scart swith (unpowered version, with built-in "gold" out scart), tada, it works. Think sync dropped once though but I'm not sure as I played with the 60Hz switch at that time. What is issue do you think it is?

Second is issue with my japanese sega saturn. It's the white model and it's RGB. It has been modded by previous owner but not sure what mod is it. Console can play jap and pal games. When I plug it directly on the mini or my scart swith, result is the same. See below. Sounds is ok though. Any thought?
Image

Finally I must admit I'm disappointed with the result with my pal N64. The best I can have is blurry picture on 720 with scaler set to video, but it's far from the soft and sharp aspect I have on CRT. It works great with my neo geo (scart) and nes. So if you got some advices for the N64 setup, I'd be happy to try them!

Thanks for the help you may provide for my snes and saturn!
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Scaling preset video isn't good for any 240p content, so you should chose game instead of tweak it manually for your N64. There's no reason why your N64 should look any worse than on your CRT.

Saturn: that's this zoom bug we've seen before in this thread. Still don't know what's causing it, but you should be able to get rid of it by using a cable with a proper sync line instead of a using a cable with composite video for RGB sync. (This said all my Saturn units are fine with using composite video on my setup.)
Riholay
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Re: XRGB-mini Framemeister (now available !)

Post by Riholay »

I bought the saturn with the scart cable, I'll try to find a composite one. Also thanks for the suggestion about the N64. I tried the the auto scaler to game but result was not as good as I expected. I surely need to continue understanding better the mini.

And what about the snes issue, any thought ?
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Riholay wrote:I bought the saturn with the scart cable, I'll try to find a composite one.
You need to buy a Scart cable with composite sync (C.sync). Not a composite cable, that will look like crap :)
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

What is issue do you think it is?
What cables are you using with your SNES and your N64? Sounds like bad/incorrect cables on the SNES side to me.
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Riholay
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Re: XRGB-mini Framemeister (now available !)

Post by Riholay »

I used for both snes (super nintendo pal to be correct) and the n64 the cables that came out of the box, meaning the scart one and the component for N64. Snes work like a charm on the swith though so at least I was able to try some setups.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

You mean composite for your N64, that's the first thing you need to upgrade then (to S-Video).

As far as I know the SNES never came with a SCART cable, so you should replace that too with one from a reputable seller.
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Shining
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Re: XRGB-mini Framemeister (now available !)

Post by Shining »

Maybe i have missed something, but is there a way to save your settings when switching firmware?
Riholay
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Re: XRGB-mini Framemeister (now available !)

Post by Riholay »

BuckoA51 wrote:You mean composite for your N64, that's the first thing you need to upgrade then (to S-Video).
I didn't knew the N64 would allow this, I'll order one, thanks!
BuckoA51 wrote: As far as I know the SNES never came with a SCART cable, so you should replace that too with one from a reputable seller.
I'm pretty sure it was scart cable shipped with the console in Europe. Not the case for sure for superfamicom. I read somewhere that the euro scar cable lost the sync pin, or it get switched with another one, so it might explain why it works with the switch.

Anyway I had stunning results on dvi output mode for my snes and neo geo, I hope to manage to get the same sharp results with hdmi-output as in Fudoh's review, maybe my TV is messing up the display :P

Thanks all for the help you provided!
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Hmm I'm fairly sure that a PAL N64 doesn't support S-video... :?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I think that was a GameCube problem, since they had to change the pinout for the RGB signal not present in NTSC units. The PAL N64 units do - as far as I know - support composite and s-video signals, but the PAL units cannot be (easily) modded for RGB.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

When the time comes for me to get a N64 I'm getting an early US one that can be modified to RGB.

But yeah it looks like you can get S-video from a PAL N64 :)
http://lifein16bit.blogspot.dk/2011/05/ ... l-n64.html
speedlolita
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Re: XRGB-mini Framemeister (now available !)

Post by speedlolita »

Pfft, getting the most out of a PAL N64 is to RGB mod it.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Correct, you can't RGB mod most PAL N64's but S-Video works fine and I speak from experience on that :)
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speedlolita
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Re: XRGB-mini Framemeister (now available !)

Post by speedlolita »

Pretty sure you can mod any PAL N64 now.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Links please!
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