Shelcoof wrote:Despatche wrote:Good luck getting that slick player-friendly HUD in MAME, that's all I'm saying. I'm assuming this is gonna have some really cool arrange mode, too.
You have to try really hard to not have some serious respect for this project. You have to be the absolute worst kind of person. Even someone who dislikes Garegga (like me) can appreciate what M2 is trying to do here.
You seriously believe anyone who doesn't care for the added UI is an absolute worst kind of person?
I'm just going to play a bit of devils advocate here, it should be noted that I truly think that the new UI will only provide significantly more appreciation to the game, and has effectively addressed many of the issues people seem to have with the game. I also feel I should note that the immaculate attention to detail is something I've never seen before in a project of this nature, and I'm ecstatic that a company like this exists to cater specifically to such a niche audience. Absolutely good on 'em.
If we were to look at Garegga's presentation on the PCB as the definitive version of the game, as in the only actual product of the creator's collective vision, then the new UI is totally superfluous. Borrowing from some of my thoughts on the game I shared on the Garegga appreciation thread, some of the game's charm is that it actually
doesnt communicate the rank's mechanisms to the player, and some of the more obtuse things like the special alternative option formations are almost more like secrets rewarded to the adventurous player. I happen to kind of like that sort of stuff. It gives the game an additional layer of complexity and depth. That being said, not everyone thinks that way, and REV 2016 addresses any sort of design flaw anyone with sense would perceive the game having.
Again, totally chuffed with what we're getting, though.