The BIG thread of Shmup grievances.

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Stevens
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Re: The BIG thread of Shmup grievances.

Post by Stevens »

LordHypnos wrote:Hell, Stevens got like 90% of a 1cc thinking that the ship hitbox was somewhere it was not. I was trying to argue this at one point in another thread, but the shmup-o who I was arguing with wasn't buying it, for some reason :P
This is entirely true :? :lol:

It wasn't until I finally reached level 7 until I knew it was the white part and not the cockpit. MM is very forgiving in that aspect.

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Blinge
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Re: The BIG thread of Shmup grievances.

Post by Blinge »

oh, Japanese word or slang for 'small-fry.' Correct me if i'm wrong, someone!
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LordHypnos
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Re: The BIG thread of Shmup grievances.

Post by LordHypnos »

Blinge wrote:oh, Japanese word or slang for 'small-fry.' Correct me if i'm wrong, someone!
So like popcorn enemies, basically?
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CloudyMusic
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Re: The BIG thread of Shmup grievances.

Post by CloudyMusic »

Yeah, the two terms are used interchangeably.
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Re: The BIG thread of Shmup grievances.

Post by trap15 »

Yeah, zako is popcorn enemies, essentially.
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Jonst
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Re: The BIG thread of Shmup grievances.

Post by Jonst »

Fuck you progear!

Tonight's play just felt fucking unfair. Ketsui felt like a ball ache but I never expected to clear that, yet I know I can do progear and it's nowhere near as brutal as ketsui... Still can't fucking do it. Doesn't help that my scoring is shit.
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pokemon123
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Re: The BIG thread of Shmup grievances.

Post by pokemon123 »

I feel like i'm not understanding crimzon clover at all. Bosses take forever to kill. Simple which was apparently easy I find insanely hard :/ I feel like there's some sort of mechanic that i'm not understanding.
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Squire Grooktook
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Re: The BIG thread of Shmup grievances.

Post by Squire Grooktook »

Bosses die pretty quickly, or about as fast as any other shmup. Are you using lock ons and break/double break?
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CStarFlare
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Re: The BIG thread of Shmup grievances.

Post by CStarFlare »

I wasn't aware the Simple was easy?
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Re: The BIG thread of Shmup grievances.

Post by pokemon123 »

Squire Grooktook wrote:Bosses die pretty quickly, or about as fast as any other shmup. Are you using lock ons and break/double break?

that's holding down x right? Yeah but only occasionally when the enemies clutter up.

@CSstar I thought it apparently was?
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Obscura
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Re: The BIG thread of Shmup grievances.

Post by Obscura »

In the doujin version, Simple was a bit easier than Original, but it wasn't a "novice mode" or anything.

As for boss "time to die", make sure you're rapidly tapping and releasing the lockshot; you'll get more DPS if you lock on and release *right* after getting the first locks than if you try to get a full lock before releasing the lock. That said, I still wouldn't call the boss fights "short"; they're kinda "Raizing-without-milking"-like in length.
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Re: The BIG thread of Shmup grievances.

Post by Shepardus »

pokemon123 wrote:
Squire Grooktook wrote:Bosses die pretty quickly, or about as fast as any other shmup. Are you using lock ons and break/double break?

that's holding down x right? Yeah but only occasionally when the enemies clutter up.
If you're not constantly using it during bossfights (and outside of bossfights too) you should be, there's really no reason not to. It's a significant amount of extra damage, and score too if you get good lock-on multipliers. The only downside is the reduced movement speed while charging it up, and that's not even really a downside as it can be negated by doing what Obscura said, or taken advantage of when you need more focused movement.
Last edited by Shepardus on Sat Mar 07, 2015 4:28 am, edited 1 time in total.
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Obscura
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Re: The BIG thread of Shmup grievances.

Post by Obscura »

Shepardus wrote:
pokemon123 wrote:
Squire Grooktook wrote:Bosses die pretty quickly, or about as fast as any other shmup. Are you using lock ons and break/double break?

that's holding down x right? Yeah but only occasionally when the enemies clutter up.
If you're not constantly using it during bossfights (and outside of bossfights too) you should be, there's really no reason not to. It's a significant amount of extra damage, and score too if you get good lock-on multipliers.
Not always true; you move faster if you're not holding down lock, and the "normal" shot gives you more meter per amount of damage done, which can be important for scoring bosses (for instance, you'll probably get to the stage 1 boss with no meter; you'll have to refrain from lock shotting a fair bit in order to get two full meters for the double-break full-lock kill)
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Squire Grooktook
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Re: The BIG thread of Shmup grievances.

Post by Squire Grooktook »

pokemon123 wrote:
Squire Grooktook wrote:Bosses die pretty quickly, or about as fast as any other shmup. Are you using lock ons and break/double break?

that's holding down x right? Yeah but only occasionally when the enemies clutter up.

@CSstar I thought it apparently was?
You don't hold it down, you press it and than release it once you have all locks for a bit of spike damage.
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Obscura
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Re: The BIG thread of Shmup grievances.

Post by Obscura »

Squire Grooktook wrote:
pokemon123 wrote:
Squire Grooktook wrote:Bosses die pretty quickly, or about as fast as any other shmup. Are you using lock ons and break/double break?

that's holding down x right? Yeah but only occasionally when the enemies clutter up.

@CSstar I thought it apparently was?
You don't hold it down, you press it and than release it once you have all locks for a bit of spike damage.
If getting a fast boss kill is the goal, it's better to release it as soon as you have any locks at all and then immediately press it again, and repeat the process, rather than waiting for full locks. More DPS that way.
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Immryr
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Re: The BIG thread of Shmup grievances.

Post by Immryr »

why is the second half of stage 3 in futari so brutal? I can nmnb stage 4 up to the boss consistently but that section of stage 3 consistently kicks my butt, I can't seem to find a route which deals with the shell beetle guys which shoot wide spread columns of bullets as well as the bigger bullet cancelling beetles.
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Re: The BIG thread of Shmup grievances.

Post by S_Fang »

Immryr wrote:why is the second half of stage 3 in futari so brutal? I can nmnb stage 4 up to the boss consistently but that section of stage 3 consistently kicks my butt, I can't seem to find a route which deals with the shell beetle guys which shoot wide spread columns of bullets as well as the bigger bullet cancelling beetles.
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Re: The BIG thread of Shmup grievances.

Post by CloudyMusic »

Get familiar with where the enemies appear, then speedkill them just as they come on-screen before they can get any/many shots off. IIRC if you prioritize the pillbugs whatever's left alive shouldn't cause much trouble. :)
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Re: The BIG thread of Shmup grievances.

Post by BareKnuckleRoo »

The woodlice shots are all aimed spreads, so if you are having trouble sweeping them quickly with wide dodges (definitely the best way to clear them), you can also try using a wide shot type and making very tiny tap dodges. If you do this, the spreads are no longer an issue; you just need to make sure you're in front of the larger green bugs (mantises?) to kill them as their aimed shots are tight enough to be dangerous. They have little health though, so most shot types can kill them very quickly if you're in front when they appear. Reco in BL can basically hold down laser and make tiny tap dodges to avoid everything here (not ideal for score of course, but a good method until you are more comfortable).

The large gold beetles are invincible until they finish their first attack, so don't rush to get in front of them if it's not safe.
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ACSeraph
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Re: The BIG thread of Shmup grievances.

Post by ACSeraph »

Fuck Psikyo and their god damn random stages, and fuck me for liking Psikyo games
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Re: The BIG thread of Shmup grievances.

Post by Blinge »

Mahou Keibitai Gun Hohki is fucking infuriating.

If its not forcing you to deal with enemies coming from every compass direction in an enclosed space whose corpses still hurt you on collision, it's the fucking slowdown and suddenly speeding up to slingshot you into a boss.

I was gonna post some essay length rant and give up on death roulette entirely.. but meh.
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Re: The BIG thread of Shmup grievances.

Post by LordHypnos »

Okay, the powerup dodging has definitely lost its novelty at this point :x As has the chain deaths that are at least mostly related to the wide shot sucking. I swear if it didn't take like two ion shot powerups at least to get past certain parts of the game, I would have gotten at least to stage 6 by now. Fuck you Omega Fighter!
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Obscura
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Re: The BIG thread of Shmup grievances.

Post by Obscura »

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http://www.twitch.tv/pbacque/b/642378728

Fucking christ. More proof that talent is a real thing and that it matters more than effort.
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Bananamatic
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Re: The BIG thread of Shmup grievances.

Post by Bananamatic »

Obscura wrote:Image
http://www.twitch.tv/pbacque/b/642378728

Fucking christ. More proof that talent is a real thing and that it matters more than effort.
somehow i don't think you put in a lot of effort yet
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Obscura
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Re: The BIG thread of Shmup grievances.

Post by Obscura »

Bananamatic wrote:
Obscura wrote:Image
http://www.twitch.tv/pbacque/b/642378728

Fucking christ. More proof that talent is a real thing and that it matters more than effort.
somehow i don't think you put in a lot of effort yet
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Shepardus
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Re: The BIG thread of Shmup grievances.

Post by Shepardus »

40 hours is hardly "a lot" of time to spend on a difficult game (people spend much longer than that on shmups, pieces of music, etc.). People do have limits but they generally don't reach them that quickly, nor is it even easily measurable what your limit actually is so it's not like you can ever say for certain that you can't improve any further.
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Re: The BIG thread of Shmup grievances.

Post by ogremonk »

I can't see the bullets on Battle Garegga, no matter how hard I try, I blink and im dead.
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Re: The BIG thread of Shmup grievances.

Post by trap15 »

Keep playing, you get used to them.
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Re: The BIG thread of Shmup grievances.

Post by STG »

I finally get to the final fight with Volvox on 1 credit!

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I got a decent amount of lives so that's plenty of bombs, but enough ring's to fuel them? I don't know at this point... But could this be it? Will I finally ALL this game?

Nope. :cry: The moment of death:

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:cry: :cry: :cry:

So close! :( *grabs a drink*
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Re: The BIG thread of Shmup grievances.

Post by pestro87 »

^Daaamn man! Big congrats on reaching Volvox on the 2nd loop though!!!
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