Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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hirounder
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Post by hirounder »

I kinda doubt MS Japan will allow them making it regionfree. They seem pretty strict about it.
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professor ganson
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Post by professor ganson »

That response is very friendly but not terribly encouraging. That there are considerations against making it region-free which they take very seriously is clear. What, precisely, is entering into their deliberations or even whether they are seriously debating the issue is, presumably, less clear.
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undamned
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Post by undamned »

professor ganson wrote:What, precisely, is entering into their deliberations or even whether they are seriously debating the issue is, presumably, less clear.
I'm going to assume it's legal/bureaucratic poopy. Maybe MS Japan is much more stringent on what they let out vs what they let in (US sourced being mostly non-region locked).
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bcass
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Post by bcass »

On the other hand, it could just be that any 'difficulty' would be that it wouldn't be easy to negotiate a publishing deal with a foreign publisher for this type of game.
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Trevor spencer
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Post by Trevor spencer »

EOJ wrote:
He promises to make "perfect" ports.
i like the sound of this :) , i already own ketsui PCB but would buy the port too , also ive always fancied BL but was not keen on spending that much on it so for me this is great news
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yojo!
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Post by yojo! »

If the ketsui port locks up in between stages, will people blame:
a)Microsoft
b)Cave (original bug)
c) both
MDY
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Post by MDY »

hirounder wrote:I kinda doubt MS Japan will allow them making it regionfree. They seem pretty strict about it.
Suppose it depends if anyone is interested in releasing it internationally...
They wouldn't be too happy if they made it region free as most people who were interested could then buy a Japanese copy months before they released it overseas...
I'm hoping the fact that the trailer appeared on the European marketplace is a good sign that it WILL be getting a release here - otherwise, why bother with the trailer?
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jp
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Post by jp »

Edit:
Wrong thread. Why the hell is THIS thread and the Raiden Fighters one full of resolution talk? :?
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Twiddle
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Post by Twiddle »

The RF thread didn't suffer from UNGHHHHHHHH TRUE LOW RES **FOAM**
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Post by nZero »

All of that junk moved here. Feel free to continue on topic.
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Mitsuho
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Post by Mitsuho »

You could always start your own publishing company and negotiate a per copy royalty instead of a license. What are Microsoft's requirements for xbla? Can't be that hard if Sierra Online backed Wanako Studio's Shoot-'Em-UP with the bad net code. I'm sure MS would move if an agreement was negotiated to address 'show stopper' errors in a reasonable period of time. If there is no Japanese xbla release than this is an additional cost that would have to be addressed by the contract. Triggerheart, which does have a Japanese release, has minor tate screen clipping issues in 4:3 and presumably all regions do as well but one month out and still no update.
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Kiken
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Post by Kiken »

Official teaser site is up:
http://www.5pb.jp/games/div2/xb360/
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professor ganson
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Post by professor ganson »

Kiken wrote:Official teaser site is up:
http://www.5pb.jp/games/div2/xb360/
I like that "2008". Can't wait.
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Strider77
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Post by Strider77 »

I'm going to assume it's legal/bureaucratic poopy. Maybe MS Japan is much more stringent on what they let out vs what they let in (US sourced being mostly non-region locked).
I think it has alot to do with the US versions having multiple languages on one disc. They use the same plastic for different countries, like Bioshock for example. It's dependent on your systems language settings.

I think there are only one kind of disc manufactured then depending on the region the plastics gets a different label and box ect. It'd cost less for them this way.

But, can't say for sure why japan wouldn't do the same.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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professor ganson
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Post by professor ganson »

Could MS Japan just be trying to improve their sales of Japanese consoles, if only slightly, by insisting on region coding? I bought a Jap console because of the region coding. Presumably thousands of others have as well. I think they are worried about their sales in Japan more than anywhere else.
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bcass
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Post by bcass »

Nobody actually knows that Microsoft Japan actually enforce region coding do they? It's all conjecture.
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professor ganson
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Post by professor ganson »

Shiki 3 and RF Aces didn't have Limited Editions. And I would have liked one for Shiki 3, actually. I wonder if we should expect this pattern to continue with Ketsui and DOJ?
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Post by Geezer »

bcass wrote:Nobody actually knows that Microsoft Japan actually enforce region coding do they? It's all conjecture.
Microsoft released Riot Act (AKA Crackdown in the West) region free in Japan.
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Post by EOJ »

Geezer wrote:Microsoft released Riot Act (AKA Crackdown in the West) region free in Japan.
Yes, but that was released in the west, and was likely region free in Japan because it was released in Japan later. No Japan-only game has been region free.
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jp
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Post by jp »

I think the logic reason for devs/publishers leaving their games region locked is because they're hoping they can get some publishing in the West.


And if all the fans buy the Japanese versions... then obviously, a western release would be very pointless. Especially with stuff like Cave/G.Rev games.
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jpj
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Post by jpj »

the trouble is, you guys are making arguments based on publisher's using logic to make decisions.
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Post by szycag »

Ceph those vipper links don't work anymore
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CStarFlare
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Post by CStarFlare »

I don't think they've been working for a while now.

There's scans in the link in the second post.
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Post by PepsimanVsJoe »

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Dave_K.
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Post by Dave_K. »

PepsimanVsJoe wrote:http://www.xblah.net/2008/03/5pb.html

*SIGH*
Microsoft XBLA wrote:'We are going to cut down faithful arcade ports.'
Great plan! :roll:
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jp
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Post by jp »

PepsimanVsJoe wrote:http://www.xblah.net/2008/03/5pb.html

*SIGH*

This makes me angry... actually.

What the hell is wrong with MS? Did they not notice that their biggest selling titles are generally the arcade ports?
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Twiddle
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Post by Twiddle »

They want more original games on XBLA. Which isn't a bad thing if it weren't executed like this.
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Post by zakk »

jp wrote:
PepsimanVsJoe wrote:http://www.xblah.net/2008/03/5pb.html

*SIGH*

This makes me angry... actually.

What the hell is wrong with MS? Did they not notice that their biggest selling titles are generally the arcade ports?
I'm sure they notice, the problem is I'm fairly certain that's NOT what they want the XBLA platform to become. What with the upcoming opening up of content creation tools to anyone with the ability to save $100/year and the whole community driven review+sell your owns games it's clear they want XBLA to become a showcase for original games. At this point they're probably becoming sensitive to the marketplace gaining a reputation for just having a bunch of 'retro' titles.

I have no idea if this is a good thing or not; I can't really argue if they provide some exposure for some good indy devs plus give them the ability to make some money for their efforts. Then again, it means we may not see some ports that would be nice to have.
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PepsimanVsJoe
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Post by PepsimanVsJoe »

If they're really worried about what XBLA is becoming compared to what they want to do with it I don't see the problem with splitting it two ways.

I'm all for original content but there's no denying there's a market for arcade ports on XBLA(seeing the top 10 typically dominated by ports confirms as such) and if this somehow led to more XBLA releases per week I see no reason to complain.

Maybe it's only temporary and it's all growing pains and whatnot but damned if it isn't annoying.
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jpj
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Post by jpj »

that was funny
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