Rob's NES shooter countdown.
-
Shatterhand
- Posts: 4044
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
Oh, I played that one on emulator too. I was a little disappointed at the time that it wasn't much like the (more enjoyable, Rob) Spy HunterTwiddle wrote:finally someone else in the world that's played battle formula
though it's in an emulator so it doesn't count i guess
It did have a kick ass effect for the curves though.
Humans, think about what you have done
-
DJ Incompetent
- Posts: 2373
- Joined: Tue Jun 13, 2006 10:28 pm
- Location: Murda Mitten, USA
You have it too? Sweet! Nobody ever talks about the damn game so I thought Super Spy Hunter didn't count as anything cool. I like the music transitions mid-stage and how every part in every stage just never makes the game feel stale anywhere. Good stuff. High five 'n all that.Twiddle wrote:finally someone else in the world that's played battle formula
though it's in an emulator so it doesn't count i guess
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
______________________
i don't have it, it was part of an nes game collection at one of my cousins' houses some 14 years ago
i didn't remember exactly what it was named but it stuck to my mind because it was pretty cool
i didn't remember exactly what it was named but it stuck to my mind because it was pretty cool
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
This was a tough choice. Both share some strong similarities.
2!Recca
I thought Recca was a mess the first time I played it (years ago). I have a feeling the game was originally designed slower. The scrolling, animations, etc. all feel "hurried" and unnatural, exactly the way fullthrottle makes things look in MAME. I don't know. Ignoring the speed, a lot of it seems pretty standard aside from the number of sprites (lots of enemies swarming around just to be shot at). Most of the harsher attacks can be prevented, the key is obviously to not lose the upperhand of having a fully powered up weapon. The bosses, though, have some impressive attacks. Problem is most of them can/should be blocked and the boss destroyed within 1-2 bombs. Still, a fast paced game with lots of bosses, a few modes, swarms and swarms of enemies. It's still a mess, but I like it.
8/10
1!ZANAC
When Zanac X Zanac was released I spent most of my time playing the various versions of the original instead of Neo. Took until now to be reminded of why I liked it so much. This game is hectic, simple, has a relatively tiny hitbox for '86/'88 and lots of seemingly randomized action. Hold on rapidfire, let rank max out. How they could start with Zanac and go you know where. It's sick.
9/10
2!Recca
I thought Recca was a mess the first time I played it (years ago). I have a feeling the game was originally designed slower. The scrolling, animations, etc. all feel "hurried" and unnatural, exactly the way fullthrottle makes things look in MAME. I don't know. Ignoring the speed, a lot of it seems pretty standard aside from the number of sprites (lots of enemies swarming around just to be shot at). Most of the harsher attacks can be prevented, the key is obviously to not lose the upperhand of having a fully powered up weapon. The bosses, though, have some impressive attacks. Problem is most of them can/should be blocked and the boss destroyed within 1-2 bombs. Still, a fast paced game with lots of bosses, a few modes, swarms and swarms of enemies. It's still a mess, but I like it.
8/10
1!ZANAC
When Zanac X Zanac was released I spent most of my time playing the various versions of the original instead of Neo. Took until now to be reminded of why I liked it so much. This game is hectic, simple, has a relatively tiny hitbox for '86/'88 and lots of seemingly randomized action. Hold on rapidfire, let rank max out. How they could start with Zanac and go you know where. It's sick.
9/10
Good choices Rob
So you are put Zanac above Recca
I think one knock against Zanac is the bosses. Pretty much just a bunch of bases really. I feel Recca is have more exciting bosses.
It is hard to believe that Recca does move that fast! When I play on emulator I don't believe it so I spend $200 to get a real cart and it really does move that fast!
I have nostolgia for Zanac though - that is the game (and Gradius) that is bring me here to this day.
So you are put Zanac above Recca
I think one knock against Zanac is the bosses. Pretty much just a bunch of bases really. I feel Recca is have more exciting bosses.
It is hard to believe that Recca does move that fast! When I play on emulator I don't believe it so I spend $200 to get a real cart and it really does move that fast!
I have nostolgia for Zanac though - that is the game (and Gradius) that is bring me here to this day.
Sorry I wasn't clear - this isn't a sale, it's a gift since I've been entertainted by his thread.
And hey, Zanac wins on its own merits, keep the nostalgia out of this
And hey, Zanac wins on its own merits, keep the nostalgia out of this
Fixed.I'd like to add that you have to play [any game] on the original hardware to fully appreciate it, it just doesn't look as good emulated.
I'm sure of it, as with all the technical wonders, it's always a joy to see them run on the proper stuff. I wish I could agree by direct experience. Recca has been on my wishlist for years.Ceph wrote:It's especially true for Recca though, the graphical effects simply don't look as good using an emulator and playing it on a PC screen.
-
Shatterhand
- Posts: 4044
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
Just one small nitpick, because I am that annoying.
Compile didn't "start" with Zanac. Before Zanac they had Guardic, Gulkave, Final Justice, Exa Innova and A.E. A.E. was released in 1982, it's a single-screen shooter and horribly modest. Gulkave is an horizontal shmup but it has some of the trademarks of Compile, and Guardic is the prequel to the very known "The Guardian Legend", which in Japan is known by its original name, "Guardic Gaiden"
Both Final Justice and Exa Innova have some similarities with Zanac, and if you play all of them in their order of releasing, and then play Aleste and Aleste 2 in the ending, you'll clearly see an evolution happening.
Compile didn't "start" with Zanac. Before Zanac they had Guardic, Gulkave, Final Justice, Exa Innova and A.E. A.E. was released in 1982, it's a single-screen shooter and horribly modest. Gulkave is an horizontal shmup but it has some of the trademarks of Compile, and Guardic is the prequel to the very known "The Guardian Legend", which in Japan is known by its original name, "Guardic Gaiden"
Both Final Justice and Exa Innova have some similarities with Zanac, and if you play all of them in their order of releasing, and then play Aleste and Aleste 2 in the ending, you'll clearly see an evolution happening.
I never imply that Zanac was the first - it was just the first shootie I play that (along with Gradius) on the NES and introduce me to shoot them ups.
I would love to play the older Compile stuff (I am HUGE Compile fan). Compile and Tecno Soft are my all time favorites of shootie developers.
I would love to play the older Compile stuff (I am HUGE Compile fan). Compile and Tecno Soft are my all time favorites of shootie developers.
How many horizontal games did Compile do? I only knew of Spriggan on the PC Engine and now this Gulkave title.Gulkave is an horizontal shmup but it has some of the trademarks of Compile...
-
Shatterhand
- Posts: 4044
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
I actually was replying to this:
Gulkave is the longest shmup ever. People complaing about Gunhed and Gunnac being long... they never played Gulkave... I think it may take up to 3 hours to finish it. It has 32 stages, some of the of typical Compile lenght... it's really insane.
http://www.ngy.1st.ne.jp/~momochi/untiku/u_comp.htm
this site has some screenshots of some of the older Compile shmups
How they could start with Zanac and go you know where. It's sick.
Well, they did the SMS version of R-Type. It's also said they made the MSX version of Thexder, though this is a multi-directional shooter. And.. erm, that's it, as far as I can remember.How many horizontal games did Compile do? I only knew of Spriggan on the PC Engine and now this Gulkave title.
Gulkave is the longest shmup ever. People complaing about Gunhed and Gunnac being long... they never played Gulkave... I think it may take up to 3 hours to finish it. It has 32 stages, some of the of typical Compile lenght... it's really insane.
http://www.ngy.1st.ne.jp/~momochi/untiku/u_comp.htm
this site has some screenshots of some of the older Compile shmups
I am sorryShatterhand wrote:I actually was replying to this:
How they could start with Zanac and go you know where. It's sick.
Shatterhand wrote:
Well, they did the SMS version of R-Type. It's also said they made the MSX version of Thexder, though this is a multi-directional shooter. And.. erm, that's it, as far as I can remember.
Gulkave is the longest shmup ever. People complaing about Gunhed and Gunnac being long... they never played Gulkave... I think it may take up to 3 hours to finish it. It has 32 stages, some of the of typical Compile lenght... it's really insane.
http://www.ngy.1st.ne.jp/~momochi/untiku/u_comp.htm
this site has some screenshots of some of the older Compile shmups
And thank you Shatterhand for the link on Compile info
Entertaining list, especially Zanac at #1 given the horrible things you've said about it. I basically agree with everything I recognize... except Silver Surfer. A lot of memorization, yeah, but I thought it's less painful than, say, Abadox, and it can't all be nostalgia.
Also, for maximum fun in Zanac, grab 4 or 5 Red Landers in stage 1. Seems like all the extends start to annoy the game even if you don't use your now ludicrous rapid fire.
Also, for maximum fun in Zanac, grab 4 or 5 Red Landers in stage 1. Seems like all the extends start to annoy the game even if you don't use your now ludicrous rapid fire.
"Can they really get inside my head?"
"As long as you keep an open mind."
"As long as you keep an open mind."