shmuppin pre-PS2 era. The Saturn helped quite a bit.Sonic R wrote: ouch! What do you do?
Also, 102 votes in the poll, wtf? I'm surprised there are that many members.
I think it would be a mistake to lump in their early output with 97-00. The early games don't compare. Yeah, the appeal is in "standard" shooting and dodging (no-nonsense, little to no filler, very fast). Though I'm not sure what a "real innovation" is if it doesn't include Dragon Blaze. Did you play that? Games like Space Bomber and Sol Divide also have unique elements, problem is that they aren't very good. Their basic idea with the rest was refining a simple idea so later games are far more refined, as much as any Cave game refines their own formula. They did innovate, it was just a slow process that can't be picked up as much from a quick session in MAME.evil_ash_xero wrote:Psikyo games I find are very "standard". No real innovation or anything to keep my interest. Not only that, they are ALL THE SAME. Even the bosses!
Haha, I totally agree. Psikyo made one good game, and that is Zero Gunner 2. The rest of their stuff feels like the SAME game with different sprites (even the hori stuff like Sengoku Blade). There's a reason why they went out of business and Cave is making money hand over fist, and it's not very hard to figure out.evil_ash_xero wrote:Psikyo games I find are very "standard". No real innovation or anything to keep my interest. Not only that, they are ALL THE SAME. Even the bosses! It kind of blows my mind. I mean, do they all have to explode and then a smaller guy pops up out of them...every time? I dunno, I don't get it.
It's quite a good opinion.But anyway, that's my two cents. Hope I don't piss off any Psikyo fans. Just my opinion.
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Psikyo should never have abandoned tasteless big breasted characters. I mean, as soon as they included a tastefully designed female character (Sonia) the arcade scene disowns them.TWE wrote:There's a reason why they went out of business and Cave is making money hand over foot, and it's not very hard to figure out.
yeah I totally agree too~evil_ash_xero wrote:Psikyo games I find are very "standard". No real innovation or anything to keep my interest. Not only that, they are ALL THE SAME. Even the bosses! It kind of blows my mind. I mean, do they all have to explode and then a smaller guy pops up out of them...every time? I dunno, I don't get it.
Couldn't agree more. Dragon Blaze, S1999 and GB2 are great games.Rob wrote: I think it would be a mistake to lump in their early output with 97-00.
Learing to TB the TB-able bosses in S1999 and Dragon Blaze(14 total correct me if I am wrong) should be interesting enough. And if you try it with all the characters...evil_ash_xero wrote:No real innovation or anything to keep my interest.
You keep posting criticisms and I keep feeling you haven't played anything but the Strikers 1945 I you have/had for Saturn. Strikers 1945 II has its share of interesting weapons in the form of charge attacks.evil_ash_xero wrote:Maybe they could have thrown in some more interesting weapons or something.
Well, i'll stop with the critiques, but I have played Strikers I, II, and III. Gunbird I and II, and Dragon Blaze.Rob wrote:You keep posting criticisms and I keep feeling you haven't played anything but the Strikers 1945 I you have/had for Saturn. Strikers 1945 II has its share of interesting weapons in the form of charge attacks.evil_ash_xero wrote:Maybe they could have thrown in some more interesting weapons or something.
Their are tons of big boss battles in Psykio games. Plus they have second forms! Come on!evil_ash_xero wrote:or big boss battles like in Cave games,
The main focus on Psykio games are the bullet patterns. You have to weave through them like mad to beat the game.evil_ash_xero wrote:or even having parts where you have to weave through(Treasure games, most side scrolling shooters)...just little things would spice up the experience a bit.
The main focus on Psykio games is the bullet pattern.