Too close for comfort? the revival?

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BeruBeru
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Re: Too close for comfort? the revival?

Post by BeruBeru »

Nate123 wrote:You need the rom from u6 not the 143 one, that one became the "a" set
Thanks, it worked
Barrakketh
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Re: Too close for comfort? the revival?

Post by Barrakketh »

captpain wrote:what the heck are some of you guys doing, running 32-bit OSes with 64-bit CPUs? sometimes quad cores, no less!?!?!?
I had a 32-bit copy of Vista laying around back when I decided I wanted to play TF2, installed it, and can't be arsed to do a re-install because it's a PITA.

If it makes you feel any better, my Arch Linux install is 64-bit.
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Cyarc
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Re: Too close for comfort? the revival?

Post by Cyarc »

xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
So, I don't know what you did... but I love you, you are a goddamn saint. Keep on doing whatever you are doing because its working.
What are you trying to tell me, that I can dodge bullets?
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mjclark
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Re: Too close for comfort? the revival?

Post by mjclark »

captpain wrote:what the heck are some of you guys doing, running 32-bit OSes with 64-bit CPUs? sometimes quad cores, no less!?!?!?
I have to agree on this one- much against my better judgement I upgraded from x86 XP to x64 7 on my venerable Athlon X2 and the performance gains are beyond the dreams of avarice. IseeThings reports of a +30% improvement are not an exaggeration :D
x86 XP still beats x86 7 though, but now I'm just trying to start another argument...
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Drachenherz
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Re: Too close for comfort? the revival?

Post by Drachenherz »

Cyarc wrote:
xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
So, I don't know what you did... but I love you, you are a goddamn saint. Keep on doing whatever you are doing because its working.
I haven't tried this "experiment", but can it be understood as some kind of ray of light that the slowdown in the sh3 games will be emulated more or less correctly? Be it in mame proper, be it in a special version of mame, specifically adapted to the sh3 games?

Because... Stage 3 boss in mushifutari BL owns me even harder without slowdown than ever before... :oops:
Last edited by Drachenherz on Wed Oct 26, 2011 9:49 pm, edited 1 time in total.
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shmuppyLove
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Re: Too close for comfort? the revival?

Post by shmuppyLove »

Ibara is too hard ... I can't even defeat the first boss ... YET I KEEP PLAYING IT

Code: Select all

mas·och·ism/ˈmasəˌkizəm/
Noun:	
    1. The tendency to derive pleasure, esp. sexual gratification, from one's own pain or humiliation.
    2. (in general use) The enjoyment of what appears to be painful or tiresome.
Well, there are sexy animu girls in it, but still #2 seems more appropriate.
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

Try using the Hadou Gun on the first boss. One Hadou and she is done foe :D
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Icarus
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Re: Too close for comfort? the revival?

Post by Icarus »

shmuppyLove wrote:Ibara is too hard ... I can't even defeat the first boss ... YET I KEEP PLAYING IT
Me doing Stage 1 on the PS2 version with Bond (Type D), for 2.32mil. God, I love Ibara. Game needs a X360 port, srsly.
Wait till you get to Midi, the stage 2 boss. ^_-
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captpain
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Re: Too close for comfort? the revival?

Post by captpain »

Icarus wrote:Wait till you get to Midi, the stage 2 boss. ^_-
i have never been rocked out so hard by a stage 2 boss. seriously, i ALWAYS have trouble beating her.

what kind of shmup ends your credit on the second f*cking stage!?!?!?
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shmuppyLove
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Re: Too close for comfort? the revival?

Post by shmuppyLove »

ptoing wrote:Try using the Hadou Gun on the first boss. One Hadou and she is done foe :D
THAT'S THE OTHER THING -- I have no idea how to play lolol

I got that wacky beam thing like once, and have never figured out how to use it again.
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Bananamatic
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Re: Too close for comfort? the revival?

Post by Bananamatic »

captpain wrote:what kind of shmup ends your credit on the second f*cking stage!?!?!?
DOJ for 2 weeks
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Re: Too close for comfort? the revival?

Post by captpain »

shmuppyLove wrote:
ptoing wrote:Try using the Hadou Gun on the first boss. One Hadou and she is done foe :D
THAT'S THE OTHER THING -- I have no idea how to play lolol

I got that wacky beam thing like once, and have never figured out how to use it again.
hold down bomb button for hadougun. you can only do one with a full bomb.
Chaos Phoenixma
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Re: Too close for comfort? the revival?

Post by Chaos Phoenixma »

Bananamatic wrote:
captpain wrote:what kind of shmup ends your credit on the second f*cking stage!?!?!?
DOJ for 2 weeks
What? I was getting to stage 3 on the first day I played it. Admittedly, that's Black Label, but it's not like getting past stage 2 in White Label would be that much harder.


Futari Ultra though, if that doesn't end my credit on the first stage, the second one does.
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KNTain
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Re: Too close for comfort? the revival?

Post by KNTain »

xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
I know this is a temporary thing that won't be sticking around, but thanks! Pretty awesome.
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Re: Too close for comfort? the revival?

Post by Observer »

Well, that build brought me Mushi at full speed and with perfect sound. So, so, so much better than the blurry mess I played on the PS2 so long ago! Maybe some of the changes or whatever magic is cast can be applied or worked around on the official build in some form... somehow... someday. Who knows.
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kevenz
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Re: Too close for comfort? the revival?

Post by kevenz »

xMetalliCx can you post the source? :P I would like to apply the hiscore.diff file..... to remove the disclaimer,loading screen, error screens and enable hiscore suppport.
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Re: Too close for comfort? the revival?

Post by Zosite »

That last MAME 0.143u8 ***HACK*** build was just what dreams are made of! Impressive!! I also hope its dirty hacks could be implemented some way in the official builds but that... just won't work. MAME is what it is (the word is -accuracy-) and this is something, well, different. May it bring some light for upcoming official builds though! Not necessary to mention I'm gonna lock this executable deep within my HDD in case we don't see a proper SH3 DynaRec anytime soon.

And now for some details. THIS is my system:

AMD Phenom II X2 545 3GHz / 4GB RAM / NVIDIA GeForce 8800GT / Windows XP 32bit

Why on earth do I use a 32bit OS with a 64bit capable core? Well, I could say it's mainly because I have HUNDREDS (true story) of 32bit applications I don't wanna mess with. Ok, now is when some smartass starts talking about W7/XP dual booting, W7 virtual XP environment, FULL virtualization, multiple HDDs, spoons, swordfishes, blahblahblah... Then, they'll force me to pull out the REAL reason behind such a silly choice: (*drumroll*) L-A-Z-I-N-E-S-S (aka. indolence) and you must admit you can't argue with that! :mrgreen: Yeah, I won't spend dozens of hours (did I say HUNDREDS yet?) on this no matter the improvement on performance, especially given the following:

mushisama: 100% no matter what. Period.
ibara / ibarablka: consistent 100% unless bombing (90-95%) or miss (70-85% while screen gets crazy)
deathsml: 100% no matter what. Period.
espgal2: 100% except zetsushikai mode (80-90% and only if it gets... way too "pretty")
futari15a / futariblk: consistent 100%. And I saw a couple of 95-97% too...
guwanges: Guess what!... :P
pinkswts: 65-80% while loading stuff at start/mid level. Consistent 100% otherwise.
mmpork: the worst of them; silly 80-90% at title (wtf?) plus 60-70% on start/mid level loading with terrible sound glitches (coming from performance drop I guess). Consistent 100% otherwise.

And there're a couple of graphic glitches here and there, and the sound isn't as polished as I'd like to hear it yet (hoping for that basic code to be improved soon). But then again, at least for Ibara and Mushi to be worse than their PS2 ports they'd need to look like THIS. Excellent work overall!! :D

And before I jump into the wonders of 64bit, and given the fact that I already have ALL those XBOX 360 outstanding ports, I'd rather wait for that MAME SH3 DynaRec... or any sound code improvements... or DEMUL 0.5.7 to see the light of dawn... or for my laziness to turn over, but I'm pining for the fjords you see...
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Stevas
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Re: Too close for comfort? the revival?

Post by Stevas »

Okay, I am currently "rocking" (I... think that's the correct usage) a 1.8(something) processor, 4GB of ram, and 32 bit Win7 (on a laptop). There's a graphics card in there, no idea what it is.

Now I've furnished you with all the technical information you could *possibly* need, I have a couple of questions:

1. Thanks for this. I realise it's not a question, yes. Just thought I'd get it in first, though.

2. Everything ran like a dog for me, no matter what version of mame I used. (I realise this isn't one either - I'm getting to it.) 32+, UIFX... some others I can't recall the name of: they were unplayable. Talking 60-70%, and that was when nothing was happening. Now I use this and - BAM - 100% all over the place. Pretty much matches what everyone else says (full speed but for what appears to be when the emulator is "loading" something). I thought this slow poke edition was only supposed to introduce some attempt at corrected slowdown, not, you know, actually make the roms work proper? Was I doing something wrong with all those other mames, or is it only ever going to work for me with this hack in place... or what?

3. I'm currently using a GUI built from mamegpui which used that hacked mame as its exe. Anyone got any better suggestions? It's pretty good, lets me use HLSL, but it currently crashes every time I exit a game. Not sure if that's just something I've done to it by messing around with the HLSL values, though. Didn't occur to me that highscores wouldn't work with this exe, which is something of a bummer (I was too amazed just seeing this stuff running full speed, and in no state to even attempt a high score). I'd be interested to know how I could get highscores working with it, if some clever chap could point me in the right direction. If I'm never going to be able to use the current mame build to play these games (which I'm sort of resigned to at the moment, pending an answer to my "first" question), then this'll have to do me for the forseeable future!

Thanks again! Still can't believe it. I was really thinking my laptop just couldn't handle this stuff, man.

tldr version:
1. If my laptop can handle all the games through the hacked slowpoke mame, does that mean that it should be able to handle them full stop? Or is this the best I'm gonna get on a 1.8(whatever) processor with 4GB on win7 32?
2. How is everyone else using the hacked mame.exe? Just as is, through a GUI, or what?
Last edited by Stevas on Thu Oct 27, 2011 9:56 am, edited 1 time in total.
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Alfman
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Re: Too close for comfort? the revival?

Post by Alfman »

Stevas wrote: 3. I'm currently using a GUI built from mamegpui which used that hacked mame as its exe. Anyone got any better suggestions? It's pretty good, lets me use HLSL, but it currently crashes every time I exit a game. Not sure if that's just something I've done to it by messing around with the HLSL values, though. Didn't occur to me that highscores wouldn't work with this exe, which is something of a bummer (I was too amazed just seeing this stuff running full speed, and in no state to even attempt a high score). I'd be interested to know how I could get highscores working with it, if some clever chap could point me in the right direction. If I'm never going to be able to use the current mame build to play these games (which I'm sort of resigned to at the moment, pending an answer to my "first" question), then this'll have to do me for the forseeable future!
the following games should save the highscore out of the box :

- deathsmiles
- mushihime sama
- mushihime sama futari 1.0 & 1.5
- mushihime tama
- espgaluda II

if you want to check out the service menu hold down "0" for some seconds at the title screen (or attract mode).

for the other games :

- ibara
- ibara black label
- muchi muchi pork
- pink sweets

you need to press the "F2" key at the title screen (or attract mode) and check the dipswitch settings that "RANKING SAVE" is ON !!!

for all games you need enough points to get in the highscore :)

zYa
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Stevas
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Re: Too close for comfort? the revival?

Post by Stevas »

Alfman wrote:
Stevas wrote: 3. I'm currently using a GUI built from mamegpui which used that hacked mame as its exe. Anyone got any better suggestions? It's pretty good, lets me use HLSL, but it currently crashes every time I exit a game. Not sure if that's just something I've done to it by messing around with the HLSL values, though. Didn't occur to me that highscores wouldn't work with this exe, which is something of a bummer (I was too amazed just seeing this stuff running full speed, and in no state to even attempt a high score). I'd be interested to know how I could get highscores working with it, if some clever chap could point me in the right direction. If I'm never going to be able to use the current mame build to play these games (which I'm sort of resigned to at the moment, pending an answer to my "first" question), then this'll have to do me for the forseeable future!
the following games should save the highscore out of the box :

- deathsmiles
- mushihime sama
- mushihime sama futari 1.0 & 1.5
- mushihime tama
- espgaluda II

if you want to check out the service menu hold down "0" for some seconds at the title screen (or attract mode).

for the other games :

- ibara
- ibara black label
- muchi muchi pork
- pink sweets

you need to press the "F2" key at the title screen (or attract mode) and check the dipswitch settings that "RANKING SAVE" is ON !!!

for all games you need enough points to get in the highscore :)

zYa

Hey man, thanks for the reply.
I did notice that mamegpui set up a couple of folders, but no highscore one. I'm assuming all I need do is create that folder and what you said will then apply.
Thanks again for taking the time. Appreciate it!

Edit: by the way, I only asked about the highscore because someone earlier asked for the source so they could enable it (and I therefore incorrectly assumed it wasn't working with this hack, see).
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Alfman
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Re: Too close for comfort? the revival?

Post by Alfman »

Stevas wrote:
Alfman wrote:
Stevas wrote: 3. I'm currently using a GUI built from mamegpui which used that hacked mame as its exe. Anyone got any better suggestions? It's pretty good, lets me use HLSL, but it currently crashes every time I exit a game. Not sure if that's just something I've done to it by messing around with the HLSL values, though. Didn't occur to me that highscores wouldn't work with this exe, which is something of a bummer (I was too amazed just seeing this stuff running full speed, and in no state to even attempt a high score). I'd be interested to know how I could get highscores working with it, if some clever chap could point me in the right direction. If I'm never going to be able to use the current mame build to play these games (which I'm sort of resigned to at the moment, pending an answer to my "first" question), then this'll have to do me for the forseeable future!
the following games should save the highscore out of the box :

- deathsmiles
- mushihime sama
- mushihime sama futari 1.0 & 1.5
- mushihime tama
- espgaluda II

if you want to check out the service menu hold down "0" for some seconds at the title screen (or attract mode).

for the other games :

- ibara
- ibara black label
- muchi muchi pork
- pink sweets

you need to press the "F2" key at the title screen (or attract mode) and check the dipswitch settings that "RANKING SAVE" is ON !!!

for all games you need enough points to get in the highscore :)

zYa

Hey man, thanks for the reply.
I did notice that mamegpui set up a couple of folders, but no highscore one. I'm assuming all I need do is create that folder and what you said will then apply.
Thanks again for taking the time. Appreciate it!

Edit: by the way, I only asked about the highscore because someone earlier asked for the source so they could enable it (and I therefore incorrectly assumed it wasn't working with this hack, see).
you dont need to create any extra folders or the "hiscore.dat" enabled build for that !!! all the games are using the NVRAM for saving the highscores :)

zYa
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Stevas
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Re: Too close for comfort? the revival?

Post by Stevas »

Aha, they are saved in the nvram files, got you!
Didn't occur to me, just assumed I'd need a "high" folder or something.
Should stop assuming, really, shouldn't I?
Thanks again.
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Gus
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Re: Too close for comfort? the revival?

Post by Gus »

Tried some Futari God mode in that new build and I'm really impressed by the speed. I noticed some music stuttering and extra slowdown during big scoring spots but I'm guessing that's my computer. Also some spots seem to have some slowdown missing like the Stage 2 boss but I'm still very impressed and appreciate the effort.

Also now I am absolutely certain that I'm utter shit with a keyboard.
Stevas
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Re: Too close for comfort? the revival?

Post by Stevas »

Hell, I don't even need to try a keyboard to know I'm shit with it - just like I don't need to jump off a building to see if I can fly.

And yeah, that was me calling all you nutjobs who play these games on a keyboard batshit mental.
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Re: Too close for comfort? the revival?

Post by moozooh »

My second DDP 1-ALL (and DDP was the second, I think, arcade shmup that I've cleared) was done on a netbook keyboard, so it's more likely you just aren't used to it.
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Re: Too close for comfort? the revival?

Post by AntiFritz »

Stevas wrote:Hell, I don't even need to try a keyboard to know I'm shit with it - just like I don't need to jump off a building to see if I can fly.

And yeah, that was me calling all you nutjobs who play these games on a keyboard batshit mental.
I think prometheus is pretty sane
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Stevas
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Re: Too close for comfort? the revival?

Post by Stevas »

/points at own head, twirls finger
/whistles erratically

Crazy talk.

Edit: I'm not having a pop here; if anything there's some level of admiration going on.
Yeah.
Like, the same kinda level of admiration I have for the dedication put into completing Ikaruga in two player, with a stick in either hand (and possibly while playing a mouthorgan; I dunno, the youtube videos don't show what these crazy types are doing with their mouths at the time).
You know? It's like you're trying to make them even harder for yourselves.
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Gus
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Re: Too close for comfort? the revival?

Post by Gus »

I only play with a keyboard because I hate arcade sticks and don't know any decent USB pads.
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Re: Too close for comfort? the revival?

Post by Stevas »

Depends what you mean by "decent", really. I myself use a cheap USB saturn-type pad, which I got off of ebay for about 7 quid or something. Feels pretty much like the real thing (i.e. a Saturn pad): flimsy, a bit clicky, light and insubstantial... but I forget about all that once I'm in-game.
A bit weird, really, but this is one of the reasons I love my Saturn. The interface is perfect: seems a bit cheap and nasty when you're actually paying it any attention, but you forget it's even there when in your hands and a game is running.
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Re: Too close for comfort? the revival?

Post by BPzeBanshee »

The build Metallic posted has resulted in 100% speeds for me across the board except for Pink Sweets/Muchi Muchi Pork where the background loading stuff drags it down again.

Quite neat, will be keeping this.
Vamos wrote:Well it works quicker thats for sure and so far only one glitch (futari music started playing and some explosion sound effects during bootup screen) but constant 100% on mushi futari and blacklabel with some proper slow down . How accurate is the slow down?
This glitch I got with the current MAMEUI 0.143u8. It also crashes and reports Out Of Memory a lot of the time too when using Direct3D.

This build on the other hand I haven't had such issues yet, so yeah, pretty neat. :D

As for the subject of slowdown, it's been mentioned a dozen times in this thread already - there isn't any, with the rare exception of places where the code is deliberately slowed down (after bosses). I think Metallic may have put in some kind of rudimentary slowdown thing because some places slow down a little more than what I remember from it running fullspeed before sound was implemented, but from my experience with the ports its nowhere near accurate (I think Deathsmiles US pre-patch may have more slowdown than in MAME :P).
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