64 bit.fagin wrote:Are you using 32 or 64bit OS though?captpain wrote:i have an e8400@3.6GhZ and it runs everything 100% except for one or two tiny, totally unimportant post-midboss dips in futari, as far as i've noticed. that's getting to be an older cpu by now.PinkSweets wrote:What would you guys say are the minimum system requirements to run most of the newly emulated Cave games? I have yet to try any of these.
Too close for comfort? the revival?
Re: Too close for comfort? the revival?
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shmuppyLove
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Re: Too close for comfort? the revival?
You can generate the dat files in clrmamepro from the MAME executable.JJXB wrote:where should i get the dat files for clrmamepro to update the roms to 0143u8?
Or you can do it manually, I think the switch is "-listxml". Assuming it is, you'd run something like this on the command line:
Code: Select all
mame -listxml > mame143u8.dat
But if you've got clrmamepro just use the built-in method, it's easier.
Re: Too close for comfort? the revival?
I know, it's just convenience of having just one emu.spl wrote:Why would there be Recca for MAME? It's not an arcade game - it's a Famicom/NES game. Just play it on one of the many NES emulators around.kevenz wrote:Too bad there's no Recca for mame.......... I guess I could play it on mess? I never tried that emulator.
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alastair jack
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Re: Too close for comfort? the revival?
I think theres things called "front ends" or something, which is basically 1 program with lots of emulators in it.
Re: Too close for comfort? the revival?
Or use MESS that has nes with mame
Re: Too close for comfort? the revival?
I suspect that's why yours runs at 100% on that spec of processor.captpain wrote:64 bit.
Running it on a 32bit OS is gash imo.
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ChurchOfSolipsism
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Re: Too close for comfort? the revival?
Nah, front ends are just graphical user interfaces that help dealing with command-line based programmes like mame; they don't contain any emulators themselves but can often be used with many different emulators. There are some amazing front ends out there (Hyper Spin and MaLa come to mind) that allow you to create game lists including games from as many different systems/ emulators as you like (with Hyper Spin, you can even include Street Fighter 4 or any other PC game; actually, one of the lists I use in Hyper Spin is called PC arcade and includes Blue Wish Ressurection, Hydra and the other usual suspects).alastair jack wrote:I think theres things called "front ends" or something, which is basically 1 program with lots of emulators in it.
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Re: Too close for comfort? the revival?
just one more quick experiment - "MAME slowpoke edition"
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.

http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
Re: Too close for comfort? the revival?
Better late than never. This is the last retarded too close for comfort joke image I'll ever make I swear


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ChurchOfSolipsism
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Re: Too close for comfort? the revival?
hahahahaUdderdude wrote:Better late than never. This is the last retarded too close for comfort joke image I'll ever make I swear
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ChurchOfSolipsism
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Re: Too close for comfort? the revival?
Haha how could I miss this little shit-nugget from page 13... so for you, not being retarded = being a prude? Fascinating...Siren2011 wrote: This is retard land the land where women fuck their husbands' buttholes with a strap-on
Re: Too close for comfort? the revival?
/hug.xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition"![]()
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.

It is to us a sufficient body in which, fairies and it is packed and can group of play.
Re: Too close for comfort? the revival?
Thankyou so much- dunno bout Futari but (apart from those first 2 seconds on each stage) Pink Sweets is now running 90-100% here (Athlon X2 3.0Ghz, 4Gb RAM, GeForce 7900GS, M-Audio Delta PCI soundcard and Windows 7 x64 Ultimate).xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition"![]()
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
Good work all round!

Last edited by mjclark on Wed Oct 26, 2011 3:05 pm, edited 1 time in total.

Re: Too close for comfort? the revival?
This is amazing. Everything runs 100% all the time apart from the Yagawa stuff at beginning and mid level when it loads stuff, but those dips are not too bad. I am running on Intel Core 2 Quad 2.83 Ghz, with a Gforce 9600 GT, WinXP 32 bit.xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition"![]()
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
This stuff is pure magic. Should make it into the official build

Re: Too close for comfort? the revival?
Two words: zetsushikai!xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition"![]()
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
Although not perfect, it's way more playable now, also the fact that the music is unaffected by it is superb.
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Re: Too close for comfort? the revival?
Sources are required for binaries containing unofficial modsxMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition"![]()
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.

As for the Recca thing, yeah, maybe it would work on the NES driver in MESS. Eventually MAME/MESS will just become one thing anyway tho, and right now you're probably just best running it on a dedicated NES emu anyway

Also I'm guessing this mod isn't suitable for official builds anyway, I'm noticing the odd 'GFX OP' error and times when gfx don't get blitted properly, so I doubt it's 'safe'. Looks like it might just be delaying the CPU while the blitter executes, rather than threading it?
Last edited by IseeThings on Wed Oct 26, 2011 3:26 pm, edited 1 time in total.
Re: Too close for comfort? the revival?
muchias graciasxMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition"![]()
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.

pink sweets running so much better now....
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Re: Too close for comfort? the revival?
speedup is just side effect, main goal was to demonstrate some slowdowns.
I just removed all shadowing stuff, and added better pixel calc (clipped pix not counted).
its kinda hacky, and I don't won't people make bunch of "super-better mame builds".IseeThings wrote:Sources are required for binaries containing unofficial mods![]()
I just removed all shadowing stuff, and added better pixel calc (clipped pix not counted).
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Re: Too close for comfort? the revival?
Ok, yeah, that would explain the random graphic errors then, without the RAM shadowing there are probably times when they end up changing RAM or somethingxMetalliCx wrote:speedup is just side effect, main goal was to demonstrate some slowdowns.
its kinda hacky, and I don't won't people make bunch of "super-better mame builds".IseeThings wrote:Sources are required for binaries containing unofficial mods![]()
I just removed all shadowing stuff, and added better pixel calc (clipped pix not counted).

The improved timing (with clipping) timing calc code would be appreciated for later use, but I guess you're just turning the SH4 off for x time instead of setting the busy flag for x time?
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Re: Too close for comfort? the revival?
uhh, as I said its hacky ) its the same code +=dimx*dimy, but its in blit routine and takes already clipped dims, so for "busy delay" used value calculted on previous blit. SH3 throttled in usual way.IseeThings wrote:The improved timing (with clipping) timing calc code would be appreciated for later use, but I guess you're just turning the SH4 off for x time instead of setting the busy flag for x time?
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Re: Too close for comfort? the revival?
ah right, yeah, forgot that you'd already have that dataxMetalliCx wrote:uhh, as I said its hacky ) its the same code +=dimx*dimy, but its in blit routine and takes already clipped dims, so for "busy delay" used value calculted on previous blit. SH3 throttled in usual way.IseeThings wrote:The improved timing (with clipping) timing calc code would be appreciated for later use, but I guess you're just turning the SH4 off for x time instead of setting the busy flag for x time?

SH3 is throttled based on what calc tho? you have the number of non-clipped pixels, but how are you converting that into time? pixels * ??? = total time
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Re: Too close for comfort? the revival?
Maybe cavesh3 could start a separate loading thread?ptoing wrote:Yagawa stuff at beginning and mid level when it loads stuff
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Re: Too close for comfort? the revival?
It can't. That's done by the SH3, the emulator has no knowledge of the purpose of the code the SH3 is executing. If you start adding such things you're starting to rewrite the games, not emulate them.Iori Branford wrote:Maybe cavesh3 could start a separate loading thread?ptoing wrote:Yagawa stuff at beginning and mid level when it loads stuff
The correct solution, as has been stated over and over, is a recompiler which will increase the overall performance of the SH3 core so that heavy moments don't have such a negative effect on overall emulation performance.
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Re: Too close for comfort? the revival?
I just uncomented and used your's code, and removed PC==0xsomething check before spin_until_timeIseeThings wrote:SH3 is throttled based on what calc tho? you have the number of non-clipped pixels, but how are you converting that into time? pixels * ??? = total time
also removed wait for finish blit at video update, as well as all shadowing stuff, wich is (almost) obsolete in the case of correct blitter busy flag emulation.
thats all.
btw, in the case of this system any use of spin_until_time is realy bad hack, because of multitasking core used in cv1000.
Re: Too close for comfort? the revival?
what the heck are some of you guys doing, running 32-bit OSes with 64-bit CPUs? sometimes quad cores, no less!?!?!?
Re: Too close for comfort? the revival?
Why every futari 1.5 rom I got is always 1.54 and not 1.54.?
Clrmamepro changes everyone of them to futari15a, am I missing something?
Clrmamepro changes everyone of them to futari15a, am I missing something?
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Re: Too close for comfort? the revival?
xMetalliCx wrote:I just uncomented and used your's code, and removed PC==0xsomething check before spin_until_timeIseeThings wrote:SH3 is throttled based on what calc tho? you have the number of non-clipped pixels, but how are you converting that into time? pixels * ??? = total time
also removed wait for finish blit at video update, as well as all shadowing stuff, wich is (almost) obsolete in the case of correct blitter busy flag emulation.
thats all.
btw, in the case of this system any use of spin_until_time is realy bad hack, because of multitasking core used in cv1000.
Ok, yeah, it's really not safe code then

As for spin_until_time, I know, that's why I can't be aggressive with it, have to be careful not to wipe out timer callers and such otherwise the threading breaks. Again, recompiler needed to avoid it.
Re: Too close for comfort? the revival?
Hello
Thank you for your build xMetalliCx
i have one question :
why when i load save there is the big glitch ?
exemple for illustrate :
http://imageshack.us/photo/my-images/26/0007ik.png/
http://imageshack.us/photo/my-images/818/0015f.png/
http://imageshack.us/photo/my-images/836/0005yy.png/
i don t know the problem
the is recurrent everything builds
Bye
sorry for me bad anglais
and really BIG THANK ALL DEV
Thank you for your build xMetalliCx
i have one question :
why when i load save there is the big glitch ?
exemple for illustrate :
http://imageshack.us/photo/my-images/26/0007ik.png/
http://imageshack.us/photo/my-images/818/0015f.png/
http://imageshack.us/photo/my-images/836/0005yy.png/
i don t know the problem
the is recurrent everything builds
Bye
sorry for me bad anglais
and really BIG THANK ALL DEV
Re: Too close for comfort? the revival?
You need the rom from u6 not the 143 one, that one became the "a" set
Re: Too close for comfort? the revival?
Well it works quicker thats for sure and so far only one glitch (futari music started playing and some explosion sound effects during bootup screen) but constant 100% on mushi futari and blacklabel with some proper slow down . How accurate is the slow down?