Too close for comfort? the revival?

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captpain
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Re: Too close for comfort? the revival?

Post by captpain »

fagin wrote:
captpain wrote:
PinkSweets wrote:What would you guys say are the minimum system requirements to run most of the newly emulated Cave games? I have yet to try any of these.
i have an e8400@3.6GhZ and it runs everything 100% except for one or two tiny, totally unimportant post-midboss dips in futari, as far as i've noticed. that's getting to be an older cpu by now.
Are you using 32 or 64bit OS though?
64 bit.
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shmuppyLove
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Re: Too close for comfort? the revival?

Post by shmuppyLove »

JJXB wrote:where should i get the dat files for clrmamepro to update the roms to 0143u8?
You can generate the dat files in clrmamepro from the MAME executable.

Or you can do it manually, I think the switch is "-listxml". Assuming it is, you'd run something like this on the command line:

Code: Select all

mame -listxml > mame143u8.dat
This would send the output of the command to a file in the current directory called "mame143u8.dat"

But if you've got clrmamepro just use the built-in method, it's easier.
kevenz
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Re: Too close for comfort? the revival?

Post by kevenz »

spl wrote:
kevenz wrote:Too bad there's no Recca for mame.......... I guess I could play it on mess? I never tried that emulator.
Why would there be Recca for MAME? It's not an arcade game - it's a Famicom/NES game. Just play it on one of the many NES emulators around. ;)
I know, it's just convenience of having just one emu.
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alastair jack
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Re: Too close for comfort? the revival?

Post by alastair jack »

I think theres things called "front ends" or something, which is basically 1 program with lots of emulators in it.
Nate123
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Re: Too close for comfort? the revival?

Post by Nate123 »

Or use MESS that has nes with mame
fagin
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Re: Too close for comfort? the revival?

Post by fagin »

captpain wrote:64 bit.
I suspect that's why yours runs at 100% on that spec of processor.

Running it on a 32bit OS is gash imo.
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ChurchOfSolipsism
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Re: Too close for comfort? the revival?

Post by ChurchOfSolipsism »

alastair jack wrote:I think theres things called "front ends" or something, which is basically 1 program with lots of emulators in it.
Nah, front ends are just graphical user interfaces that help dealing with command-line based programmes like mame; they don't contain any emulators themselves but can often be used with many different emulators. There are some amazing front ends out there (Hyper Spin and MaLa come to mind) that allow you to create game lists including games from as many different systems/ emulators as you like (with Hyper Spin, you can even include Street Fighter 4 or any other PC game; actually, one of the lists I use in Hyper Spin is called PC arcade and includes Blue Wish Ressurection, Hydra and the other usual suspects).
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
xMetalliCx
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Re: Too close for comfort? the revival?

Post by xMetalliCx »

just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
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Udderdude
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Re: Too close for comfort? the revival?

Post by Udderdude »

Better late than never. This is the last retarded too close for comfort joke image I'll ever make I swear

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ChurchOfSolipsism
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Re: Too close for comfort? the revival?

Post by ChurchOfSolipsism »

Udderdude wrote:Better late than never. This is the last retarded too close for comfort joke image I'll ever make I swear

Image
hahahaha
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
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ChurchOfSolipsism
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Re: Too close for comfort? the revival?

Post by ChurchOfSolipsism »

Siren2011 wrote: This is retard land the land where women fuck their husbands' buttholes with a strap-on
Haha how could I miss this little shit-nugget from page 13... so for you, not being retarded = being a prude? Fascinating...
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
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joeboto
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Re: Too close for comfort? the revival?

Post by joeboto »

xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
/hug.

:D
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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mjclark
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Re: Too close for comfort? the revival?

Post by mjclark »

xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
Thankyou so much- dunno bout Futari but (apart from those first 2 seconds on each stage) Pink Sweets is now running 90-100% here (Athlon X2 3.0Ghz, 4Gb RAM, GeForce 7900GS, M-Audio Delta PCI soundcard and Windows 7 x64 Ultimate).
Good work all round! :D
Last edited by mjclark on Wed Oct 26, 2011 3:05 pm, edited 1 time in total.
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
This is amazing. Everything runs 100% all the time apart from the Yagawa stuff at beginning and mid level when it loads stuff, but those dips are not too bad. I am running on Intel Core 2 Quad 2.83 Ghz, with a Gforce 9600 GT, WinXP 32 bit.

This stuff is pure magic. Should make it into the official build :D
BeruBeru
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Re: Too close for comfort? the revival?

Post by BeruBeru »

xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
Two words: zetsushikai!
Although not perfect, it's way more playable now, also the fact that the music is unaffected by it is superb.
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
Sources are required for binaries containing unofficial mods ;-)

As for the Recca thing, yeah, maybe it would work on the NES driver in MESS. Eventually MAME/MESS will just become one thing anyway tho, and right now you're probably just best running it on a dedicated NES emu anyway ;-)

Also I'm guessing this mod isn't suitable for official builds anyway, I'm noticing the odd 'GFX OP' error and times when gfx don't get blitted properly, so I doubt it's 'safe'. Looks like it might just be delaying the CPU while the blitter executes, rather than threading it?
Last edited by IseeThings on Wed Oct 26, 2011 3:26 pm, edited 1 time in total.
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Alfman
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Re: Too close for comfort? the revival?

Post by Alfman »

xMetalliCx wrote:just one more quick experiment - "MAME slowpoke edition" :mrgreen:
http://www.sendspace.com/file/yyydva
try futari on maniac/god or something.
muchias gracias :)

pink sweets running so much better now....
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xMetalliCx
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Re: Too close for comfort? the revival?

Post by xMetalliCx »

speedup is just side effect, main goal was to demonstrate some slowdowns.
IseeThings wrote:Sources are required for binaries containing unofficial mods ;-)
its kinda hacky, and I don't won't people make bunch of "super-better mame builds".
I just removed all shadowing stuff, and added better pixel calc (clipped pix not counted).
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

xMetalliCx wrote:speedup is just side effect, main goal was to demonstrate some slowdowns.
IseeThings wrote:Sources are required for binaries containing unofficial mods ;-)
its kinda hacky, and I don't won't people make bunch of "super-better mame builds".
I just removed all shadowing stuff, and added better pixel calc (clipped pix not counted).
Ok, yeah, that would explain the random graphic errors then, without the RAM shadowing there are probably times when they end up changing RAM or something ;-)

The improved timing (with clipping) timing calc code would be appreciated for later use, but I guess you're just turning the SH4 off for x time instead of setting the busy flag for x time?
xMetalliCx
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Re: Too close for comfort? the revival?

Post by xMetalliCx »

IseeThings wrote:The improved timing (with clipping) timing calc code would be appreciated for later use, but I guess you're just turning the SH4 off for x time instead of setting the busy flag for x time?
uhh, as I said its hacky ) its the same code +=dimx*dimy, but its in blit routine and takes already clipped dims, so for "busy delay" used value calculted on previous blit. SH3 throttled in usual way.
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

xMetalliCx wrote:
IseeThings wrote:The improved timing (with clipping) timing calc code would be appreciated for later use, but I guess you're just turning the SH4 off for x time instead of setting the busy flag for x time?
uhh, as I said its hacky ) its the same code +=dimx*dimy, but its in blit routine and takes already clipped dims, so for "busy delay" used value calculted on previous blit. SH3 throttled in usual way.
ah right, yeah, forgot that you'd already have that data ;-)

SH3 is throttled based on what calc tho? you have the number of non-clipped pixels, but how are you converting that into time? pixels * ??? = total time
Iori Branford
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Re: Too close for comfort? the revival?

Post by Iori Branford »

ptoing wrote:Yagawa stuff at beginning and mid level when it loads stuff
Maybe cavesh3 could start a separate loading thread?
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

Iori Branford wrote:
ptoing wrote:Yagawa stuff at beginning and mid level when it loads stuff
Maybe cavesh3 could start a separate loading thread?
It can't. That's done by the SH3, the emulator has no knowledge of the purpose of the code the SH3 is executing. If you start adding such things you're starting to rewrite the games, not emulate them.

The correct solution, as has been stated over and over, is a recompiler which will increase the overall performance of the SH3 core so that heavy moments don't have such a negative effect on overall emulation performance.
xMetalliCx
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Re: Too close for comfort? the revival?

Post by xMetalliCx »

IseeThings wrote:SH3 is throttled based on what calc tho? you have the number of non-clipped pixels, but how are you converting that into time? pixels * ??? = total time
I just uncomented and used your's code, and removed PC==0xsomething check before spin_until_time
also removed wait for finish blit at video update, as well as all shadowing stuff, wich is (almost) obsolete in the case of correct blitter busy flag emulation.
thats all.

btw, in the case of this system any use of spin_until_time is realy bad hack, because of multitasking core used in cv1000.
captpain
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Re: Too close for comfort? the revival?

Post by captpain »

what the heck are some of you guys doing, running 32-bit OSes with 64-bit CPUs? sometimes quad cores, no less!?!?!?
BeruBeru
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Re: Too close for comfort? the revival?

Post by BeruBeru »

Why every futari 1.5 rom I got is always 1.54 and not 1.54.?
Clrmamepro changes everyone of them to futari15a, am I missing something?
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

xMetalliCx wrote:
IseeThings wrote:SH3 is throttled based on what calc tho? you have the number of non-clipped pixels, but how are you converting that into time? pixels * ??? = total time
I just uncomented and used your's code, and removed PC==0xsomething check before spin_until_time
also removed wait for finish blit at video update, as well as all shadowing stuff, wich is (almost) obsolete in the case of correct blitter busy flag emulation.
thats all.

btw, in the case of this system any use of spin_until_time is realy bad hack, because of multitasking core used in cv1000.

Ok, yeah, it's really not safe code then ;-) Almost obsolete isn't good enough for MAME. Everything *has* to be deterministic (or replays etc. would break across systems for instance)

As for spin_until_time, I know, that's why I can't be aggressive with it, have to be careful not to wipe out timer callers and such otherwise the threading breaks. Again, recompiler needed to avoid it.
mlk
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Re: Too close for comfort? the revival?

Post by mlk »

Hello

Thank you for your build xMetalliCx

i have one question :

why when i load save there is the big glitch ?

exemple for illustrate :

http://imageshack.us/photo/my-images/26/0007ik.png/

http://imageshack.us/photo/my-images/818/0015f.png/

http://imageshack.us/photo/my-images/836/0005yy.png/

i don t know the problem

the is recurrent everything builds

Bye

sorry for me bad anglais

and really BIG THANK ALL DEV
Nate123
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Re: Too close for comfort? the revival?

Post by Nate123 »

You need the rom from u6 not the 143 one, that one became the "a" set
Vamos
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Re: Too close for comfort? the revival?

Post by Vamos »

Well it works quicker thats for sure and so far only one glitch (futari music started playing and some explosion sound effects during bootup screen) but constant 100% on mushi futari and blacklabel with some proper slow down . How accurate is the slow down?
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