Degica Shmups Thread

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Van_Artic
Posts: 477
Joined: Mon Sep 28, 2009 1:25 pm
Location: Italy
Contact:

Re: Degica Shmups Thread

Post by Van_Artic »

PepsimanVsJoe wrote:Are there any videos online that show the slowdown differences between the Steam port and other versions of Deathsmiles?
https://www.youtube.com/watch?v=yQLd-L_CFIM steam version
https://www.youtube.com/watch?v=wyFd3zG0_TU xbox 360

just look at the first stage back to back
unacceptable and a waste of 20 bux
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: Degica Shmups Thread

Post by rtw »

Van_Artic wrote:https://www.youtube.com/watch?v=yQLd-L_CFIM steam version
https://www.youtube.com/watch?v=wyFd3zG0_TU xbox 360

just look at the first stage back to back
unacceptable and a waste of 20 bux
The steam version selects level 3
The Xbox 360 selects level 999

We must not compare apples and oranges ...
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
Van_Artic
Posts: 477
Joined: Mon Sep 28, 2009 1:25 pm
Location: Italy
Contact:

Re: Degica Shmups Thread

Post by Van_Artic »

rtw wrote:
Van_Artic wrote:https://www.youtube.com/watch?v=yQLd-L_CFIM steam version
https://www.youtube.com/watch?v=wyFd3zG0_TU xbox 360

just look at the first stage back to back
unacceptable and a waste of 20 bux
The steam version selects level 3
The Xbox 360 selects level 999

We must not compare apples and oranges ...
its still the same thing at lvl999
tried on ice palace in training mode
i can record it if you dont believe me w
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: Degica Shmups Thread

Post by rtw »

@Van_Artic, I fully believe that there is lack of slowdown in DSMBL, just that the example chosen was not the best.

What we need is a nice video which shows a comparison between PC and XBOX360 preferably side by side.

Sadly I do not have any video capture equipment.
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
Van_Artic
Posts: 477
Joined: Mon Sep 28, 2009 1:25 pm
Location: Italy
Contact:

Re: Degica Shmups Thread

Post by Van_Artic »

rtw wrote:@Van_Artic, I fully believe that there is lack of slowdown in DSMBL, just that the example chosen was not the best.

What we need is a nice video which shows a comparison between PC and XBOX360 preferably side by side.

Sadly I do not have any video capture equipment.
yeah sorry bout that, but at least you get it
also yeah, id love to make something like it as well
User avatar
CloudyMusic
Posts: 1260
Joined: Wed Mar 21, 2012 11:22 pm
Location: AZ, US
Contact:

Re: Degica Shmups Thread

Post by CloudyMusic »

Xbox 360 Ice Palace
PC Ice Palace

It's not 100% apples-to-apples because the first replay is in Fever Mode, but it should still be apparent that the PC version has less slowdown. I've played on the unpatched NA version before (apparently the patch doesn't appear in the Games on Demand version of the game, or maybe it's just me?), and the difference is pretty noticeable.
User avatar
NickPalmerDegica
Posts: 223
Joined: Sat Mar 12, 2016 1:50 am

Re: Degica Shmups Thread

Post by NickPalmerDegica »

The problem with the slowdown in Deathsmiles is that the way the game is programmed, it has no internal clock. As we know, the slowdown in the Arcade version comes from hardware limitations (as is the case with all CAVE games), so an internal clock was not needed to make it consistent, the game would be consistent based on the hardware being consistent.

In the 360 version, it is also easy to just match it up to the hardware to get the slowdown correct, so an internal clock isn't necessary.

On the PC though... With so many different hardware profiles, there would be no way to get the slowdown consistent without an internal clock in the game to track it. The only way to get the slowdown would be to either accept that the game would play differently on different rigs, or do major major reprogramming of the game.

We understand the desire for a 1:1 translation from the arcade version, but we aren't sure if it is going to be possible in this case. This isn't a final announcement on this, only an explanation of the issues we are facing with it. (and right now, the PC crew at Cave is focused on getting DDP polished up).

Luckily this was not the case with Mushihimesama or DDP, which were both originally programmed with an internal clock to match against.
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: Degica Shmups Thread

Post by Despatche »

If that's the case, why does Mushihimesama still have so much missing slowdown?
Rage Pro, Rage Fury, Rage MAXX!
Firehawke
Posts: 164
Joined: Thu Apr 21, 2005 6:37 pm
Location: Western USA

Re: Degica Shmups Thread

Post by Firehawke »

Thanks for the explanation. Not a great situation to have backed themselves into, but it does make some sense from a code standpoint. I just hope that adding the internal clock doesn't get considered "too much work" down the road.
User avatar
NickPalmerDegica
Posts: 223
Joined: Sat Mar 12, 2016 1:50 am

Re: Degica Shmups Thread

Post by NickPalmerDegica »

Despatche wrote:If that's the case, then why is the Deathsmiles slowdown generally reported as identical to the original US 360 release, and why does Mushihimesama still have so much missing slowdown?
Because fixing the 360 version just involved slowing it down based on the hardware. Cave can't match the slowdown to the hardware for PC version, because there isn't a universal hardware profile to match against.

We are aware of missing slowdown for one section of Mushihimesama, but wasn't aware that there was a lot of other missing slowdown. Can you point me to a full list of what isn't done correctly.
User avatar
Jaimers
Posts: 547
Joined: Thu Dec 30, 2010 4:08 pm

Re: Degica Shmups Thread

Post by Jaimers »

User avatar
EmperorIng
Posts: 5229
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Degica Shmups Thread

Post by EmperorIng »

^I'm happy to see that Cave has decided to trim down the fat and stop wasting peoples' time with their PC ports. They're practically giving you more opportunities to go outside or something.
User avatar
OmegaFlareX
Posts: 889
Joined: Tue Jan 25, 2005 10:15 pm
Location: Virginia, USA

Re: Degica Shmups Thread

Post by OmegaFlareX »

Changing my post to put forth an idea for Cave:

How about, instead of spending time trying to emulate the original hardware limitations, you let the game run at full tilt and devote that development time to making adjustments to the gameplay elements to compensate?

Inevitable "BUT IT'S NOT ARCADE ACCURATE" from players

If wanting to compete with top JP players is important to them, they can buy a PCB.
Last edited by OmegaFlareX on Tue Aug 30, 2016 8:17 pm, edited 4 times in total.
User avatar
CloudyMusic
Posts: 1260
Joined: Wed Mar 21, 2012 11:22 pm
Location: AZ, US
Contact:

Re: Degica Shmups Thread

Post by CloudyMusic »

OmegaFlareX wrote:I've stated many times in this thread that the lack of slowdown is only in MBL 1.1. Buy it and play MBL 1.0.
The video Jaimers linked is the MBL 1.0 world record holder playing MBL 1.0 on the PC port. Here's the same player playing MBL 1.0 on the Xbox 360 port.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Degica Shmups Thread

Post by Elixir »

OmegaFlareX wrote:If wanting to compete with top JP players is important to them, they can buy a PCB.
There is no MBL 1.1 PCB. MBL and MBL 1.1 are two different game modes entirely. You sure you know what you're talking about?
Firehawke
Posts: 164
Joined: Thu Apr 21, 2005 6:37 pm
Location: Western USA

Re: Degica Shmups Thread

Post by Firehawke »

OmegaFlareX wrote:Changing my post to put forth an idea for Cave:

How about, instead of spending time trying to emulate the original hardware limitations, you let the game run at full tilt and devote that development time to making adjustments to the gameplay elements to compensate?

Inevitable "BUT IT'S NOT ARCADE ACCURATE" from players

If wanting to compete with top JP players is important to them, they can buy a PCB.
Buying a PCB is not an option. Repair parts for the boards are no longer viable, and the flash they used is starting to show serious defects. It's bad enough that there are actual concerns about whether we'll get correct dumps for some of the games that aren't already dumped.
User avatar
OmegaFlareX
Posts: 889
Joined: Tue Jan 25, 2005 10:15 pm
Location: Virginia, USA

Re: Degica Shmups Thread

Post by OmegaFlareX »

Elixir wrote:You sure you know what you're talking about?
No :( I keep forgetting that these are ports of ports.
Firehawke wrote:Buying a PCB is not an option. Repair parts for the boards are no longer viable, and the flash they used is starting to show serious defects. It's bad enough that there are actual concerns about whether we'll get correct dumps for some of the games that aren't already dumped.
This is really unfortunate. Hopefully MAME will get it right eventually.
User avatar
mamboFoxtrot
Posts: 745
Joined: Tue Jul 29, 2014 3:44 am
Location: Florida, Estados Unidos

Re: Degica Shmups Thread

Post by mamboFoxtrot »

Jaimers wrote:A Japanese player on Nico compared the Ice Palace on the Steam version to the Ice Palace on the 360 version using the same high scoring route.

The Ice Palace on the Steam version is literally 3 minutes and 37 seconds shorter.
tbh that sounds a good reason to buy the steam version! :lol:
the excessive slowdown in DS is one of the reasons I don't play it a lot. I hope the AK port (if it happens) is the same way.
#FilthyCasualOpinions
User avatar
Hurst
Posts: 5
Joined: Thu Apr 28, 2016 1:04 pm

Re: Degica Shmups Thread

Post by Hurst »

release date september 8 according to http://www.caveshmups.com/dodonpachi
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Re: Degica Shmups Thread

Post by rtw »

Suddenly a wild Deathsmiles comparison video appears from cavepcb :D

https://youtu.be/s2-X7PONBY0

Check it out Degica and feel free to forward it to CAVE.
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Degica Shmups Thread

Post by Xyga »

Holy smoke quite the difference.

Well Cave could simply tell people to git gud, but if they can't ever fix it into matching the orignal then they'd better rename that mode through an update (it would become exclusive to the Steam port).

:arrow:
Strikers1945guy wrote:"Do we....eat chicken balls?!"
User avatar
ElOhTeeBee
Posts: 23
Joined: Fri Sep 25, 2015 12:37 pm

Re: Degica Shmups Thread

Post by ElOhTeeBee »

Hurst wrote:release date september 8 according to http://www.caveshmups.com/dodonpachi
No price point. Ah well.
Spoiler
I don't care about the slowdown not being arcade-perfect, because I'm never going to be able to play the game in arcades and I can't afford a J360 anyway.
User avatar
Oniros
Posts: 795
Joined: Fri Jun 07, 2013 3:13 am

Re: Degica Shmups Thread

Post by Oniros »

rtw wrote:Suddenly a wild Deathsmiles comparison video appears from cavepcb :D

https://youtu.be/s2-X7PONBY0

Check it out Degica and feel free to forward it to CAVE.
Now I don't feel so bad about having imported a NTSC-J X360 little before Cave started releasing their games on Steam.
Xyga wrote:Holy smoke quite the difference.

Well Cave could simply tell people to git gud, but if they can't ever fix it into matching the orignal then they'd better rename that mode through an update (it would become exclusive to the Steam port).

:arrow:
"It's not a bug, it's a feature!" :P
Squire Grooktook wrote:
Captain wrote:The future of shmups is the past.
*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*
User avatar
EmperorIng
Posts: 5229
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Degica Shmups Thread

Post by EmperorIng »

mamboFoxtrot wrote:
Jaimers wrote: The Ice Palace on the Steam version is literally 3 minutes and 37 seconds shorter.
tbh that sounds a good reason to buy the steam version! :lol:
the excessive slowdown in DS is one of the reasons I don't play it a lot. I hope the AK port (if it happens) is the same way.
#FilthyCasualOpinions
Finally seeing the Deathsmiles ports side-by-side, you'd think the PC was the arcade release and the 360 was the Genesis port. Constant slowdown, yuck!
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Degica Shmups Thread

Post by Xyga »

EmperorIng wrote:Finally seeing the Deathsmiles ports side-by-side, you'd think the PC was the arcade release and the 360 was the SNES port. Constant slowdown, yuck!
Fixed that for you. :p
Strikers1945guy wrote:"Do we....eat chicken balls?!"
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: Degica Shmups Thread

Post by Shepardus »

Honestly the Steam version looks more fun to me :P
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
CloudyMusic
Posts: 1260
Joined: Wed Mar 21, 2012 11:22 pm
Location: AZ, US
Contact:

Re: Degica Shmups Thread

Post by CloudyMusic »

The DS high score thread currently has no PC version score submissions at all, so by all means... :wink:
User avatar
CStarFlare
Posts: 3026
Joined: Tue Feb 19, 2008 4:41 am

Re: Degica Shmups Thread

Post by CStarFlare »

I miss DS a lot but I've held off of buying the Steam version - if it were just 1.1 that's fucked it'd be one thing, but I'd like to have reasonably good AC versions for scoring/competitive purposes.
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
PepsimanVsJoe
Posts: 416
Joined: Wed Feb 02, 2005 12:32 pm
Contact:

Re: Degica Shmups Thread

Post by PepsimanVsJoe »

rtw wrote:Suddenly a wild Deathsmiles comparison video appears from cavepcb :D

https://youtu.be/s2-X7PONBY0

Check it out Degica and feel free to forward it to CAVE.
Whew. The difference is absolutely massive.
User avatar
Van_Artic
Posts: 477
Joined: Mon Sep 28, 2009 1:25 pm
Location: Italy
Contact:

Re: Degica Shmups Thread

Post by Van_Artic »

its funny cause vanilla and arcade 1.1 are fine lol
also regarding the video; steam MBL is utterly unplayable in this state like i said multiple times

this is the 360 US release all over again that in one patch, it was back to normal
Post Reply