XRGB-3

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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

akumajo wrote: ok, can you add this to "Known problems with current firmware" , I dont thinks that it's top priority (1080p issue is more important i think)
Yeah if you use B0 mode... :/ I still don't know how to add pictures to the Wiki so i can't add it :)
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Konsolkongen wrote:
akumajo wrote: ok, can you add this to "Known problems with current firmware" , I dont thinks that it's top priority (1080p issue is more important i think)
Yeah if you use B0 mode... :/ I still don't know how to add pictures to the Wiki so i can't add it :)
So why did you even purchase a XRGB-3 if you don't use B0? :?
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

Because it handles 240p hella lot better than my tv does. I did use it with B0 mode when i got it but now i have fallen in love with scanlines :)
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Fudoh
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Re: XRGB-3

Post by Fudoh »

So why did you even purchase a XRGB-3 if you don't use B0?
I don't use B0 either. Maybe for PSP once in a while, but for none of my other sources, at least not on any regular basis.
Pixel Mapping settings are Off / On (???)
Seems correct to me. I found Dot by Dot a bit more fitting, but it doesn't matter eventually. Square Pixel Ratio would be the most fitting term I guess...
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HDgaming42
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Re: XRGB-3

Post by HDgaming42 »

Artemio wrote:
HDgaming42 wrote:Loving the wiki! Almost makes me want to upgrade from my XRGB2+...
You should contrinute with info on the XRGB-2 plus, we are missing all that. The main page for it and any information for any system/pcb type.
Sure. I'll provide what I know when I can...

I saw mention of playing the PSP via component "properly" with the XRGB3. Anyone know if this is also the case for the 2+? Should I bother digging around for my cables? I put them away the same day I bought them I was so unimpressed with the bilinear-filtered bordered picture...
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Anyone know if this is also the case for the 2+
The 2+ doesn't support progressive input, so you can't use it with a 2000 PSP. A 3000 PSP with interlaced fullscreen output would work, but I doubt that you get any good picture out of it.
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akumajo
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Re: XRGB-3

Post by akumajo »

some news, i received beta 2 today
Dear Akumajo.:


Hello!

" Aspect ratio" -> "Aspect Ratio" OK

(edited some stuff...)

We talked and decided it as follows.

明るさ -> Brightness
黒レベル -> Black level
R/G/B ガンマ -> R/G/B Gamma
水平画面比率 -> H.Width
垂直画面比率 -> V.Width
子画面比率 -> PCinP Width
FPGA SELECT -> FPGA Select

Pixel Mapping option "Auto / 1:1" for "Off / On" -> "Off / On" is OK.
#This function is incomplete. There is the case that is not 1:1 precisely.

HDCP has nothing to do with 1080p.
1080p is a problem of the performance of the IC.
HDCP is a problem of the licenses.
Current XRGB-3 cannot support 1080p and HDCP. Sorry.

The capacity of the CPU of XRGB-3 is a limit now.

(edited some stuff...)
edit : just flashed

changes :
- update tool in english (one typo need to be fixed :p)
- for firmware
Aspect ratio -> Aspect Ratio
明るさ -> Brightness
黒レベル -> Black level
R/G/B ガンマ -> R/G/B Gamma
水平画面比率 -> H.Width
垂直画面比率 -> V.Width
子画面比率 -> PCinP Width
FPGA SELECT -> FPGA Select

Image

Image

Image


Also, release date is a bit delayed but will definitly come :).
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Fudoh
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Re: XRGB-3

Post by Fudoh »

明るさ -> Brightness
黒レベル -> Black level
morons! No, just kidding. I understand them for sticking to their original decription - as wrong it might have been forever ;)
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Fudoh wrote:
明るさ -> Brightness
黒レベル -> Black level
morons! No, just kidding. I understand them for sticking to their original decription - as wrong it might have been forever ;)
Well depending upon how contrast/brightness controls are implemented on a TV/processor, the "brightness" setting isn't necessarily the "Black Level" setting (from DVE HD Basics Blu-Ray), even though that's the theory!
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RGB32E
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Re: XRGB-3

Post by RGB32E »

akumajo wrote:some news, i received beta 2 today
Dear Akumajo.:


Hello!

" Aspect ratio" -> "Aspect Ratio" OK

(edited some stuff...)

We talked and decided it as follows.

明るさ -> Brightness
黒レベル -> Black level
R/G/B ガンマ -> R/G/B Gamma
水平画面比率 -> H.Width
垂直画面比率 -> V.Width
子画面比率 -> PCinP Width
FPGA SELECT -> FPGA Select

Pixel Mapping option "Auto / 1:1" for "Off / On" -> "Off / On" is OK.
#This function is incomplete. There is the case that is not 1:1 precisely.

HDCP has nothing to do with 1080p.
1080p is a problem of the performance of the IC.
HDCP is a problem of the licenses.
Current XRGB-3 cannot support 1080p and HDCP. Sorry.

The capacity of the CPU of XRGB-3 is a limit now.

(edited some stuff...)
Also, release date is a bit delayed but will definitly come :).
Hmm... Like I've stated before, I'd be great if Micomsoft released a XRGB-4.

If they're stating:
1080p is a problem of the performance of the IC
and
The capacity of the CPU of XRGB-3 is a limit now.
prehaps a refreshed XRGB-3 (XRGB-3+ anyone ;) ) with ICs that better support 1080p and beyond (e.g. 2560x1600) would fix the 1080p output incompatibility?

So, just saying that I'd purchase the successor to the XRGB-3! :)

Also, the Dot_by_Dot setting is a work in progress? :) I've noticed that it doesn't do exact 1:1 for some signals. With the SNES, if I enable DbD, set output resolution to 1920x1080, it seems that the SNES image is resized by a factor of 5, and pixels are clipped (256x224 -> 1280x1120, which doesn't work well with 1920x1080)

The release will be delayed? Are they planning on making other FW changes before releasing the English CMD (OSD) and English FW update tool?
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akumajo
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Re: XRGB-3

Post by akumajo »

just an english firmware (2.12) currently but they are working on firmware improvement/bug fix (that's why i asked people to post pictures/detail info on wiki), so yeah a new firmware (2.13?) is possible but no word about a released date

english firmware should be for this month, beta2 have a small issue ...
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Well depending upon how contrast/brightness controls are implemented on a TV/processor, the "brightness" setting isn't necessarily the "Black Level" setting (from DVE HD Basics Blu-Ray), even though that's the theory!
bit off-topic, but have you ever seen a display or a processor besides the XRGB where it was labeled the way it is ? From my 80s ITT CRT, to my Commodore and Philips monitors, Sony CRT TVs, Samsung, LG and Sony LCD. My PC monitors any my processors, brightness has always been used as a synonym for Black level ;)
With the SNES, if I enable DbD, set output resolution to 1920x1080, it seems that the SNES image is resized by a factor of 5, and pixels are clipped (256x224 -> 1280x1120, which doesn't work well with 1920x1080)
I'm wondering how they do it anyway. There's no way to read an actual active horizontal resolution from an analogue source. All analogue signals are defined by their lines only. The horizontal resolution varies a lot and the ability to display "every other pixel" is just limited by the bandwith of the A/D processor (or the CRT beam). There has to a limited pre-defined number of horizontal resolutions the XRGB tries to match in dbd mode....

What the XRGB-4 needs most is an acceptable deinterlacer and a real scaling engine. Both can be have quite cheap nowadays in various 1-chip solutions. It's just a matter of someone using such a chip and built a proper processor around it.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

small edit to the Wiki: the Sony 32D3000 is not the US XBR4, the X3000 is the XBR4. No idea about the english name for the D3000 though...
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Artemio
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Re: XRGB-3

Post by Artemio »

Fudoh wrote:
Well depending upon how contrast/brightness controls are implemented on a TV/processor, the "brightness" setting isn't necessarily the "Black Level" setting (from DVE HD Basics Blu-Ray), even though that's the theory!
bit off-topic, but have you ever seen a display or a processor besides the XRGB where it was labeled the way it is ? From my 80s ITT CRT, to my Commodore and Philips monitors, Sony CRT TVs, Samsung, LG and Sony LCD. My PC monitors any my processors, brightness has always been used as a synonym for Black level ;)
With the SNES, if I enable DbD, set output resolution to 1920x1080, it seems that the SNES image is resized by a factor of 5, and pixels are clipped (256x224 -> 1280x1120, which doesn't work well with 1920x1080)
I'm wondering how they do it anyway. There's no way to read an actual active horizontal resolution from an analogue source. All analogue signals are defined by their lines only. The horizontal resolution varies a lot and the ability to display "every other pixel" is just limited by the bandwith of the A/D processor (or the CRT beam). There has to a limited pre-defined number of horizontal resolutions the XRGB tries to match in dbd mode....

What the XRGB-4 needs most is an acceptable deinterlacer and a real scaling engine. Both can be have quite cheap nowadays in various 1-chip solutions. It's just a matter of someone using such a chip and built a proper processor around it.
You could add those details to the wiki, since they are keeping an eye on that, they would certainly help in the short and long term.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

akumajo wrote:just an english firmware (2.12) currently but they are working on firmware improvement/bug fix (that's why i asked people to post pictures/detail info on wiki), so yeah a new firmware (2.13?) is possible but no word about a released date
I still don't know how to add pictures to the wiki otherwise i would already have copy-pasted my pictures to Wiki :)
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Artemio
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Re: XRGB-3

Post by Artemio »

Konsolkongen wrote:
I still don't know how to add pictures to the wiki otherwise i would already have copy-pasted my pictures to Wiki :)
Just click in "upload file" to the left, then just insert the code [[File:finename.whatever]] and you are done. you can format it as well, but you can copy that form other images and learn in the process. Whenever you are in doubt just search in google for "mediawiki" and whatever you want to do, or copy form wikipedia.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

Allowed myself to add a XRGB-4 wishlist to the Wiki. I added it the end of the XRGB-3. Feel free to move it around if it fits better elsewhere. I would keep it popular placed though. With the inability or properly processing and switching 360 and PS3 signals, Micomsoft has surely at least entered a brainstorming or design phase for a successor already. Also if you look at their other processors, the XPC-4 is a 4th generation unit already. 在庫限り next to the XRGB-3 button indicates that they've stopped production of the XRGB-3 for good by now, so I would say changes for a successor are pretty good.
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darthcloud
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Re: XRGB-3

Post by darthcloud »

I've just added result from my Panny G15 into the wiki. Great idea!

Also can't wait to get that English firmware :D

I was playing mostly 3D game since I got my XRGB and didn't noticed any issue.

But,I stated playing with mario all-star some day ago and I'm getting some kind of lag problem with side scrolling games. I don't means input lag or processing lag, don't know how to call this let say "momentary lag", like the one you get when you play online game. For a fraction of second the picture "freeze" or "slowdown". I tryed with one game (Super Mario Bros.) trough various scenario.

SMB on Famicom via RGB => Lag
SMB (Mario All-Star) on SNES via RGB => Lag
SMB (VC) on Wii via Componant @ 240p => Lag
SMB (VC) on Wii via Componant @ 480i => Lag
SMB (VC) on Wii via Componant @ 480p => No Lag

I get the same result for each scenario in both B0 and B1. I also tried both RGB input with no change in my result.

The most interesting result is wii on 480p, it's the only way I don't get this issue.

A good way to reproduce this is going into the second level of world 1 into SMB and go on top of the screen and run util the end. You can easily notice the momentary lag I'm talking about.

Anyone get that issue too? Hope my XRGB is not defective :S

Btw, we should add scanline option for B0 in the wishlist for XRGB4!
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Re: XRGB-3

Post by Sabishii Hito »

Does anyone know where a guy can get an official Sony 21-pin RGB cable?? I have a third party one that works okay with the XRGB3+, but the official one looks to be built a lot better. And why the heck are Japanese Super Famicom RGB cables so EASY to get? Plenty of THOSE on ebay :roll:
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Sabishii Hito wrote:Does anyone know where a guy can get an official Sony 21-pin RGB cable?? I have a third party one that works okay with the XRGB3+, but the official one looks to be built a lot better. And why the heck are Japanese Super Famicom RGB cables so EASY to get? Plenty of THOSE on ebay :roll:
ebay seller japan_canada had the official Sony JP21 RGB cable for sale, but was purchased a couple of days ago:
http://cgi.ebay.com/Sony-Playstation-SC ... 0564392733

This seller likes to sell USED, but complete RGB cables as NEW... :evil:

As far as the playstation cable goes, I have about a dozen of these cables... only catch is that they are unterminated (no 21 plug). Same cable though. I built my own SCPH-1050 (without caps on RGB) and the cable works alright... meh... The main thing about the official Sony RGB cables is that R, G, B, Cvs, Left audio, and Right audio are carried via mini coax. The +5VDC connection is just an insulated conductor (same size as conductor used in coax).
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:I've just added result from my Panny G15 into the wiki. Great idea!

Also can't wait to get that English firmware :D

I was playing mostly 3D game since I got my XRGB and didn't noticed any issue.

But,I stated playing with mario all-star some day ago and I'm getting some kind of lag problem with side scrolling games. I don't means input lag or processing lag, don't know how to call this let say "momentary lag", like the one you get when you play online game. For a fraction of second the picture "freeze" or "slowdown". I tryed with one game (Super Mario Bros.) trough various scenario.

SMB on Famicom via RGB => Lag
SMB (Mario All-Star) on SNES via RGB => Lag
SMB (VC) on Wii via Componant @ 240p => Lag
SMB (VC) on Wii via Componant @ 480i => Lag
SMB (VC) on Wii via Componant @ 480p => No Lag

I get the same result for each scenario in both B0 and B1. I also tried both RGB input with no change in my result.

The most interesting result is wii on 480p, it's the only way I don't get this issue.

A good way to reproduce this is going into the second level of world 1 into SMB and go on top of the screen and run util the end. You can easily notice the momentary lag I'm talking about.

Anyone get that issue too? Hope my XRGB is not defective :S

Btw, we should add scanline option for B0 in the wishlist for XRGB4!
Sounds like you're refering to the sync issue (periodic studder)? According to Fudoh, only the XRGB-2 avoids this issue, since it performs no frame rate conversion. Any slight frame difference will accumulate and cause a studder/"lag" with the XRGB-3. For systems I can turn the VSync lock to on (B0/B1), this doesn't cure the issue for me. It might improve the asyncrous behavior, but I haven't found an instance of where it is eliminated. :?
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote: Sounds like you're refering to the sync issue (periodic studder)? According to Fudoh, only the XRGB-2 avoids this issue, since it performs no frame rate conversion. Any slight frame difference will accumulate and cause a studder/"lag" with the XRGB-3. For systems I can turn the VSync lock to on (B0/B1), this doesn't cure the issue for me. It might improve the asyncrous behavior, but I haven't found an instance of where it is eliminated. :?
Ok thanks, I saw this in the wiki but I was not sure if it was the same issue. I did all my test with Vsync lock ON, anyway when I put this off the picture become unstable. :S

EDIT: The option for V-lock in order are off / on? I ask cause in the wiki It say it's ON by default. For me the default is the first option. Either on/off are switched or default is wrong in the wiki.

EDIT2: Thanks konsolkongen, edited the wiki to show OFF instead as default.
Last edited by darthcloud on Sat Jan 23, 2010 1:40 am, edited 1 time in total.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

It's OFF by default. ON is the option to the right.
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DC906270
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Re: XRGB-3

Post by DC906270 »

Does anyone know if the XRGB VGA output supports "sync on green"?
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

You want to know if you can use a VGA to Component cable from the XRGB's output? There is no setting to switch between RGBHV and Component out in the menus and i don't think it's possible to output both at the same time. I'm pretty sure it can't be done.
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darthcloud
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Re: XRGB-3

Post by darthcloud »

DC906270 wrote:Does anyone know if the XRGB VGA output supports "sync on green"?
No XRGB VGA out don't support sync on green.
Konsolkongen wrote:You want to know if you can use a VGA to Component cable from the XRGB's output? There is no setting to switch between RGBHV and Component out in the menus and i don't think it's possible to output both at the same time. I'm pretty sure it can't be done.
He don't say component, sync on green (RGsB) is just another flavour of RGB output like RGBHV and RGBS.
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DC906270
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Re: XRGB-3

Post by DC906270 »

Dathcloud wrote:No XRGB VGA out don't support sync on green.
its just i read some computer monitors used sync on green, so i thought maybe it did output it also. i think it is possible to have seperate H&V sync output and also a sync on green? i think the device reading the signal would select which sync it needed.

oh, well ill have to make up my own cable, then. i have a VGA--->RGB cable already (which must already be wired to merge the 2 seperate HV syncs from VGA to a composite sync for the scart cable), so i plan on hacking one end into component "sync on green" plugs. AFAIK this will simply mean fitting new RCA end plugs, and wiring the "composite sync" cable along with the Y into the green plug?
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darthcloud
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Re: XRGB-3

Post by darthcloud »

DC906270 wrote:
Dathcloud wrote:No XRGB VGA out don't support sync on green.
its just i read some computer monitors used sync on green, so i thought maybe it did output it also. i think it is possible to have seperate H&V sync output and also a sync on green? i think the device reading the signal would select which sync it needed.

oh, well ill have to make up my own cable, then. i have a VGA--->RGB cable already (which must already be wired to merge the 2 seperate HV syncs from VGA to a composite sync for the scart cable), so i plan on hacking one end into component "sync on green" plugs. AFAIK this will simply mean fitting new RCA end plugs, and wiring the "composite sync" cable along with the Y into the green plug?
Yes a device can do both (not at the same time of course). But it need to support it. XRGB don't have any setting to switch it into sync on green mode.

My HDTV do support sync on green and when I go into that mode I get a black screen. So I don't think it's something the device can sens anyway via the cable data channel, I think those channel only report to device supported rate and resolution.

On the order hand a monitor can sens if it got RGsB on it input and switch to that mode automatically.

Anyway to make this short, no the XRGB can't output RGsB. That it, only VGA (RGBHV) or DVI

But you can always get some sort of converter which will put H and V sync into the G line if you realy need that.
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HDgaming42
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Re: XRGB-2+

Post by HDgaming42 »

I've begun populating data for the XRGB-2plus wiki. Mostly took the info from XRGB-3 and nuked what wasn't applicable. Still has the 3 remote section as a placeholder until I get a picture of my remote. Feel free to add/and or correct my edits!

I'm excited to hear Micomsoft is going to offer an english firmware for 3. That was a stumbling block on the road to purchase-land for me...
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Re: XRGB-3

Post by DC906270 »

cool, now we need one for XRGB-2 :)
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