Yeah if you use B0 mode... :/ I still don't know how to add pictures to the Wiki so i can't add itakumajo wrote: ok, can you add this to "Known problems with current firmware" , I dont thinks that it's top priority (1080p issue is more important i think)
XRGB-3
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Konsolkongen
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- Location: Denmark
Re: XRGB-3
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RGB32E
- Posts: 1400
- Joined: Thu Nov 05, 2009 12:50 am
Re: XRGB-3
So why did you even purchase a XRGB-3 if you don't use B0?Konsolkongen wrote:Yeah if you use B0 mode... :/ I still don't know how to add pictures to the Wiki so i can't add itakumajo wrote: ok, can you add this to "Known problems with current firmware" , I dont thinks that it's top priority (1080p issue is more important i think)
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Konsolkongen
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- Location: Denmark
Re: XRGB-3
Because it handles 240p hella lot better than my tv does. I did use it with B0 mode when i got it but now i have fallen in love with scanlines 
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Fudoh
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Re: XRGB-3
I don't use B0 either. Maybe for PSP once in a while, but for none of my other sources, at least not on any regular basis.So why did you even purchase a XRGB-3 if you don't use B0?
Seems correct to me. I found Dot by Dot a bit more fitting, but it doesn't matter eventually. Square Pixel Ratio would be the most fitting term I guess...Pixel Mapping settings are Off / On (???)
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HDgaming42
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Re: XRGB-3
Sure. I'll provide what I know when I can...Artemio wrote:You should contrinute with info on the XRGB-2 plus, we are missing all that. The main page for it and any information for any system/pcb type.HDgaming42 wrote:Loving the wiki! Almost makes me want to upgrade from my XRGB2+...
I saw mention of playing the PSP via component "properly" with the XRGB3. Anyone know if this is also the case for the 2+? Should I bother digging around for my cables? I put them away the same day I bought them I was so unimpressed with the bilinear-filtered bordered picture...
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Fudoh
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Re: XRGB-3
The 2+ doesn't support progressive input, so you can't use it with a 2000 PSP. A 3000 PSP with interlaced fullscreen output would work, but I doubt that you get any good picture out of it.Anyone know if this is also the case for the 2+
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akumajo
- Posts: 542
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Re: XRGB-3
some news, i received beta 2 today
changes :
- update tool in english (one typo need to be fixed :p)
- for firmware
Aspect ratio -> Aspect Ratio
明るさ -> Brightness
黒レベル -> Black level
R/G/B ガンマ -> R/G/B Gamma
水平画面比率 -> H.Width
垂直画面比率 -> V.Width
子画面比率 -> PCinP Width
FPGA SELECT -> FPGA Select



Also, release date is a bit delayed but will definitly come
.
edit : just flashedDear Akumajo.:
Hello!
" Aspect ratio" -> "Aspect Ratio" OK
(edited some stuff...)
We talked and decided it as follows.
明るさ -> Brightness
黒レベル -> Black level
R/G/B ガンマ -> R/G/B Gamma
水平画面比率 -> H.Width
垂直画面比率 -> V.Width
子画面比率 -> PCinP Width
FPGA SELECT -> FPGA Select
Pixel Mapping option "Auto / 1:1" for "Off / On" -> "Off / On" is OK.
#This function is incomplete. There is the case that is not 1:1 precisely.
HDCP has nothing to do with 1080p.
1080p is a problem of the performance of the IC.
HDCP is a problem of the licenses.
Current XRGB-3 cannot support 1080p and HDCP. Sorry.
The capacity of the CPU of XRGB-3 is a limit now.
(edited some stuff...)
changes :
- update tool in english (one typo need to be fixed :p)
- for firmware
Aspect ratio -> Aspect Ratio
明るさ -> Brightness
黒レベル -> Black level
R/G/B ガンマ -> R/G/B Gamma
水平画面比率 -> H.Width
垂直画面比率 -> V.Width
子画面比率 -> PCinP Width
FPGA SELECT -> FPGA Select



Also, release date is a bit delayed but will definitly come
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Fudoh
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Re: XRGB-3
morons! No, just kidding. I understand them for sticking to their original decription - as wrong it might have been forever明るさ -> Brightness
黒レベル -> Black level
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RGB32E
- Posts: 1400
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Re: XRGB-3
Well depending upon how contrast/brightness controls are implemented on a TV/processor, the "brightness" setting isn't necessarily the "Black Level" setting (from DVE HD Basics Blu-Ray), even though that's the theory!Fudoh wrote:morons! No, just kidding. I understand them for sticking to their original decription - as wrong it might have been forever明るさ -> Brightness
黒レベル -> Black level
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RGB32E
- Posts: 1400
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Re: XRGB-3
Hmm... Like I've stated before, I'd be great if Micomsoft released a XRGB-4.akumajo wrote:some news, i received beta 2 today
Also, release date is a bit delayed but will definitly comeDear Akumajo.:
Hello!
" Aspect ratio" -> "Aspect Ratio" OK
(edited some stuff...)
We talked and decided it as follows.
明るさ -> Brightness
黒レベル -> Black level
R/G/B ガンマ -> R/G/B Gamma
水平画面比率 -> H.Width
垂直画面比率 -> V.Width
子画面比率 -> PCinP Width
FPGA SELECT -> FPGA Select
Pixel Mapping option "Auto / 1:1" for "Off / On" -> "Off / On" is OK.
#This function is incomplete. There is the case that is not 1:1 precisely.
HDCP has nothing to do with 1080p.
1080p is a problem of the performance of the IC.
HDCP is a problem of the licenses.
Current XRGB-3 cannot support 1080p and HDCP. Sorry.
The capacity of the CPU of XRGB-3 is a limit now.
(edited some stuff...)
.
If they're stating:
and1080p is a problem of the performance of the IC
prehaps a refreshed XRGB-3 (XRGB-3+ anyoneThe capacity of the CPU of XRGB-3 is a limit now.
So, just saying that I'd purchase the successor to the XRGB-3!
Also, the Dot_by_Dot setting is a work in progress?
The release will be delayed? Are they planning on making other FW changes before releasing the English CMD (OSD) and English FW update tool?
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akumajo
- Posts: 542
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Re: XRGB-3
just an english firmware (2.12) currently but they are working on firmware improvement/bug fix (that's why i asked people to post pictures/detail info on wiki), so yeah a new firmware (2.13?) is possible but no word about a released date
english firmware should be for this month, beta2 have a small issue ...
english firmware should be for this month, beta2 have a small issue ...
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Fudoh
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Re: XRGB-3
bit off-topic, but have you ever seen a display or a processor besides the XRGB where it was labeled the way it is ? From my 80s ITT CRT, to my Commodore and Philips monitors, Sony CRT TVs, Samsung, LG and Sony LCD. My PC monitors any my processors, brightness has always been used as a synonym for Black levelWell depending upon how contrast/brightness controls are implemented on a TV/processor, the "brightness" setting isn't necessarily the "Black Level" setting (from DVE HD Basics Blu-Ray), even though that's the theory!
I'm wondering how they do it anyway. There's no way to read an actual active horizontal resolution from an analogue source. All analogue signals are defined by their lines only. The horizontal resolution varies a lot and the ability to display "every other pixel" is just limited by the bandwith of the A/D processor (or the CRT beam). There has to a limited pre-defined number of horizontal resolutions the XRGB tries to match in dbd mode....With the SNES, if I enable DbD, set output resolution to 1920x1080, it seems that the SNES image is resized by a factor of 5, and pixels are clipped (256x224 -> 1280x1120, which doesn't work well with 1920x1080)
What the XRGB-4 needs most is an acceptable deinterlacer and a real scaling engine. Both can be have quite cheap nowadays in various 1-chip solutions. It's just a matter of someone using such a chip and built a proper processor around it.
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Fudoh
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Re: XRGB-3
small edit to the Wiki: the Sony 32D3000 is not the US XBR4, the X3000 is the XBR4. No idea about the english name for the D3000 though...
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Artemio
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Re: XRGB-3
You could add those details to the wiki, since they are keeping an eye on that, they would certainly help in the short and long term.Fudoh wrote:bit off-topic, but have you ever seen a display or a processor besides the XRGB where it was labeled the way it is ? From my 80s ITT CRT, to my Commodore and Philips monitors, Sony CRT TVs, Samsung, LG and Sony LCD. My PC monitors any my processors, brightness has always been used as a synonym for Black levelWell depending upon how contrast/brightness controls are implemented on a TV/processor, the "brightness" setting isn't necessarily the "Black Level" setting (from DVE HD Basics Blu-Ray), even though that's the theory!
I'm wondering how they do it anyway. There's no way to read an actual active horizontal resolution from an analogue source. All analogue signals are defined by their lines only. The horizontal resolution varies a lot and the ability to display "every other pixel" is just limited by the bandwith of the A/D processor (or the CRT beam). There has to a limited pre-defined number of horizontal resolutions the XRGB tries to match in dbd mode....With the SNES, if I enable DbD, set output resolution to 1920x1080, it seems that the SNES image is resized by a factor of 5, and pixels are clipped (256x224 -> 1280x1120, which doesn't work well with 1920x1080)
What the XRGB-4 needs most is an acceptable deinterlacer and a real scaling engine. Both can be have quite cheap nowadays in various 1-chip solutions. It's just a matter of someone using such a chip and built a proper processor around it.
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Konsolkongen
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Re: XRGB-3
I still don't know how to add pictures to the wiki otherwise i would already have copy-pasted my pictures to Wikiakumajo wrote:just an english firmware (2.12) currently but they are working on firmware improvement/bug fix (that's why i asked people to post pictures/detail info on wiki), so yeah a new firmware (2.13?) is possible but no word about a released date
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Artemio
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- Contact:
Re: XRGB-3
Just click in "upload file" to the left, then just insert the code [[File:finename.whatever]] and you are done. you can format it as well, but you can copy that form other images and learn in the process. Whenever you are in doubt just search in google for "mediawiki" and whatever you want to do, or copy form wikipedia.Konsolkongen wrote:
I still don't know how to add pictures to the wiki otherwise i would already have copy-pasted my pictures to Wiki
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Fudoh
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Re: XRGB-3
Allowed myself to add a XRGB-4 wishlist to the Wiki. I added it the end of the XRGB-3. Feel free to move it around if it fits better elsewhere. I would keep it popular placed though. With the inability or properly processing and switching 360 and PS3 signals, Micomsoft has surely at least entered a brainstorming or design phase for a successor already. Also if you look at their other processors, the XPC-4 is a 4th generation unit already. 在庫限り next to the XRGB-3 button indicates that they've stopped production of the XRGB-3 for good by now, so I would say changes for a successor are pretty good.
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darthcloud
- Posts: 131
- Joined: Mon May 22, 2006 11:44 pm
- Location: Canada
Re: XRGB-3
I've just added result from my Panny G15 into the wiki. Great idea!
Also can't wait to get that English firmware
I was playing mostly 3D game since I got my XRGB and didn't noticed any issue.
But,I stated playing with mario all-star some day ago and I'm getting some kind of lag problem with side scrolling games. I don't means input lag or processing lag, don't know how to call this let say "momentary lag", like the one you get when you play online game. For a fraction of second the picture "freeze" or "slowdown". I tryed with one game (Super Mario Bros.) trough various scenario.
SMB on Famicom via RGB => Lag
SMB (Mario All-Star) on SNES via RGB => Lag
SMB (VC) on Wii via Componant @ 240p => Lag
SMB (VC) on Wii via Componant @ 480i => Lag
SMB (VC) on Wii via Componant @ 480p => No Lag
I get the same result for each scenario in both B0 and B1. I also tried both RGB input with no change in my result.
The most interesting result is wii on 480p, it's the only way I don't get this issue.
A good way to reproduce this is going into the second level of world 1 into SMB and go on top of the screen and run util the end. You can easily notice the momentary lag I'm talking about.
Anyone get that issue too? Hope my XRGB is not defective :S
Btw, we should add scanline option for B0 in the wishlist for XRGB4!
Also can't wait to get that English firmware
I was playing mostly 3D game since I got my XRGB and didn't noticed any issue.
But,I stated playing with mario all-star some day ago and I'm getting some kind of lag problem with side scrolling games. I don't means input lag or processing lag, don't know how to call this let say "momentary lag", like the one you get when you play online game. For a fraction of second the picture "freeze" or "slowdown". I tryed with one game (Super Mario Bros.) trough various scenario.
SMB on Famicom via RGB => Lag
SMB (Mario All-Star) on SNES via RGB => Lag
SMB (VC) on Wii via Componant @ 240p => Lag
SMB (VC) on Wii via Componant @ 480i => Lag
SMB (VC) on Wii via Componant @ 480p => No Lag
I get the same result for each scenario in both B0 and B1. I also tried both RGB input with no change in my result.
The most interesting result is wii on 480p, it's the only way I don't get this issue.
A good way to reproduce this is going into the second level of world 1 into SMB and go on top of the screen and run util the end. You can easily notice the momentary lag I'm talking about.
Anyone get that issue too? Hope my XRGB is not defective :S
Btw, we should add scanline option for B0 in the wishlist for XRGB4!
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Sabishii Hito
- Posts: 21
- Joined: Wed Dec 30, 2009 4:41 pm
Re: XRGB-3
Does anyone know where a guy can get an official Sony 21-pin RGB cable?? I have a third party one that works okay with the XRGB3+, but the official one looks to be built a lot better. And why the heck are Japanese Super Famicom RGB cables so EASY to get? Plenty of THOSE on ebay 
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RGB32E
- Posts: 1400
- Joined: Thu Nov 05, 2009 12:50 am
Re: XRGB-3
ebay seller japan_canada had the official Sony JP21 RGB cable for sale, but was purchased a couple of days ago:Sabishii Hito wrote:Does anyone know where a guy can get an official Sony 21-pin RGB cable?? I have a third party one that works okay with the XRGB3+, but the official one looks to be built a lot better. And why the heck are Japanese Super Famicom RGB cables so EASY to get? Plenty of THOSE on ebay
http://cgi.ebay.com/Sony-Playstation-SC ... 0564392733
This seller likes to sell USED, but complete RGB cables as NEW...
As far as the playstation cable goes, I have about a dozen of these cables... only catch is that they are unterminated (no 21 plug). Same cable though. I built my own SCPH-1050 (without caps on RGB) and the cable works alright... meh... The main thing about the official Sony RGB cables is that R, G, B, Cvs, Left audio, and Right audio are carried via mini coax. The +5VDC connection is just an insulated conductor (same size as conductor used in coax).
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RGB32E
- Posts: 1400
- Joined: Thu Nov 05, 2009 12:50 am
Re: XRGB-3
Sounds like you're refering to the sync issue (periodic studder)? According to Fudoh, only the XRGB-2 avoids this issue, since it performs no frame rate conversion. Any slight frame difference will accumulate and cause a studder/"lag" with the XRGB-3. For systems I can turn the VSync lock to on (B0/B1), this doesn't cure the issue for me. It might improve the asyncrous behavior, but I haven't found an instance of where it is eliminated.darthcloud wrote:I've just added result from my Panny G15 into the wiki. Great idea!
Also can't wait to get that English firmware
I was playing mostly 3D game since I got my XRGB and didn't noticed any issue.
But,I stated playing with mario all-star some day ago and I'm getting some kind of lag problem with side scrolling games. I don't means input lag or processing lag, don't know how to call this let say "momentary lag", like the one you get when you play online game. For a fraction of second the picture "freeze" or "slowdown". I tryed with one game (Super Mario Bros.) trough various scenario.
SMB on Famicom via RGB => Lag
SMB (Mario All-Star) on SNES via RGB => Lag
SMB (VC) on Wii via Componant @ 240p => Lag
SMB (VC) on Wii via Componant @ 480i => Lag
SMB (VC) on Wii via Componant @ 480p => No Lag
I get the same result for each scenario in both B0 and B1. I also tried both RGB input with no change in my result.
The most interesting result is wii on 480p, it's the only way I don't get this issue.
A good way to reproduce this is going into the second level of world 1 into SMB and go on top of the screen and run util the end. You can easily notice the momentary lag I'm talking about.
Anyone get that issue too? Hope my XRGB is not defective :S
Btw, we should add scanline option for B0 in the wishlist for XRGB4!
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darthcloud
- Posts: 131
- Joined: Mon May 22, 2006 11:44 pm
- Location: Canada
Re: XRGB-3
Ok thanks, I saw this in the wiki but I was not sure if it was the same issue. I did all my test with Vsync lock ON, anyway when I put this off the picture become unstable. :SRGB32E wrote: Sounds like you're refering to the sync issue (periodic studder)? According to Fudoh, only the XRGB-2 avoids this issue, since it performs no frame rate conversion. Any slight frame difference will accumulate and cause a studder/"lag" with the XRGB-3. For systems I can turn the VSync lock to on (B0/B1), this doesn't cure the issue for me. It might improve the asyncrous behavior, but I haven't found an instance of where it is eliminated.
EDIT: The option for V-lock in order are off / on? I ask cause in the wiki It say it's ON by default. For me the default is the first option. Either on/off are switched or default is wrong in the wiki.
EDIT2: Thanks konsolkongen, edited the wiki to show OFF instead as default.
Last edited by darthcloud on Sat Jan 23, 2010 1:40 am, edited 1 time in total.
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Konsolkongen
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Re: XRGB-3
It's OFF by default. ON is the option to the right.
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DC906270
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- Location: THE UK!!!
Re: XRGB-3
Does anyone know if the XRGB VGA output supports "sync on green"?
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Konsolkongen
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- Location: Denmark
Re: XRGB-3
You want to know if you can use a VGA to Component cable from the XRGB's output? There is no setting to switch between RGBHV and Component out in the menus and i don't think it's possible to output both at the same time. I'm pretty sure it can't be done.
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darthcloud
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- Location: Canada
Re: XRGB-3
No XRGB VGA out don't support sync on green.DC906270 wrote:Does anyone know if the XRGB VGA output supports "sync on green"?
He don't say component, sync on green (RGsB) is just another flavour of RGB output like RGBHV and RGBS.Konsolkongen wrote:You want to know if you can use a VGA to Component cable from the XRGB's output? There is no setting to switch between RGBHV and Component out in the menus and i don't think it's possible to output both at the same time. I'm pretty sure it can't be done.
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DC906270
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Re: XRGB-3
its just i read some computer monitors used sync on green, so i thought maybe it did output it also. i think it is possible to have seperate H&V sync output and also a sync on green? i think the device reading the signal would select which sync it needed.Dathcloud wrote:No XRGB VGA out don't support sync on green.
oh, well ill have to make up my own cable, then. i have a VGA--->RGB cable already (which must already be wired to merge the 2 seperate HV syncs from VGA to a composite sync for the scart cable), so i plan on hacking one end into component "sync on green" plugs. AFAIK this will simply mean fitting new RCA end plugs, and wiring the "composite sync" cable along with the Y into the green plug?
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darthcloud
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- Location: Canada
Re: XRGB-3
Yes a device can do both (not at the same time of course). But it need to support it. XRGB don't have any setting to switch it into sync on green mode.DC906270 wrote:its just i read some computer monitors used sync on green, so i thought maybe it did output it also. i think it is possible to have seperate H&V sync output and also a sync on green? i think the device reading the signal would select which sync it needed.Dathcloud wrote:No XRGB VGA out don't support sync on green.
oh, well ill have to make up my own cable, then. i have a VGA--->RGB cable already (which must already be wired to merge the 2 seperate HV syncs from VGA to a composite sync for the scart cable), so i plan on hacking one end into component "sync on green" plugs. AFAIK this will simply mean fitting new RCA end plugs, and wiring the "composite sync" cable along with the Y into the green plug?
My HDTV do support sync on green and when I go into that mode I get a black screen. So I don't think it's something the device can sens anyway via the cable data channel, I think those channel only report to device supported rate and resolution.
On the order hand a monitor can sens if it got RGsB on it input and switch to that mode automatically.
Anyway to make this short, no the XRGB can't output RGsB. That it, only VGA (RGBHV) or DVI
But you can always get some sort of converter which will put H and V sync into the G line if you realy need that.
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HDgaming42
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- Location: Canada
Re: XRGB-2+
I've begun populating data for the XRGB-2plus wiki. Mostly took the info from XRGB-3 and nuked what wasn't applicable. Still has the 3 remote section as a placeholder until I get a picture of my remote. Feel free to add/and or correct my edits!
I'm excited to hear Micomsoft is going to offer an english firmware for 3. That was a stumbling block on the road to purchase-land for me...
I'm excited to hear Micomsoft is going to offer an english firmware for 3. That was a stumbling block on the road to purchase-land for me...
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DC906270
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Re: XRGB-3
cool, now we need one for XRGB-2 