Dodonpachi Daifukkatsu [Cave 2008]

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by brentsg »

AKRATEN, I think your box is cool because it's unique and has a bit of mystery to it.

On another note, DFK is a perfect game to have at home. If you want to play it casually when you just want some quick fun it's got that. If you want to put some time in for a serious chaining/scoring run, no problem. It's also really accessible for shmup newcomers to enjoy, and has great graphics and sounds for that too! I love it.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
EPS21
Posts: 575
Joined: Wed Jul 15, 2009 1:20 pm
Location: Seattle, WA

Re: Re:

Post by EPS21 »

sven666 wrote:
EPS21 wrote: I can understand if its all over some artwork almost akin to graffiti, but this is just a plain ol' cardboard box.
goddamn, where the fuck do these people come from? :roll:
Hey I'm a Cave fanboy too, but this level of having absolute, impeccable complete kits right down to the packaging, whose purpose serves no other than to safely transport goods, has got to be on the same level of being a weaboo who vastly prefers one item over another identical one if the difference is english vs. japanese characters on it. Only difference here is the Cave and AMI logo :P

Just curious, do you prize on an equal level as the box, the anti-static and bubble wrap bag for the pcb, and the little baggy that comes with the 4 PCB feet?
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Re:

Post by emphatic »

EPS21 wrote:
sven666 wrote:
EPS21 wrote: I can understand if its all over some artwork almost akin to graffiti, but this is just a plain ol' cardboard box.
goddamn, where the fuck do these people come from? :roll:
Hey I'm a Cave fanboy too, but this level of having absolute, impeccable complete kits right down to the packaging, whose purpose serves no other than to safely transport goods, has got to be on the same level of being a weaboo who vastly prefers one item over another identical one if the difference is english vs. japanese characters on it. Only difference here is the Cave and AMI logo :P

Just curious, do you prize on an equal level as the box, the anti-static and bubble wrap bag for the pcb, and the little baggy that comes with the 4 PCB feet?
So in your book, being but a few shots away from beating the final boss equals an all clear as well? :roll:
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
ASK
Posts: 263
Joined: Thu Jul 27, 2006 11:16 pm
Location: Toronto

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by ASK »

brentsg wrote:It's also really accessible for shmup newcomers to enjoy
I watched one of the Cave superplays this weekend, I couldn't make heads or tails of what the hell was going on :lol:
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by moozooh »

ASK wrote:I watched one of the Cave superplays this weekend, I couldn't make heads or tails of what the hell was going on
While you probably think this comment is funny, it is essentially misguided.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
EPS21
Posts: 575
Joined: Wed Jul 15, 2009 1:20 pm
Location: Seattle, WA

Re: Re:

Post by EPS21 »

emphatic wrote: So in your book, being but a few shots away from beating the final boss equals an all clear as well? :roll:
Beating a final boss and whether the kit came in OMG 100% OFFICIAL CONDITION or not have got to be the two most completely unrelated things to compare, ever.

By the end of the day when you plug it in, and fire your cab up, its the same fucking game no matter how you got it, but being a collector myself buying new over used is always preferable when you can afford it to support the publishers, an argument that comes up often with regards to console games.

I just think the level of impeccability goes a little too far when someone gets their panties in a bunch when Cave adds a little personal touch to it, and then regard that kit as imperfect trash (or something outlandish like it not being a "1cc'd kit" :roll: ). By that same token, the moment you touch that thing it has been soiled beyond repair forever by the germs on your hands and those who handled it along the way, as well different levels of humidity slightly changing the composition of atoms composed of that box, etc.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by Elixir »

The owner of the box doesn't care. The person caring also (tries?) to sell complete kits for thousands of dollars. Black meets white. End of story.
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Re:

Post by Udderdude »

emphatic wrote:So in your book, being but a few shots away from beating the final boss equals an all clear as well? :roll:
This should be entered into a "Worst analogies ever" contest.
User avatar
sven666
Posts: 4544
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by sven666 »

Elixir wrote:The owner of the box doesn't care. The person caring also (tries?) to sell complete kits for thousands of dollars. Black meets white. End of story.
lulz :lol:
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
User avatar
Ravid
Posts: 312
Joined: Fri Jun 13, 2008 6:06 pm
Location: Earth

Re: Re:

Post by Ravid »

EPS21 wrote:By the end of the day when you plug it in, and fire your cab up, its the same fucking game no matter how you got it
Oh, calm down dude. We get it, you don't care about the boxes. As a shmupper yourself I would have thought you'd be a little more circumspect about trashing other people's hobbies.
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by Skykid »

Box beef.
Always outnumbered, never outgunned - No zuo no die

TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by TLB »

How 'bout we talk about the game.

I want a port.
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by adversity1 »

Daifukkatsu > *

The apex of the pachi games.
Image
We are holding the secret power of shmups.
User avatar
Jockel
Posts: 3073
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by Jockel »

Indeed. It's bloody brilliant.
User avatar
Guardians Knight
Posts: 502
Joined: Tue Jan 25, 2005 10:15 pm
Location: England

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by Guardians Knight »

better than the original Donpachi?
001
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by TLB »

Has anyone written up or begun to write up a strategy treatise for it yet?
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by TLB »

Guardians Knight wrote:better than the original Donpachi?
Even DDP is better than DP. Judging by, I dunno...anything and everything one could possibly observe without actually having played the game, I'd say yes.
User avatar
Plasmo
Posts: 3534
Joined: Wed Jan 26, 2005 6:02 pm
Location: In a storm
Contact:

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by Plasmo »

Donpachi > DOJ > DDP > DFK

And this probably is a scientific fact or at least my opinion.
I like chocolate milk

My highscores | Twitter | Twitch | YouTube
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by TLB »

Whatever you say, Plasmo ^_~

What are you basing your opinions on? :)
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by emphatic »

m3tall1ca wrote:Whatever you say, Plasmo ^_~

What are you basing your opinions on? :)
Scientific facts, probably.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by brentsg »

I'd say the 'Pachi series has gotten better with each release.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
Jockel
Posts: 3073
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by Jockel »

Plasmo wrote:Donpachi > DOJ > DDP > DFK

And this probably is a scientific fact or at least my opinion.
But for everyone who isn't a shooter god its nice to finally have a Pachi that even the casual shmupper is able to clear ;)
And the second loop is still a tough challenge.
User avatar
Smraedis
Posts: 1128
Joined: Thu Jan 27, 2005 7:33 pm
Location: Manchester, UK
Contact:

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by Smraedis »

I think they are all great games, anyone agree? :D

I do like DonPachi lots, but that could be as I have no problems getting very far into the game, even with making big mistakes, I can still get quite far.


I've enjoyed DFK so far, but I just don't understand how to score so well in it yet, with getting the secret bosses.. it seems to be an actual secret for once. :lol:
The Unknown? I'm the one who knows!
My shmup achievements | and my Superplays!
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by adversity1 »

Plasmo wrote:Donpachi > DOJ > DDP > DFK

And this probably is a scientific fact or at least my opinion.
I would like to hear your reasoning.

Honestly, DOJ BL was the only Pachi game that I played really hardcore, and while I really liked it, DOJ has some goddamn irrational points that make it very difficult to consistently chain.

DFK has only a few points like this, but it has been fine-tuned so that you have just a bit more leniency in the chain. This way, full chains all the way up to stage 5 are quite possible for even a player of medium ability like myself, while the daunting challenge of stage 5 still remains as something to constantly be improved.

It does have a very steep barrier to entry in the Ura boss route, which is basically necessary to score 100 bil before stage 5. Stage 1 ura boss route is a bit of a challenge at first, then mastering the stage 2 lasers takes a bit of time, and for me chaining through the stage 3 mid took a long time. Every stage's mid-boss is the only thing standing in your way from turning the hyper chains of the first half of the level into huge points on the latter half, but they all have their little tricks which you'll have to really get used to. If you don't, the latter half of the level is basically useless and you've dropped your score significantly.

DOJ has the virtue of feeding you points every time you hit a bee, which means even if you break the chain later, you at least got some points. Since the points acquired are exponential with the size of the chain, you want to make it to the end with a full chain as much as possible, but most players will be satisfied if they can cash in up to where the chain gets really difficult.

I think it's the combination of the scoring system, challenge of the ura boss route, stage 5 and the rarity of the board which has caused DFK to be somewhat overlooked so far in the west. I really look forward to seeing people in the west push this as hard as they pushed Dodonpachi, even if that means waiting for a port to come out.
Image
We are holding the secret power of shmups.
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by TLB »

Well put, adv \0/
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by GaijinPunch »

DOJ BL is the culmination of the series, if not Cave in general (and I'm not a hardcore fan of the original). DFK had the potential to beat it but they fucked up w/ the auto-bomb and the lolis. DOJ's soundtrack is better as well. All opinions, but hey, at least I can state why.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by TLB »

GaijinPunch wrote:DOJ BL is the culmination of the series, if not Cave in general (and I'm not a hardcore fan of the original). DFK had the potential to beat it but they fucked up w/ the auto-bomb and the lolis. DOJ's soundtrack is better as well. All opinions, but hey, at least I can state why.

Haven't played BL, but agreed on the soundtrack and lolis. Still have yet to see Plasmo's evidence ^_~
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by adversity1 »

Autobomb was a huge fuck-up on CAVE's part. It requires people to line up for 30-40 min while someone plays. Even if someone screws up on stage 1, it takes a good 5 minutes to get rid of all of their bombs. The worst is my local arcade, who have done a great thing by making the game 2 plays for 100 yen, but that means sometimes you have to wait while some guy does two loops two times. Seriously whack. Thankfully most players are humble and will get up after beating the loop if people are waiting. Still, auto-bomb was a disastrous decision for this game.

That's why when I find the DFK machine empty I'll sit down and occupy it for 3 hour or so. :x
Image
We are holding the secret power of shmups.
User avatar
sven666
Posts: 4544
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by sven666 »

GaijinPunch wrote:DOJ BL is the culmination of the series, if not Cave in general (and I'm not a hardcore fan of the original). DFK had the potential to beat it but they fucked up w/ the auto-bomb and the lolis. DOJ's soundtrack is better as well. All opinions, but hey, at least I can state why.
this man speaks the truth, I enjoy DFK quite alot but it is annoying as hell that rounds last +30mins no matter how well/poorly you do, i almost 2-alled it and have only played it casually in total maybe 30-40 credits or so... thats pretty whack, i never made the loop of neither DDP nor DOJ in spite of having played both of those alot more.
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: Dodonpachi Daifukkatsu [Cave 2008]

Post by TLB »

adversity1 wrote:Autobomb was a huge fuck-up on CAVE's part. It requires people to line up for 30-40 min while someone plays. Even if someone screws up on stage 1, it takes a good 5 minutes to get rid of all of their bombs. The worst is my local arcade, who have done a great thing by making the game 2 plays for 100 yen, but that means sometimes you have to wait while some guy does two loops two times. Seriously whack. Thankfully most players are humble and will get up after beating the loop if people are waiting. Still, auto-bomb was a disastrous decision for this game.

That's why when I find the DFK machine empty I'll sit down and occupy it for 3 hour or so. :x
^_^
Post Reply