Guwange 360

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: Guwange 360

Post by bcass »

Lance Boyle wrote:I've been through the whole thread and I've played the game myself extensively. The only screen issue in Guwange is the 4:3 aspect ratio problem, and that has nothing to do with the "screen config".
If there isn't an option in the screen config to accomodate 4:3, then it's an issue with the screen config.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Guwange 360

Post by StarCreator »

bcass wrote:
Lance Boyle wrote:I've been through the whole thread and I've played the game myself extensively. The only screen issue in Guwange is the 4:3 aspect ratio problem, and that has nothing to do with the "screen config".
If there isn't an option in the screen config to accomodate 4:3, then it's an issue with the screen config.
No, they're not the same thing at all. 4:3 support is independent of in-game screen controls. From what I can tell, it's a matter of the game correctly setting the output resolution to match the aspect ratio of the display so that the 360's scaler process doesn't letterbox it.
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: Guwange 360

Post by bcass »

StarCreator wrote:4:3 support is independent of in-game screen controls.
There are loads of 360 games with aspect ratio settings in the screen config options allowing you to override what the 360 defaults to.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Guwange 360

Post by StarCreator »

It's not what the 360 defaults to, it's what the game defaults to. I'm not a developer, but it seems to me the 360 has a process that runs behind the game that resizes the image the game produces to the current output resolution (as opposed to the PS3, which just switches the output resolution to match the game). If the game is outputting a 16:9 resolution and the 360 is set to a 4:3 display, the 360 adds the letterboxing, meaning no amount of in-game stretching will remove the letterbox.

There may be some games that have a system (not screen) setting that changes the output resolution of the game, but to call this a screen config issue is misleading.
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: Guwange 360

Post by bcass »

StarCreator wrote:It's not what the 360 defaults to, it's what the game defaults to.
It doesn't matter what the game defaults to so long as you can change it in the screen config. It's really that simple. It doesn't matter if you're the player or the programmer, the issue is with how the screen has been configured (screen config). This is an indisputable fact. Anyone arguing against it just looks silly.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Guwange 360

Post by StarCreator »

bcass wrote:
StarCreator wrote:It's not what the 360 defaults to, it's what the game defaults to.
It doesn't matter what the game defaults to so long as you can change it in the screen config. It's really that simple. It doesn't matter if you're the player or the programmer, the issue is with how the screen has been configured (screen config). This is an indisputable fact. Anyone arguing against it just looks silly.
So tell me, why would anyone ever WANT to set 16:9 output on a 4:3 game using a 4:3 display?

It makes no sense to make it a configurable option, it should just do it automatically.
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: Guwange 360

Post by bcass »

StarCreator wrote:So tell me, why would anyone ever WANT to set 16:9 output on a 4:3 game using a 4:3 display?
Why do developers put ratio options in their games? One reason could be so you can switch displays without having to reboot the console. It can also be a quick and dirty method to increase the size of the display without including zoom options.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Guwange 360

Post by StarCreator »

bcass wrote:
StarCreator wrote:So tell me, why would anyone ever WANT to set 16:9 output on a 4:3 game using a 4:3 display?
Why do developers put ratio options in their games? One reason could be so you can switch displays without having to reboot the console. It can also be a quick and dirty method to increase the size of the display without including zoom options.
I don't think that's practical on a console that enforces resolution and aspect ratio on the dashboard end - you have to go to the dashboard to change the output resolution anyway, so how could the game change the aspect ratio? Plus, the 360 has a tendency to reboot when it detects the display device has changed when using HDMI (which is due to it detecting the maximum supported resolution and other settings). This is the kind of thinking that only really works when you're dealing with a non-HD console, like the Wii, where widescreen displays are done anamorphically and not by actually changing the output resolution.

Which leads all this back to the original point - that the whole problem has to do with the game not reading the aspect ratio setting on the dashboard end and adjusting itself to match, not a lack of settings that wouldn't actually be of any practical use. And the fix should be in our hands in a month or two, so I don't understand why you're so adamant on having the last word on this.
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: Guwange 360

Post by bcass »

StarCreator wrote:I don't think that's practical on a console that enforces resolution and aspect ratio on the dashboard end - you have to go to the dashboard to change the output resolution anyway, so how could the game change the aspect ratio?
Easy. Load a game that lets you change the aspect ratio in it's screen config section and change the screen aspect ratio. There are plenty of games out there that let you do this without having to reset the console.
StarCreator wrote:Which leads all this back to the original point - that the whole problem has to do with the game not reading the aspect ratio setting on the dashboard end and adjusting itself to match, not a lack of settings that wouldn't actually be of any practical use.
Nope. It's not that important that the game honours the dashboard setting so long as the user is able to modify the setting within the game. There are plenty of instances where games ignore/override dashboard defaults. Had Cave allowed you to change the aspect ratio in the screen config then nobody would have complained about the screen issues with Guwange.
StarCreator wrote:I don't understand why you're so adamant on having the last word on this.
One could ask you the same question.
User avatar
MR_Soren
Posts: 1026
Joined: Tue Dec 18, 2007 4:27 pm
Location: Marquette, MI
Contact:

Re: Guwange 360

Post by MR_Soren »

The patch is coming! Who cares what the problem is rightfully called?
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Guwange 360

Post by emphatic »

MR_Soren wrote:The patch is coming! Who cares what the problem is rightfully called?
THE INTERNET.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
Battlesmurf
Posts: 1436
Joined: Mon Oct 09, 2006 8:14 am
Location: California

Re: Guwange 360

Post by Battlesmurf »

Nice. Buying it today then!
My trade/wanted list
http://shmups.system11.org/viewtopic.ph ... 1#p1135521

Twitch.tv/RedHotHero
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Guwange 360

Post by Skykid »

Very tempted to buy this now that the patch is out, but I've heard arrange is a bit average, is that true?
As I own the PCB already, can someone let me know if it's still worth buying?
Always outnumbered, never outgunned - No zuo no die

User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Guwange 360

Post by StarCreator »

Don't forget it has the Blue version along with Arcade and Arrange.
User avatar
TVG
Posts: 919
Joined: Wed Jan 26, 2005 12:35 am

Re: Guwange 360

Post by TVG »

Skykid wrote:Very tempted to buy this now that the patch is out, but I've heard arrange is a bit average, is that true?
As I own the PCB already, can someone let me know if it's still worth buying?
I don't think the patch is out. It most definitely isn't in europe, don't know about other zones.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Guwange 360

Post by StarCreator »

The patch isn't going to be out until next month at the earliest - they've only (presumably) submitted it to MS for certification, and will be announcing a release date later on.
Paradigm
Banned User
Posts: 405
Joined: Sat Nov 21, 2009 12:19 am

Re: Guwange 360

Post by Paradigm »

360 Arrange isn't a big deal unless you enjoy playing novice modes for score, but like StarCreator said, you get the Blue version too. It's worth it for 800 points (or will be when the patch is released).
User avatar
evil_ash_xero
Posts: 6254
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Guwange 360

Post by evil_ash_xero »

Skykid wrote:Very tempted to buy this now that the patch is out, but I've heard arrange is a bit average, is that true?
As I own the PCB already, can someone let me know if it's still worth buying?
I don't really care about the arrange mode. Blue mode is on the interesting side, but it's not like a whole other experience or something. It is kind of neat though.
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Guwange 360

Post by chempop »

Blue mode is awesome, Arrange mode is cool too but is for controllers not sticks (dual analogue).

I hope this patch doesn't take 2 years :wink:
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Guwange 360

Post by Skykid »

Ah yes, I'm getting mixed up with the patch hype!

I'll wait until it's released then and do some reading on this 'blue mode' biz. :wink:
Always outnumbered, never outgunned - No zuo no die

User avatar
gs68
Posts: 1537
Joined: Fri Feb 04, 2005 5:29 am
Location: Northern California

Re: Guwange 360

Post by gs68 »

I will say that it could've been worse.

Space Invaders Extreme 360 is fugly on anything other than 16:9 -- the window stretches to fill the entire screen. (Though that's only one of several reasons I regard the 360 version as a "porting disaster".) Although, at least you can see shit.
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: Guwange 360

Post by Deca »

Oh sweet they actually are going to patch it, hopefully it'll roll out close to when I'm able to get my PVM set back up since my housemates took over my gaming area :I
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Guwange 360

Post by DrTrouserPlank »

Just bought this.

It's alright I guess, but I don't think I've ever seen a game with such ridiculously unfair difficulty. It's getting to the point of being stupid by chapter 3, but I credit fed it til then end and frankly it's not even funny. A screen awash with a random coverage of bullets that are unavoidable.

I know people don't like the idea that these games are made like this to generate money rather than so that they are challenging, but this really is just a game that wanted to be fed non-stop. It's one thing to have a fairly slow moving maze that covers the screen, but when it's 3 mazes all moving in different directions as fast as I've seen in any game, then I think someone is just having a laugh at our expense.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Guwange 360

Post by chempop »

^Find another hobby?

If it makes you feel any better, it's taken me somewhere around 8 years to be able to reach Stage 6 on one credit. Granted I haven't given it much dedicated time, just a few runs here and there over a long time period.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
evil_ash_xero
Posts: 6254
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Guwange 360

Post by evil_ash_xero »

DrTrouserPlank wrote:Just bought this.

It's alright I guess, but I don't think I've ever seen a game with such ridiculously unfair difficulty. It's getting to the point of being stupid by chapter 3, but I credit fed it til then end and frankly it's not even funny. A screen awash with a random coverage of bullets that are unavoidable.

I know people don't like the idea that these games are made like this to generate money rather than so that they are challenging, but this really is just a game that wanted to be fed non-stop. It's one thing to have a fairly slow moving maze that covers the screen, but when it's 3 mazes all moving in different directions as fast as I've seen in any game, then I think someone is just having a laugh at our expense.
I thought these games were ridiculous when I first started playing them too(games like Guwange and DOJ). If you play enough, they start to make sense. However, you may not want to put that much time into them, which is understandable.
User avatar
ebarrett
Posts: 344
Joined: Mon Aug 02, 2010 7:20 am
Location: SP

Re: Guwange 360

Post by ebarrett »

DrTrouserPlank wrote: It's alright I guess, but I don't think I've ever seen a game with such ridiculously unfair difficulty.
Sorry dude, but this is by far one of the easiest CAVE 1ccs.

evil_ash_xero wrote:games like Guwange and DOJ
Please don't put Guwange and DOJ in the same sentence when talking about difficulty.
Image
User avatar
njiska
Posts: 2412
Joined: Sun Jan 10, 2010 8:36 am
Location: Waterloo, On, Canada

Re: Guwange 360

Post by njiska »

ebarrett wrote:
DrTrouserPlank wrote: It's alright I guess, but I don't think I've ever seen a game with such ridiculously unfair difficulty.
Sorry dude, but this is by far one of the easiest CAVE 1ccs.
Since when? Cat-spider is a bitch, dojo guy is a bitch, Guwange is really a bitch. Granted the Arrange is easier and the 360 arrange is a 1cc that shouldn't count, but i'd hardly call the main game one of Cave's easiest. DSIIX it is not.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Guwange 360

Post by moozooh »

Guwange is considerably more difficult to survive in compared to Espgaluda, DS, DS2, Futari Original, DDP, DFK, or DOJBL. I'd say it's right in the middle as far as Cave's games go.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
ebarrett
Posts: 344
Joined: Mon Aug 02, 2010 7:20 am
Location: SP

Re: Guwange 360

Post by ebarrett »

njiska wrote:Since when? Cat-spider is a bitch, dojo guy is a bitch, Guwange is really a bitch. Granted the Arrange is easier and the 360 arrange is a 1cc that shouldn't count, but i'd hardly call the main game one of Cave's easiest. DSIIX it is not.
I didn't play any of the Deathsmiles games, but I found Guwange an easier clear than Donpachi, Dodonpachi, DOJ, Espgaluda II, Dangun Feveron, Mushi Futari on any mode that isn't BL Original, Ketsui...... the only CAVE games I found easier than Guwange are Futari BL original, DFK and Espgaluda. Not sure about ESP.Ra.De. since I played it a long time ago and failed to clear it despite trying quite a few times, but by the time I played Guwange I was a much better player already.

edit: ok nevermind, maybe I'm just weird :roll:
Image
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Guwange 360

Post by Skykid »

DrTrouserPlank wrote:Just bought this.

It's alright I guess, but I don't think I've ever seen a game with such ridiculously unfair difficulty. It's getting to the point of being stupid by chapter 3, but I credit fed it til then end and frankly it's not even funny. A screen awash with a random coverage of bullets that are unavoidable.

I know people don't like the idea that these games are made like this to generate money rather than so that they are challenging, but this really is just a game that wanted to be fed non-stop. It's one thing to have a fairly slow moving maze that covers the screen, but when it's 3 mazes all moving in different directions as fast as I've seen in any game, then I think someone is just having a laugh at our expense.
Such comments surely belong in a different forum! :shock:

edit: ok nevermind, maybe I'm just weird :roll:
Not weird, just sounds like you're a little better than you think you are. :wink: Guwange ain't super easy, definitely tougher than Futari original, but not as hard as DOJ.
Always outnumbered, never outgunned - No zuo no die

Post Reply