Outrun is an all-time classic. I've played it on an upright cabinet within the last year, and it's *still* great. The game is darned near 30 years old, and it's still fantastic. Same can be said for After Burner, which I watched all 9 minutes of the video of. Unbelievable, and completely terrific music. Some things age like fine wine.ACSeraph wrote:I'm pretty sure it works that way in Shenmue also when you go to the arcade. That's why it allows Ryo to put in a whole bunch of credits before starting.boagman wrote:Very interesting. I can honestly say that I had never noticed that before. Never knew it was an option back in the day, either.gs68 wrote:This comes from my experience with playing on MAME, as well as going to California Extreme and not playing because people left like 50 extra lives in and I was not going to wait for all of those lives to run out.
After Burner II does the same, as shown here.
Luckily when I was at Kawasaki Warehouse the Japanese players all respected the 1 credit rule, so I was able to play it quite a few times. Space harrier on the original cabs is seriously one of the most fun games I've ever played. Outrun is quite good too.
Do Quarter Munchers Actually Exist?
Re: Do Quarter Munchers Actually Exist?
Re: Do Quarter Munchers Actually Exist?
I like the moving Sega cabs quite a bit. I would like to play the deluxe Galaxy Force cabinet.ACSeraph wrote: Luckily when I was at Kawasaki Warehouse the Japanese players all respected the 1 credit rule, so I was able to play it quite a few times. Space harrier on the original cabs is seriously one of the most fun games I've ever played. Outrun is quite good too.
Does NBA Jam count as a quarter muncher? Aside of having to insert extra coins for a full game, I heard the AI rubber bands too.
Re: Do Quarter Munchers Actually Exist?
I seriously doubt if Carnevil and Terminator 2: Judgement Day can be 1cc'd or not. It seems like in Carnevil that it is nearly impossible to avoid excess damage in some spots, on top of damage that you cannot avoid at all (Carnival level's bumper car section has one come from BEHIND you that you cannot do jack shit about and take out 1/3 of your health instantly.) and Tokkentaker does a fair bit about 25% of residual unavoidable damage throughout that fight, if you didn't go in with at least that much health, you were guaranteed to die regardless of how perfect your playing was.
Terminator 2 just seems to have a lot going on at once and not sure if one person alone can be quick enough to get through the whole game on just one credit...
Terminator 2 just seems to have a lot going on at once and not sure if one person alone can be quick enough to get through the whole game on just one credit...
Re: Do Quarter Munchers Actually Exist?
It's sad because T2 Arcade could have been a real classic if it had been designed with love instead of greed.
I remember spending countless hours with the Genesis version as a kid, not knowing it was an impossible clear. I never did make it past the bullshit truck stage. Is that stage even possible in single player? Looking back on it, they were real fuckers for designing it that way, with determined kids sitting at home trying to become legitimately skilled at an impossible game.
Carnevil always felt like poor man's HotD to me, so I don't mine that one being forever forgotten.
I remember spending countless hours with the Genesis version as a kid, not knowing it was an impossible clear. I never did make it past the bullshit truck stage. Is that stage even possible in single player? Looking back on it, they were real fuckers for designing it that way, with determined kids sitting at home trying to become legitimately skilled at an impossible game.
Carnevil always felt like poor man's HotD to me, so I don't mine that one being forever forgotten.
Re: Do Quarter Munchers Actually Exist?
Even with my dad on 2P we never were able to clear that stage. We didn't know how to clear it, and to this day, I still don't.
There's some values dissonance at work here--a lot of Japanese arcade games are designed to be Hard But Fair™ (even Battle "Rank Mania" Garegga seems like a fair challenge to me when approached in certain ways), but American arcade games seem to be designed less as challenges and more as cheap shots no matter how well you do.
There's some values dissonance at work here--a lot of Japanese arcade games are designed to be Hard But Fair™ (even Battle "Rank Mania" Garegga seems like a fair challenge to me when approached in certain ways), but American arcade games seem to be designed less as challenges and more as cheap shots no matter how well you do.
Re: Do Quarter Munchers Actually Exist?
The scoring is still broken - there's no boss timer and the score goes up indefinitely just for staying alive. You are wasting your time if you ever try to play SH for score (or any other reason really).ACSeraph wrote:I'm pretty sure it works that way in Shenmue also when you go to the arcade. That's why it allows Ryo to put in a whole bunch of credits before starting.boagman wrote:Very interesting. I can honestly say that I had never noticed that before. Never knew it was an option back in the day, either.gs68 wrote:This comes from my experience with playing on MAME, as well as going to California Extreme and not playing because people left like 50 extra lives in and I was not going to wait for all of those lives to run out.
After Burner II does the same, as shown here.
Luckily when I was at Kawasaki Warehouse the Japanese players all respected the 1 credit rule, so I was able to play it quite a few times. Space harrier on the original cabs is seriously one of the most fun games I've ever played. Outrun is quite good too.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
-
gameoverDude
- Posts: 2269
- Joined: Wed Jan 26, 2005 12:28 am
- Contact:
Re: Do Quarter Munchers Actually Exist?
Mutation Nation on Neo-Geo is a QM, albeit one that can be 1CCed eventually. Some boss attacks take off 1/4 of your lifebar in a single hit.
The enemies do use a bit of okizeme in later levels. Boo to that, since you can't use an Ukemi/sideroll while down to escape it. Look at the stage 5 boss. Get knocked down by one of the first guy's circling meteors, and his partner may try to time an attack to hit you right as you get back up. You do not get a moment of invulnerability on rising, but bosses do. MN has a mild case of SNK boss syndrome, but it's never nearly as bad as Orochi, Saiki, or even KOF'94 Rugal.
SNK apparently had decided to cut players a break on MN's final boss. The trick is so simple most players don't think about it on the first encounter. Without the trick, the quarters will keep flying from your pocket.
You can even leech on the first midboss. Take out the mutated dogs he sics on you, and wait for him to send another pack. At least he'll time out if you don't kill him soon enough, so this doesn't turn the leeching into a game breaker.
The enemies do use a bit of okizeme in later levels. Boo to that, since you can't use an Ukemi/sideroll while down to escape it. Look at the stage 5 boss. Get knocked down by one of the first guy's circling meteors, and his partner may try to time an attack to hit you right as you get back up. You do not get a moment of invulnerability on rising, but bosses do. MN has a mild case of SNK boss syndrome, but it's never nearly as bad as Orochi, Saiki, or even KOF'94 Rugal.
SNK apparently had decided to cut players a break on MN's final boss. The trick is so simple most players don't think about it on the first encounter. Without the trick, the quarters will keep flying from your pocket.
You can even leech on the first midboss. Take out the mutated dogs he sics on you, and wait for him to send another pack. At least he'll time out if you don't kill him soon enough, so this doesn't turn the leeching into a game breaker.
Kinect? KIN NOT.