trap15 wrote:
- You should have some enemies entering mid-screen or from below.
- The sea stage needs more small boats when the big boats are on screen, I think.
Boats from behind too, please. Some speedy fuckers than can chase down a plane!
Sorry, I haven't been able to try the new version, too busy right now.
Oh thought about a cool idea that I just have to write down and post here:
The appearance of formation enemy planes (like in Flying Shark) leaving a bonus item, but this is circling the screen until either you pick them up or another formation shows up. Here's the kicker though, instead of just disappearing when this happens, they will give the player "dodging 2 items onscreen" special bonus. If you put 4 different colours on them with different bonus values for just picking them up, they will trigger different bonus stuff or even attacks!
Red planes = 10.000 bonus (2 red items on screen = 30.000 bonus!)
Blue planes = 5.000 bonus (2 blue items on screen = 7.500 bonus)
Green planes = 1000 bonus (2 green items on screen = 2.500 bonus)
1 red + 1 blue item on screen = the items merge and form a 2UP item
1 red + 1 green item on screen = the items circle around the screen in a "ramen pattern" (Toaplan reference) and lightning bolts are fired back and forth between them (that can kill they player + enemies die instantly when hit) cancelled if the player shoots the options too many times (like the Toaplan mascot in OutZone's stage 1) so dodging them and let the bolts kill the enemies will give you 1000 pts extra for every enemy that get stuck in the lightning attack.
1 blue + 1 green item on screen = The items merge into a BOMB item, but do not pick it up! Instead, you now have infinite bombs that will give you 50.000 per dead enemy
I realize this isn't really patch material to add, I just wanted to write it down.
