Fixed.system11 wrote:The power ups need to hang around longer
Thanks all!
Fixed.system11 wrote:The power ups need to hang around longer
Yeah, enemy variation could have been done a bit more. Had some, self imposed, limitations to work against which led me to running out of graphics space (I need the limitations, otherwise I'd never be finishing a game).tikipod wrote:they were a nice dose of variety to what was going on
It's for all difficulty settings.spadgy wrote:(I can't remember if that's only when you start in hard mode).
I got a suggestion, before release, that I'd simulate transparancy by flickering and have rotation in set angles (16 per 360deg for instance) but I never did that because it would quite require some work to get right. But I do kind of agree.Marc wrote:sprites doing the mode 7 thing is like catching your parents at it - WRONG
It's not wrong at all. The part of it that pulls the believability away is the fact that the sprite rotations happen at the native HD resolution, rather than whatever the game's native resolution would be. If everything was done at a low resolution and the entire game was scaled in post, it'd be a lot more on-point.mice wrote:I got a suggestion, before release, that I'd simulate transparancy by flickering and have rotation in set angles (16 per 360deg for instance) but I never did that because it would quite require some work to get right. But I do kind of agree.Marc wrote:sprites doing the mode 7 thing is like catching your parents at it - WRONG
Got to 2:4! And yes planes are just 2 in 2nd loop.spadgy wrote:Get yourself to the second loop then mate! Support plane numbers dwindle (I can't remember if that's only when you start in hard mode).
OUYA and PC version does this, yes.neorocker wrote:The part of it that pulls the believability away is the fact that the sprite rotations happen at the native HD resolution
Thanks! God, I suck.TransatlanticFoe wrote:Doesn't seem to save scores locally though.
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
As I think I missed this; Yes. But if it was capped at 2-loops (which was the original plan and is being implemented, right?), I'd certainly play 'Hard' for both!mice wrote:So you play Easy for score/position an Hard for fun?spadgy wrote:Well, caved and climbed a couple of places with an 'Easy' score.![]()
The "q" looks exactly like the "o", how have I missed this? Guessing I haven't used "q" anywhere in the menues.ptoing wrote:The lower case q in the name entry looks like the o. Now I am entered as *ptqing* and will have to beat my score!
It would be very nice if you could somehow scale the gamescreen in a way that does not produce uneven pixels.(swimming)
Haha, I actually made an effort to make it like it is now. Because I've always had it like you want it in all of my games. Like players moving their feet although they're walking into a wall, and the like.ptoing wrote:edge of the screen and press left or right the plane does not bank.
ptoing wrote:Can't say I am a fan of the star pickup sounds. They are rather shrill.
It's the first time I hear about this (except for someone complaining about the same sound at the bonus screen).Ed Oscuro wrote:Agreed with Ptoing about the star sound.
This is one the things that have been added (or rather removed) to this version. The released version has a non-firing zone around the edges.Ed Oscuro wrote:In terms of gameplay, I did notice that things on the very edges of the screen can shoot at you immediately after you scroll over there. I'm not sure longtime shmup players will think of this as "bad" but it might take some superhuman reflexes to overcome if you aren't aware. Maybe some kind of delay after appearing onscreen, including on the sides, would fix that, if it needs to be.
You can, just press "A" (which is simulating the Start button on the controller, so it pauses an ongoing game as well).Ed Oscuro wrote:It would actually be nice to be able to press a button there to pass this and go to the highscores, maybe. I can see a reason for leaving it as is though.
Good. Because adding support for keyboard config is in the realm of PC supporting. Which I won't do, like ever, I think.Ed Oscuro wrote: in the menu (arrow keys + Z and X) is my preferred one.
Saving them is actually a thing you don't want to do since you get points when your helper planes are shot down and none for keeping them alive.Ed Oscuro wrote:fly at the top of the screen and save your helper planes
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
that's java for you, I guess.trap15 wrote:Works in OSX too
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Wow! Wicked. That's Mice's publicly available test of the updated TSS, right? So the 'x' and 'y' values are the resolution of my Mac's screen? Now to work out just where I have to type that in.trap15 wrote:Works in OSX too
I didnt mind the pickup sounds so much ingame, but on level completion when you total up bonuses it begins to grate.ptoing wrote:No, I don't have to mute it, I can still play. I would just wish those pickup sounds were a bit more subtle and softer.
And about the edge of the screen thing, it is just a feedback thing. I like to have visual feedback for what I do in a game.
The _ stuff in the PC highscore board is also a bit odd. That you have that instead of proper spaces. There is also no space in the name entry symbol matrix. Maybe fix that
Second that, works perfectly on my Ubuntu.LordHypnos wrote:Just thought people might be interested to know that the unsupported PC version will run in Linux. Just type in a terminal or something (in the directory that you extract everything to) "java -jar ./TwinTigerShark.jar x y" where x is horizontal resolution and y is vertical resolution.... I'm gonna have to play this game some more. BTW, is the stage 1 music actually exactly the fire shark stage 1 music?
You should be able to open a terminal in OSX, however, I don't know how. hahaha. Maybe look it up online?spadgy wrote:Wow! Wicked. That's Mice's publicly available test of the updated TSS, right? So the 'x' and 'y' values are the resolution of my Mac's screen? Now to work out just where I have to type that in.trap15 wrote:Works in OSX too
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score