I'm trying to figure each one out.
I like the special one you get with the limited edition but it seems overpowered cheers.

That's Extra, where it still has branching paths.CStarFlare wrote:This should shed a little light.
That could be it, though when I was watching yog_shmups playing it, he was playing from the 1P side.CStarFlare wrote:I noticed that the Extra page mentioned an all stage mode, which I assumed was what he was talking about.
Ah yes, i've seen this guy (twice) sitting on the left side and playing on the right side, i thought it was a bit weird but this could explain everythingIcarus wrote:Though it's kind of weird that 2P start would be all-stage.
You start off with P2 side, then press P1 for 2 playersWhat if you want to actually play two player?
Yeah, the controls are pretty bullshit, don't get me started on DOJ and helplessly smearing my thumb aginst the screen to switch between shot and laserBareknuckleRoo wrote:Anyone have any tips for playing Cave's ports on an iPhone? I imagine they'd play better on an iPad/iPad mini, but I'm mainly getting into them because I picked up a new phone. It's fun, but Bug Princess is a bit rough on Hell when my thumb flails and misses the bomb button, and I can't seem to find a case for the phone that's big enough that I can hold the phone and play comfortably. I'm wondering if there's some kind of custom case mod or something I can do to make it more holdable, or if I'm just playing it wrong (I usually play dual-thumbs, type A button layout)...
RegalSin wrote:Not completly unslavagable. I just pretend, they are a sex hungery girls who are demanding sex from thier libidoless lovers. Telling them how to have sex, and what to do in bed.
There are no loading-screen intermissions between the levels, so things proceed more seamlessly. There are other minor graphical enhancements. Instead of choosing each individual map section before a round, you choose from a series of maps which contain the combination (the ps port contains a remnant of this, telling you which "map" you played at the score screen). As far as playing the game goes, I don't notice any discernible differences between the arcade and the port.Grumpius wrote:How big is the difference between Raycrisis on the G-Net and the PSX?
I hear it plays a whole lot nicer but nothing concrete on the specifics.
Any footage out there directly from the board to compare it to?
This is more curiosity than advice.
The double-tap option to switch shot/laser seems like a good idea for games where constant switching is not really necessary (Mushi mostly), but I prefer the onscreen button to quickly switch...D-KMR wrote:Yeah, the controls are pretty bullshit, don't get me started on DOJ and helplessly smearing my thumb aginst the screen to switch between shot and laser(I tend to use a thumb and index finger)
Satazius is an excellent newer shmup that plays very old school. It's available on Steam and Desura.blufang wrote:Hey shmups are something I enjoyed a lot when I was much younger. Just bought Ikaruga which I played over a decade ago cause I loved it. However I've noticed it seems most of the shmups recently are of the bullet hell variety and/or doujin/hentai/schoolgirl type. Aesthetically the latter is not my cup of tea, and gameplay wise the former isn't either (though I guess some consider Ikaruga bullet hell).
Here are some of my favorites: Asteroids, galaga 88, Gyruss, Dragon Spirit, Life Force, Gradius Gaiden, Ikaruga.
I like games that are somewhat freeflowing in that there are multiple ways to carve your way around enemies/obstacles, that may require some memorization but aren't all about memorizing the perfect path. I know many here have played a ton of shmups and are experts, would love suggestions.
Thx.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
get it just for gaiden, you wont regret it.Prototype_Cannon wrote:I've got a question regarding Gradius Collection on psp. I wanna get it off psn, but I want to know how it plays on the vita. I've heard that there is some slowdown on Gradius IV, but how significant is it? Does playing it on the vita take away any of the slowdown at all? I mean I already own Gradius III & IV on ps2, and while I will still keep those, I guess its nice having it on the go. I just want some input on it before I make the purchase, and some comparisons if possible.
no clue about the emulation bit, but both games are awesome, plus soundtrack kicks ass...cave hermit wrote:I just noticed that super star soldier and soldier blade are available on the PS vita: are either of them worth playing? Which one is generally considered better? How's the PC engine emulation on the vita?
Hah, they've hidden control rotation option: it will appear in the options menu after you'll choose "arcade mode".604_degrees wrote:I've burned Shienryu ISO (japanese, I believe) to test it before buying. Great game, but there was one strange thing: when I choose "arcade mode" I've got "tated" video signal which I can send to my vertical CRT, but controls doesn't rotate cw, which makes this games unplayable in tate mode. It's a pity! I've heard that this issue could happen in some versions/regions of the game, but can google nothing. Don't you, guys, have any ideas?
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Yep - in the options menu under "Information," exactly like them. <333 Tecno Soft's menus on those three games.amdiggywhut wrote:Can somebody tell me if Hyper Duel saves playtime statistics (number of attempts, total hours played, etc.) similar to Blast Wind & Thunder Force V?