Shmup Ship bundle for Unity devs
-
jeffo
- Posts: 19
- Joined: Tue Jan 23, 2007 6:24 pm
- Location: London, ON
- Contact:
Shmup Ship bundle for Unity devs
Hey all!
It's been a while since I've been here, but I'm back in the development kick.
I wanted to share my first unity asset I've put together, which some of you developers may be interested in. It's a 7x spaceship bundle, made to be extremely light weight for mobile/web or just tons of them on screen.
You can check it out here: https://www.assetstore.unity3d.com/#/content/15155
Would love to hear any feedback, or questions you might have
Cheers and happy shootin'
Jeff
It's been a while since I've been here, but I'm back in the development kick.
I wanted to share my first unity asset I've put together, which some of you developers may be interested in. It's a 7x spaceship bundle, made to be extremely light weight for mobile/web or just tons of them on screen.
You can check it out here: https://www.assetstore.unity3d.com/#/content/15155
Would love to hear any feedback, or questions you might have
Cheers and happy shootin'
Jeff
Indie Game Developer and Gaming Enthusiast
Check us out @ http://www.tinytitanstudios.com
Check us out @ http://www.tinytitanstudios.com
-
Ghost Crab Games
- Posts: 8
- Joined: Sat Jan 11, 2014 4:51 am
- Location: Philadelphia, PA
- Contact:
Re: Shmup Ship bundle for Unity devs
I think grunginess in shooters has its place. Shmups like Jets n' Guns and Sine Mora feature ships, enemies, and backgrounds that have a well-worn look to them. The ships in the OP's bundle specifically remind me of what 3D recreations of those from Raptor: Call of the Shadows might look like.
As a big fan of the Unity asset store more bundles and quality creations are always appreciated!
As a big fan of the Unity asset store more bundles and quality creations are always appreciated!
Developer of vehicle-based twin-stick shmup Drive to Hell! Check us out and vote on Steam Greenlight!
-
n0rtygames
- Posts: 1001
- Joined: Thu Mar 15, 2012 11:46 pm
- Contact:
Re: Shmup Ship bundle for Unity devs
People dislike euro shooters because of the gameplay - not the graphical style Cagar. Often the ships are gorgeous.
Sine Mora could've been an amazing game - it's pretty to look at but the gameplay sucked. Also it's pretty rude to shit on this guys work just because he hasn't recreated DoDonPachi.
I think some of the models are quite nice
Sine Mora could've been an amazing game - it's pretty to look at but the gameplay sucked. Also it's pretty rude to shit on this guys work just because he hasn't recreated DoDonPachi.
I think some of the models are quite nice
facebook: Facebook
-
Kaiser
- Posts: 1729
- Joined: Mon Jun 12, 2006 10:20 am
Re: Shmup Ship bundle for Unity devs
What norty said, the ships look fairly nice, and who says we can't have variety in designs? Sci-fi from the grounds up is a genre whether literature, movies or games designed to HAVE variety. No restrictions whatsoever!n0rtygames wrote:People dislike euro shooters because of the gameplay - not the graphical style Cagar. Often the ships are gorgeous.
Sine Mora could've been an amazing game - it's pretty to look at but the gameplay sucked. Also it's pretty rude to shit on this guys work just because he hasn't recreated DoDonPachi.
I think some of the models are quite nice
Zenodyne R - My 2nd Steam Shmup
-
n0rtygames
- Posts: 1001
- Joined: Thu Mar 15, 2012 11:46 pm
- Contact:
Re: Shmup Ship bundle for Unity devs
Well I sort of drew that conclusion from this:
Suggesting that gritty and dirty doesn't fit shmups is just fucking utterly ridiculous. It doesn't fit the shmups /you/ like - many of us do like a grittier look. When you're dealing with 3D models it's a lot easier to get these kind of details in compared to low resolution sprites.
and as for this question:-Cagar wrote:They're definitely not bad for ships, but they look kind of too euroshmuppish / limited.
This conclusion was drawn from not one... not two... not three... but the *four* Donpachi series images you linked to say how things should look!No need to "recreate dodonpachi" (< what the hell was that anyways),
Suggesting that gritty and dirty doesn't fit shmups is just fucking utterly ridiculous. It doesn't fit the shmups /you/ like - many of us do like a grittier look. When you're dealing with 3D models it's a lot easier to get these kind of details in compared to low resolution sprites.
facebook: Facebook
-
mice
- Posts: 829
- Joined: Tue Apr 26, 2005 2:50 pm
- Location: Sweden
- Contact:
-
n0rtygames
- Posts: 1001
- Joined: Thu Mar 15, 2012 11:46 pm
- Contact:
Re: Shmup Ship bundle for Unity devs
How's the Marauder UV mapped? Could I easily edit the upper and lower sides of the ships texture? I have a bizarre idea in my head and I think it resembles Uridium.
facebook: Facebook
-
jeffo
- Posts: 19
- Joined: Tue Jan 23, 2007 6:24 pm
- Location: London, ON
- Contact:
Re: Shmup Ship bundle for Unity devs
Thanks for the comments guys!
Yeah I tend to have a grungy/dirty style with my texturing. I should try and do a clean pass
Here's a newer/higher res ship I'm working on: https://www.facebook.com/tinytitangames ... =1&theater
Cheers!
Yeah I tend to have a grungy/dirty style with my texturing. I should try and do a clean pass
Here's a newer/higher res ship I'm working on: https://www.facebook.com/tinytitangames ... =1&theater
Both top and bottom have unique textures, however sides are mirrored right down the middle.n0rtygames wrote:How's the Marauder UV mapped? Could I easily edit the upper and lower sides of the ships texture? I have a bizarre idea in my head and I think it resembles Uridium.
Cheers!
Indie Game Developer and Gaming Enthusiast
Check us out @ http://www.tinytitanstudios.com
Check us out @ http://www.tinytitanstudios.com
-
n0rtygames
- Posts: 1001
- Joined: Thu Mar 15, 2012 11:46 pm
- Contact:
Re: Shmup Ship bundle for Unity devs
You know, I sort of have an idea looking at that...
Have you thought of doing some player ships with progressive damage textures?
This would certainly please the Euroshmup crowd (and despite what people here say - there are a lot of people out there who like 16:9 euro shmups) - but also it's got me thinking it could be a neat little bit of graphical polish for representing stuff like grazing and resetting to a 'clean' texture after each new life.
Plus you'd satisfy the nay-sayers who don't appreciate the beauty of a dogfighting ship covered in the finest farmyard shit money can buy.
Have you thought of doing some player ships with progressive damage textures?
This would certainly please the Euroshmup crowd (and despite what people here say - there are a lot of people out there who like 16:9 euro shmups) - but also it's got me thinking it could be a neat little bit of graphical polish for representing stuff like grazing and resetting to a 'clean' texture after each new life.
Plus you'd satisfy the nay-sayers who don't appreciate the beauty of a dogfighting ship covered in the finest farmyard shit money can buy.
facebook: Facebook
-
BareKnuckleRoo
- Posts: 6944
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: Shmup Ship bundle for Unity devs
Absolutely nothing wrong with that. Plenty of successful shmups out there have darker or more muted designs. Look at Battle Garegga, Batrider, Bakraid, Ibara (Yagawa loved his dark ships) or Ikaruga and Sine Mora (looks pretty, shit gameplay, such wasted potential). Even older DOS games like Raptor or Tyrian had some nice lookin ships that were not colourful in the slightest.jeffo wrote:Yeah I tend to have a grungy/dirty style with my texturing.
Just because the current craze is bright, contrasting ship colours does not mean your designs are bad. Though I do think it's important to choose ship colours, background colours and enemy colours all so that you don't have too much blending, it's good for bullets in particular to stand out well.
I also like that one of your ship designs is totally asymmetrical, I'm sick of seeing player ships that are always symmetrical! :p
This is something I've wanted to see too. Mars Matrix has your ship evolve as you level up which was pretty cool, I think it'd be neat for a game to have visible ship damage as you get hit (you don't need to use a lifebar, just have your ship look more damaged the fewer lives you have left, and instead of exploding on a hit your ship just gets momentarily staggered when hit, Espgaluda or Strania style).n0rtygames wrote:Have you thought of doing some player ships with progressive damage textures?
It's a lot more work to do with actual from-scratch spirtes I'd imagine unless you're using prerendered sprites based on 3D models I'd imagine.
-
jeffo
- Posts: 19
- Joined: Tue Jan 23, 2007 6:24 pm
- Location: London, ON
- Contact:
Re: Shmup Ship bundle for Unity devs
Hi all,
Just a quick update. I decided to add a free asset to the unity store to help promote my bundle, so if anyone is interested you can find it here: https://www.assetstore.unity3d.com/en/#!/content/16360
Cheers!
Jeff
Just a quick update. I decided to add a free asset to the unity store to help promote my bundle, so if anyone is interested you can find it here: https://www.assetstore.unity3d.com/en/#!/content/16360
Cheers!
Jeff
Indie Game Developer and Gaming Enthusiast
Check us out @ http://www.tinytitanstudios.com
Check us out @ http://www.tinytitanstudios.com
-
laxa88
- Posts: 51
- Joined: Mon Mar 10, 2014 10:32 am
Re: Shmup Ship bundle for Unity devs
Grabbing the asset in a bit. Thanks for the share! 
Doodle/development tumblr : http://wyleong.tumblr.com
Art (rarely updated) : http://animenifestor.deviantart.com
Art (rarely updated) : http://animenifestor.deviantart.com