The Wii U ( WiiU ) Thread

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null1024
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Re: The Wii U ( WiiU ) Thread

Post by null1024 »

random musings about the thing, I'm kind of talking out my ass a bit:

It still bothers me that Nintendo hasn't pulled out the big guns [like an actual new Zelda even if I'm not a fan of the series, new Metroid, new F-Zero [less of a big gun series, but really, that'd be a system seller for a lot of people, myself possibly included]].
The super-early release thing bothers me too. Sure, they were first to release for this gen [it's still the next gen to me in my mind :P ], but it's not like they launched with 3D World or something standout. Nintendo Land was cute, but that's not going to sell consoles.

oh, and the name is killing it -- the crowds that bought the Wii still think the Wii U is just an add-on and not a new system because of it

It would be really nice if the Wii U rendered Wii games in HD [what is it doing, does it have sufficient Wii hardware to run natively [and thus, can't provide that], or is it some kind of emulation?], but that isn't going to sell machines. Would be a nice bullet point on the box though [go play Brawl/Project M in Dolphin in HD on your TV, that shit's gorgeous].
RegalSin wrote:Nintendo should have stopped with the Wii crap, and just made the GCN add-on for those people who have a regular GCN , with the add-on. That is it.
That wouldn't have sold the dicktons the Wii did. Add-ons never do, Nintendo at least learned from Sega there [after making the same mistake with the 64DD :P ]. Considering the Wii is literally a slightly faster GC [none of that "it's like the GC" shit, it is a GC with a higher clock on the CPU and GPU], Nintendo's kept their profit margin high [and got to sell the same system to some of us twice!]. Even if most random people's Wiis are sitting dusty in a closet, they made their money.
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Re: The Wii U ( WiiU ) Thread

Post by `Throwdown »

I might be crazy, but I don't think it's quite dead yet. Not even hit it's prime. With a price drop and the heavy hitting titles coming, they are gonna sell alot of units. theres alot of last gen gamers (ps3 360) that are on the fence, or don't have the money to buy these mini computers. It's a great way to game cheap, family friendly, and amazing releases of 1st party, childhood favorites that will sure to please.

The VC is virtually endless in retro possibilities. Really, really, hope they tap back into it.
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Re: The Wii U ( WiiU ) Thread

Post by Obiwanshinobi »

What does "family friendly" even mean? Don't cool kids play GTA anymore?
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Re: The Wii U ( WiiU ) Thread

Post by RegalSin »

null1024 wrote: Add-ons never do, Nintendo at least learned from Sega
Nintendo at anytime could have went back to the GCN, sell the add-on as a more powerful game system component ( which is what the wii is a mini-GCN, with upgrades ), and even including built in Network adapter, and gba player, as well. Nintendo blew it on purpose. They had a chance to make the ultimate all in one device and they blew it.

Because nobody really cared, and just said brought the abomination. Wii just tricked consumers out of their money. Now we this other abomination, doing the same thing. Nintendo should just admit, hey r-tards with a GCN, we could still upgrade the thing, and even play most NDS and GBA games.
Nintendo wanted to kill off the GBA and the NDS, on purpose. Just like they killed the GBC and GB. They could have made room but they did not.

That is why nobody wants to buy them.

................

SEGA made the mistake of marketing two consoles at the same time, especially with releasing Sonic 2 as SONIC CD, and vice versa. That was the downfall of the SEGA CD.

The PCE ( yes we are going to go there ), also had the same problem. They made the original PCE unit perfect, to the point where you could swap out all three of the PCE parts, and keep them together. It was the console + Battery + CD-Rom, which could have been a more powerful console + DVD - Rom + Better battery unit. However NEC ( like the GCN Wii thing ) decided to make, a combined version, of the original console ( not to save money, but to move away from the original idea ) and it did not work, because people could buy the original console cheaper. Then they slyly made games that only worked on the later one. Just to destroy them, they made the PCFX and the SuperGraphx, which was fail, because people were still playing PCEngine in the late 1990's.

Nintendo did not do this to save money, they already canceled this, with the DD64, and when they realize they could get people to buy another console that was not promised. Nintendo themselves keep admitting ( they always had a backup of plan for both the gameboy and gamecube, but because sales worked ).
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Re: The Wii U ( WiiU ) Thread

Post by replayme »

Octopod wrote:
Obiwanshinobi wrote:People buy consoles for various reasons, but the most successful Nintendo consoles happened to have killer aps. If Wii U this late in the day doesn't need one, I don't know what it needs. What else "moved" NES than SMB? What did "move" Wii if not Wii Sports?
Fanservice will only appeal to the dwindling brand loayllists crowd.

I don't think the Wii U can be turned around. The mind share is already poisoned. If I was a betting man I'd put my money on Ninty riding it out and releasing another console in three or four years.

I suppose you are right about Wii Sports being a killer app but remember the Wii had an attach rate of 8.89(the 7th highest attach rate of all time, higher than either the NES or SNES even) so it's not like most people were buying it just for Wii Sports, as was the common myth.
I have more games for my Wii than either my PS3 or 360. Take that as you will.

What I'm more concerned about is whether Nintendo have anything up their sleeve that warrants mass market appeal now. And the relative failures of Mario 3D World and Wii U Fit suggest that they do not.

Of course, I could weigh in on by adding further fuel to the fire. But I won't. I've already said everything I've needed to say on my blog, with the conclusion being:
To conclude, ultimately one cannot turn a whore into a housewife, and a leopard doesn’t change its spots. Wanting Nintendo to fundamentally change its archaic business philosophy (and break from age old traditions) is probably asking too much of the company. And in the end, it’s not as if the gaming market doesn’t offer options. After all, in a free market economy, if consumers don’t like something, then they’ll happily seek out viable alternatives (which offer better value in terms of software and money). Nintendo needs to realise this and stop trying to dictate as to what gamers should be enjoying, and instead try to anticipate consumer demand and offer exactly as to what the market wants.

Part of this would be to adopt the same strategy as what Sony (and Mark Cerny) did with its own R&D efforts for Playstation 4, and liaise with developers so as to be more inclusive and figure out exactly as to what it would take to make developers want to develop for their machine(s) again. Nintendo also has to be willing to swallow its pride and allow others to come up with better software. Both Sony and Microsoft allow this, and their console libraries are better off for it, as it makes more business sense from a third party perspective. By doing this, gamers will have the best of both worlds: a vibrant ecosystem from which they can cherry pick Nintendo’s great first party games, as well as having the opportunity to savour all of the awesome third party titles. And ultimately, that’s all that matters. The games…

What Nintendo ultimately suffer from is a perception problem, with customers constantly being let down by the company’s complacent gestures and half hearted promises, as well as the Wii U’s reputation for under-performing in the marketplace. And as ShinUltramanJ recently stated on NeoGaf, “the U isn’t selling because consumers know Nintendo consoles are duds. Consumers want the winners. They bought the Atari 2600 in droves. The NES in droves. Genesis and SNES in droves. PS1 and PS2 in droves. It’s why they’re STILL buying the 360 and PS3. The Xbone and PS4. All winners that deliver what consumers want. Nintendo delivers NOTHING. Remember when Dreamcast had a nice library, and dropped to $50, yet consumers kept buying PS2? It’s because they don’t want the losers”.

But self-fulfilling prophecies aren’t necessarily always automatic. The Wii U has only been out for 15 months, and (despite what naysayers will have you believe) can still go the distance for at least another 15. Lou Holtz said it best when he stated that “how you respond to the challenge in the second half will determine what you become after the game, whether you are a winner or a loser”. And certainly, as a profit making venture, the Wii U is looking to be a major flop. But with its mountains of cash, Nintendo shouldn’t quit, but use the Wii U as a stepping stone to build momentum and revitalise confidence in its flagging brand so as to ensure that the next console is a significantly more palpable and resounding success. After all, that’s exactly what Sony and Microsoft both did when they first entered the fray (with their Playstation and XBox empires). But regardless of what happens to the Wii U however, drastic changes need to be undertaken, as the future starts today and not tomorrow.
There's a Nintendo Direct today. Will be interesting to see what Nintendo have up their sleeve.
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Re: The Wii U ( WiiU ) Thread

Post by trap15 »

RegalSin wrote:Incoherent babbling
Dude you're a fucking riot. I gotta hand it to you, I don't think I've seen anyone continuously spew such awe-inspiring idiocy on a forum in such a short span. And best of all, it's just nonsense, so I laugh the whole way through.

I'm curious though, are you actually being serious, or are you just trolling for kicks? Either way, bravo :mrgreen:
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Re: The Wii U ( WiiU ) Thread

Post by Skykid »

Couple queries!
Nintendo needs to realise this and stop trying to dictate as to what gamers should be enjoying, and instead try to anticipate consumer demand and offer exactly as to what the market wants.

Part of this would be to adopt the same strategy as what Sony (and Mark Cerny) did with its own R&D efforts for Playstation 4, and liaise with developers so as to be more inclusive and figure out exactly as to what it would take to make developers want to develop for their machine(s) again.
Does this mean to suggest it would be better for Nintendo to become exactly the same as Sony and Microsoft, thus reshaping the gaming market to have three near identical players offering a full catalogue of cross-platform titles with only a few sole exclusives?

Doesn't that sound unbelievably boring? :idea:
Nintendo also has to be willing to swallow its pride and allow others to come up with better software.
I don't understand this, can you explain? I don't remember a time Nintendo have ever not welcomed as much third-party support as they can handle.
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Re: The Wii U ( WiiU ) Thread

Post by replayme »

Skykid wrote:Couple queries!
Nintendo needs to realise this and stop trying to dictate as to what gamers should be enjoying, and instead try to anticipate consumer demand and offer exactly as to what the market wants.

Part of this would be to adopt the same strategy as what Sony (and Mark Cerny) did with its own R&D efforts for Playstation 4, and liaise with developers so as to be more inclusive and figure out exactly as to what it would take to make developers want to develop for their machine(s) again.
Does this mean to suggest it would be better for Nintendo to become exactly the same as Sony and Microsoft, thus reshaping the gaming market to have three near identical players offering a full catalogue of cross-platform titles with only a few sole exclusives?

Doesn't that sound unbelievably boring? :idea:
Nintendo also has to be willing to swallow its pride and allow others to come up with better software.
I don't understand this, can you explain? I don't remember a time Nintendo have ever not welcomed as much third-party support as they can handle.
Without getting into a console war (again), I will try to address your points by referring to my blog:

“Nintendo is not a resource-rich company, with only a little more than 5,000 employees on a consolidated basis. We cannot achieve a strong presence by imitating others and simply competing in terms of size. We have often received advice on overcoming our weaknesses in comparison with other companies and have been questioned about why Nintendo doesn’t follow suit when something is already booming. From a medium- to long-term standpoint, however, we don’t believe that following trends will lead to a positive outcome for Nintendo as an entertainment company. Instead, we should continue to make our best efforts to seek a blue ocean with no rivals and create a new market with innovative offerings as a medium- to long-term goal” (Satoru Iwata – President of Nintendo).

Hiroshi Yamauchi once stated that “there are many people in the industry that know nothing about games. In particular, a large American company is trying to do engulf software houses with money, but I don’t believe that will go well. It looks like they’ll sell their game system next year, but we’ll see the answer to that the following year”. Well, that American company beat the Gamecube in terms of market penetration and recently buried the Wii U with its own XBox One console. That American company has also gone out of its way to foster an exceptionally talented in-house studio portfolio – whether bought outright or assembled through aggressive head-hunting (ie 343 Industries). This strategy has also been appropriated by Sony whose own award winning The Last of Us proved that their own development teams have the talent to go head to head with Nintendo’s finest, and that Nintendo can no longer solely rely on its reputation as offering the best games.

Nintendo should stop believing its own hype, and start realising that its suffering from a case of “Emperor’s New Clothes”.

Since entering the industry, both Microsoft and Sony have aggressively courted stalwart Nintendo third party developers (over many, many years) in order to ensure access to exclusive content for their respective machines – such as Treasure with its Radiant Silvergun and Ikaruga releases, or Square Enix with its Final Fantasy franchise. For them, their foray into the electronic entertainment sphere was always considered to be in for the long haul, and both companies have made strategic moves accordingly.

My advice therefore would be for Nintendo to drop its blinkered arrogance and to take a look at what their competition is doing. If the competition is “trying to do engulf software houses with money”, then Nintendo needs to act accordingly and work towards offering third party developers a more favourable Return Of Investment. This could be through offering comparatively favourable licensing agreements, as well as breaking with anti-competitive traditions and ensuring that third parties have access to the best development tools and libraries at their disposal so as to ensure that development (and porting duties) for the Wii U and 3DS is an effortless joy. After all, the more companies that release games for Nintendo’s machines means the more the games there are for Nintendo console owners – who have a far richer palette of games to choose from. Nintendo also earns more money through licensing fees and through having more games and consoles sold.

When the Wii U was first publicly unveiled, Nintendo took great steps to emphasise its commitment to the “hardcore gamer”, but like most of Nintendo’s promises in recent times, these have come to be seen as being rather hollow as time has gone on. And although exclusive titles such as Bayonetta 2 and Lego City Undercover were unveiled during the Nintendo Direct broadcast, since then hardly anything of note has been announced. This is incredibly worrying, as the lack of announcements regarding compelling software, and the ensuing silence since then, has done little to inspire confidence in prospective owners and developers who have consequently come to see the Wii U as being a fool’s errand and hardly being worthy of a long-term investment. In short, if the market has been fooled once, then this would only serve to damage Nintendo’s brand image, as the market would certainly not be as willing to trust Nintendo again with its next console.

As development costs also escalate, the risks associated with any given project are going to correspondingly increase. As a consequence therefore, and as the gaming industry matures, we will start to see a greater number of studio acquisitions and incorporations as time goes by. Nintendo needs to realise this, and start going out of its way to acquire more third parties (like what Sony did with Naughty Dog etc).

You would therefore think that with all that money at their disposal, Nintendo would find it relatively easy to bolster their development resources, so as to ensure that their consoles would have a rather healthy (and diverse) selection of key exclusive software that appealed to the hardcore gamer. So it seems rather surprising to discover that they haven’t sought to acquire “hardcore gaming” Japanese fan favourites such as Platinum, Treasure, Cave, Sandlot etc. Or attempt to purchase a controlling stake in AAA companies like Sega, Konami, Capcom, Rockstar and Ubisoft. Or even gone out of their way to hire new development staff and assemble a few new studios that cater to Western tastes through aggressive head-hunting, or by acquiring whole studios outright in the West – such as Vince Zampella’s and Jason West’s Respawn Entertainment (Titanfall).

Not only that, but Nintendo also emphasised a commitment to indies as early as September last year (alongside Sony and Microsoft), yet whilst Sony and Microsoft have been able to get exclusive indie games like Brothers, Don’t Starve, Olli Olli etc on to their platforms, to a large extent Nintendo’s promises have since predominantly come to be to referred to as all talk and hollow vapour-ware – again damaging consumer and industry confidence in the company.

Aside from its collaboration with Platinum, what I’m surprised about is why Nintendo doesn’t utilise more of its enormous cash reserves to springboard creatively ambitious game projects that present a low risk and are seen as a low investment. EA managed to successfully accomplish this with its “EA Partners Program”, and even companies like Sony and Microsoft have gotten in on the act by helping to finance and publish third party indie games such as Journey, Rez and Ikaruga.

Why isn’t Nintendo looking towards projects that appear on crowd-funding sites such as Kickstarter, and financing games such as Hyper Light Drifter ($27,000), To The Death ($400,000), and Unsung Story ($600,000) and then publishing them exclusively through its own Nintendo eShop? Most indie games only require incredibly modest development budgets of around $100,000-150,000 (which is a laughably paltry amount for a company of Nintendo’s size), so why not just invest in a few indie projects so as to help bolster the profile of your machines, and to create the impression that you care about indie game developers and their success on your platforms? After all, Sony (via key personnel such as Shahid Ahmad) have managed to achieve this brilliantly with their own struggling Vita handheld, and its no wonder that the Vita now outsells the Wii U as it has come to be seen as the tiny little platform that offers incredibly rich and diverse experiences through games like Hotline Miami, Spelunky, and Guacamelee! The Vita also has an arguably better lineup of indie games then either the 3DS or Wii U for 2014 (with games like Dustforce, Helldivers, Hotline Miami 2, The Binding of Isaac: Rebirth having been confirmed so far). And I haven’t even begun to talk about the Playstation 4 which recently received ports of Don’t Starve and Contrast.

But let’s not forget about AAA development either, as Microsoft and Sony have both shown that they are prepared to go the distance and do whatever it takes to secure highly anticipated third party content for their platforms. And despite both the XBox One and Playstation 4 consoles having only been on the market for around two months, already both sets of early adopters can look forward to third party games that are either exclusives, timed exclusives, or have exclusive DLC for their respective platforms – eg Dead Rising 3, Titanfall, Call of Duty, Watch Dogs, The Order 1886 etc.

“There are many people in the industry that know nothing about games. In particular, a large American company is trying to do engulf software houses with money, but I don’t believe that will go well. It looks like they’ll sell their game system next year, but we’ll see the answer to that the following year” (Hiroshi Yamauchi – former President of Nintendo).

Clearly, the strategy of engulfing software houses with money is working incredibly well in today’s modern age. And it seems ironic (given M Yamauchi’s scathing comment on Microsoft’s XBox strategy previously) that Nintendo would itself find its software starved Wii U game system selling for nearly half its original launch price after having only been on the market for 15 months. And if the Wii U’s performance doesn’t improve, then retailers will soon be dropping support and practically giving the console away via firesales.

Why can’t Nintendo stop acting like the tight fisted Ebenezer Scrooge, follow trends, and also appropriate similar strategies adopted by its rivals, so as to offer exclusive content that doesn’t just cater to marginalised Japanese interests (when taken into context from a global perspective)? Games like Monster Hunter are too Japanese-centric in terms of appeal, and Wii U exclusives like Bayonetta 2 are bargain bucket, low risk investments that will never set the charts alight in the West. What Nintendo needs to do is approach the games industry from a more global perspective, and curate exclusive gaming experiences that offer worldwide appeal.

With the best selling Pro Evolution Soccer now rumoured to only be coming out on Playstation 4 (for which there are rumours that Sony paid for exclusivity), I’m surprised that Nintendo haven’t tried to revive its “unprecedented partnership” with EA by signing up future entries of the FIFA franchise exclusively for its machines. After all, FIFA regularly tops the sales charts worldwide and is one of the strongest performing titles on the market today (both from a critical and commercial perspective).

And what about other blockbuster games – such as Grand Theft Auto 5 which went on to become the “Fastest video game to gross $1 billion” according to Guinness World Records? Clearly the notion of Wii U securing AAA exclusives would have been a major coup for the platform, and a clear indication that Nintendo was prepared to go the extra mile to ensure that the biggest hits were released “Only on Nintendo” – if only to increase viable confidence in their platforms and to ensure that they were perceived as being more inclusive of mainstream gaming audiences (and not just catering to the small demographic of children).

But money can only take a company so far in an industry where fostering relationships helps provide support and offset downturns in company fortune. This is something that Microsoft and Sony have both aggressively pursued, as they’ve sought about engaging in strategic partnerships with companies that were once resolutely loyal to Nintendo. Gone are the days when the likes of Capcom, Konami, Square Enix etc would publish their biggest titles only on Nintendo hardware, and also gone are the days when a Nintendo machine would stand for a rich, vibrant catalogue bursting with the weirdest and most wonderful of games. Contrast this with Nintendo’s present fortunes now and every one of its machines (including the 3DS) appear to be suffering from a severe lack of choice and breadth of software.

Despite Nintendo loyalists claiming that Nintendo have the necessary funds to survive such a downturn, they should note that money doesn’t breed loyalty or engender respect. And Nintendo certainly doesn’t possess the necessary drive and inclination to foster and maintain relationships in order to ensure that third parties remain committed to them, despite wanting the “Wii U to be the console that every developer wants to publish on” (Scott Motiff – EVP Sales and Marketing for Nintendo of America). It’s not surprising to think therefore that developers would be scared off by Nintendo’s half hearted attempts to court them, when Nintendo’s entire history is littered with examples of it not committing to what it’s said, and always making half hearted loser promises along the way, so as to leave hopes unfulfilled.

As an example, Ubisoft (who have also recently stalled support for Nintendo’s home console if rumours regarding their cancellation of Watch Dogs are to be believed) were all set to release Rayman Legends exclusively on Nintendo’s Wii U – with the console being touted as the lead platform. But even though the game was formally announced at E3 2012, and all subsequent updates pointed towards it as being a Wii U exclusive, the Wii U’s poor performance in the marketplace (together with the industry’s rapidly dissipating confidence in Nintendo’s ability to compete as a hardware platform holder) forced the publisher’s hand into making the title multi-platform.

“People do not play with the game machine itself. They play with the software, and they are forced to purchase a game machine in order to use the software” (Hiroshi Yamauchi – former President of Nintendo).

Ultimately, the principle reason as to why Nintendo has floundered with its consoles (including declining sales for its 3DS platform) is because Nintendo doesn’t go out of its way to court third party developers, and also treats them with a degree of contempt. No wonder Nintendo’s once faithful allies sought out greener pastures, to the extent that Nintendo now looks rather lonely, with its present situation mostly attributed to its console library (including handhelds) looking rather anaemic in comparison to rival systems (which do, incidentally enough, have compelling content that you can’t get anywhere else). And to support this theory, the following list compiles all upcoming third party games to be released for the Wii U in 2014 (according to Amazon UK):

The Lego Movie: Videogame
Pac-Man and the Ghostly Adventures HD

One cannot help but think of Hiroshi Yamauchi (former President of Nintendo) when he stated that “people do not play with the game machine itself. They play with the software, and they are forced to purchase a game machine in order to use the software”. If this is true, and if it’s all about the games, then where are the games? Nintendo’s got the money, so why doesn’t the company throw a party in order to get more developers on its side, and give gamers a compelling enough reason to purchase their Wii U machine?
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Re: The Wii U ( WiiU ) Thread

Post by Skykid »

Ok thanks.
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Re: The Wii U ( WiiU ) Thread

Post by BitFaced »

`Throwdown wrote:The VC is virtually endless in retro possibilities.
Not if they're games that are licensed and/or from a now long-gone or license-less publisher or developer, or one that currently is or has been absorbed by a rival company like Sony Imagesoft or Rareware, has a weird source code they either can't program correctly or don't have at all, is programmed with an FX chip or any other problematic programming, uses a weird peripheral (especially one that can't be easily carried over to a regular modern gaming setup), is tied up in various or even the slightest copyright issues, is extremely infamous in its quality or what else, is not known to be exported over to western countries as either a standalone game or franchise, is a main series Pokemon game or has the Tetris trademark on it in anyway.
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Re: The Wii U ( WiiU ) Thread

Post by BryanM »

I've heard it said that their biggest seller when it comes to emulation is the original SMBrothers. Not that they release figures or anything. Or that they could be that big in total unless there's a big fuck-off advertisement of "hey you can emulate shit on this thing give us your $$$" when you flip the console on.
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Re: The Wii U ( WiiU ) Thread

Post by BulletMagnet »

Looks like Nintendo might finally be past the "gotta use the system's marquee gimmick for absolutely everything, no exceptions" phase that it (and its competition) somehow seem to unfailingly fall into for awhile after a new system comes out.
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Re: The Wii U ( WiiU ) Thread

Post by BitFaced »

BryanM wrote:I've heard it said that their biggest seller when it comes to emulation is the original SMBrothers. Not that they release figures or anything. Or that they could be that big in total unless there's a big fuck-off advertisement of "hey you can emulate shit on this thing give us your $$$" when you flip the console on.
Well it is on GBA, Wii VC, 3DS VC, Wii U VC, Animal Crossing, SSBB, etc.
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Re: The Wii U ( WiiU ) Thread

Post by Snake »

Obiwanshinobi wrote:What does "family friendly" even mean? Don't cool kids play GTA anymore?
I'm thinking small children, which is why I got it. Once they are around 8 or so I can start teaching them how to kill on a PS4/Xbone.
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Re: The Wii U ( WiiU ) Thread

Post by BryanM »

"Today son, you get your first murder simulator. Today, you are a man."
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Re: The Wii U ( WiiU ) Thread

Post by `Throwdown »

Snake wrote:
Obiwanshinobi wrote:What does "family friendly" even mean? Don't cool kids play GTA anymore?
I'm thinking small children, which is why I got it. Once they are around 8 or so I can start teaching them how to kill on a PS4/Xbone.
Exactly, some of us are older and grew up on Nintendo, and now have kids of our own. And it's the most affordable. I can't game as hard as I used to in 360 and WoW days lol
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Re: The Wii U ( WiiU ) Thread

Post by replayme »

Apparently there are rumours going around that Mario Kart is going to feature a track editor.

Going to buy the shit out of the Wii U if the rumour is true, and if Nintendo implement the feature properly - especially online (like Trackmania).
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Re: The Wii U ( WiiU ) Thread

Post by BitFaced »

In the UK, Currys are currently selling the 8GB model at £129.
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Re: The Wii U ( WiiU ) Thread

Post by `Throwdown »

anyone play DKC tropical freeze yet? I heard some of the song tracks, absolutely terrific.
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Re: The Wii U ( WiiU ) Thread

Post by Octopod »

`Throwdown wrote:anyone play DKC tropical freeze yet? I heard some of the song tracks, absolutely terrific.

I'm playing it but I'm still on the first world. I don't play through games very fast..kids and all that. Obviously early to comment on it but it is all good so far. Lots of fun, not a single complaint. The controls are great, the game is beautiful. I'm not much of a video game music person but what I have heard sounds good to me.
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Re: The Wii U ( WiiU ) Thread

Post by `Throwdown »

Whats up dude, thanks for the friends add on the U. Too bad the game does not have online co-cop :( That would been amazing, no? I finally picked up the game today, had to drive a half hour out of my way and reserve a copy at a best buy. I have to say, I am def. satisfied.
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Re: The Wii U ( WiiU ) Thread

Post by Octopod »

`Throwdown wrote:Whats up dude, thanks for the friends add on the U. Too bad the game does not have online co-cop :( That would been amazing, no? I finally picked up the game today, had to drive a half hour out of my way and reserve a copy at a best buy. I have to say, I am def. satisfied.
Yeah, I am pleased so far. I'm trying to 100% as I go before moving on to the next world so I'm still not far in yet. I'm also juggling that with Steel Diver: Sub Wars which I recommend trying out if you have a 3DS and haven't yet. I figure I'll get my fill of MP on the Wii U when MK comes out. I'm sure that game will suck up a lot of my free time.
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Re: The Wii U ( WiiU ) Thread

Post by replayme »

A ltd edition version of Mario Kart has been announced. The extra "content" in the case doesn't appeal to me personally, but hey ho.

Would really have loved it if the Snes MK had come to the 3DS instead - you know, via "Cross Buy".

http://www.eurogamer.net/articles/2014- ... piny-shell

Here's hoping however that Nintendo release some sort of "map pack dlc" afterwards which has most/all of the Snes tracks re-engineered for the Wii U version. Like a modern day HD re-release and update.
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`Throwdown
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Re: The Wii U ( WiiU ) Thread

Post by `Throwdown »

I'm not going to lie, Nano Assault Neo is addicting. Beautiful game, quite short, but leaderboard battles are interesting.
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szycag
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Re: The Wii U ( WiiU ) Thread

Post by szycag »

I'm wondering about purchasing the NES Remix games. Japan already got Famicom Remix 1 and 2 on a disc so I feel like waiting for something similar here. I'd probably go for the remix 2 download first since it has leaderboards and Mario 3 challenges (still one of the best games ever made) but it sucks being left out on Championship mode if you didn't buy the first.

And the Nano Assault Neo demo was beautiful. Curious about buying that one soon.

Did anyone get Game and Wario? The reviews were pretty spot on about the lack of content and the worthlessness of half the stuff on there, but Sketch was actually ridiculously fun when I had some friends over. Picked this up for $20 on sale when I bought the system and managed to play it quite a bit. Bird (pyoro) is also super addicting, anyone have decent scores at it?

My Nintendo ID is szycag.
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Pretas
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Re: The Wii U ( WiiU ) Thread

Post by Pretas »

Supposedly coming from someone at Nintendo's German division, a rumor is going around that their major E3 announcement will be a Star Fox reboot on Wii U from Platinum Games. Sounds too good to be true, and too much in line with everyone's wishful thinking, but we'll see.
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Austin
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Re: The Wii U ( WiiU ) Thread

Post by Austin »

szycag wrote:And the Nano Assault Neo demo was beautiful. Curious about buying that one soon.
Nano Assault Neo is pretty cool. A good bit better than the 3DS game IMO since it ditches the wannabe on-rails sections. I don't think it's very long though, but it's been a little while since I played my copy so maybe there are extra stages to unlock that I haven't done so yet.
szycag wrote:Did anyone get Game and Wario? The reviews were pretty spot on about the lack of content and the worthlessness of half the stuff on there, but Sketch was actually ridiculously fun when I had some friends over. Picked this up for $20 on sale when I bought the system and managed to play it quite a bit. Bird (pyoro) is also super addicting, anyone have decent scores at it?
I haven't played this yet, but have been meaning to pick it up. The reviews weren't that great, but really some of the games on it look like they could be fun. I enjoyed Nintendo Land a lot and in a way Game and Wario seems to be a bit like that.
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Re: The Wii U ( WiiU ) Thread

Post by Phellan Wolf »

Pretas wrote:Supposedly coming from someone at Nintendo's German division, a rumor is going around that their major E3 announcement will be a Star Fox reboot on Wii U from Platinum Games. Sounds too good to be true, and too much in line with everyone's wishful thinking, but we'll see.
Oh man oh man don't play with my feelings dude.
I'd a blast with the N64 version of Lylat Wars and the retooled version for the 3DS looks so cool but is not near as playable as it was on the N64.
If that is true they'd better do a good job on that one.
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Austin
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Re: The Wii U ( WiiU ) Thread

Post by Austin »

Yeah, we'll see if it's true or not. The same time last year people were saying that Nintendo was going to be fishing out F-Zero to someone, perhaps Wayforward. Of course, that never happened.. Got my hopes up for nothing, ha.
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Re: The Wii U ( WiiU ) Thread

Post by Moniker »

Looks like the latest iteration of Mario Kart is getting good press: http://www.metacritic.com/game/wii-u/mario-kart-8

I was worried that there'd be nothing to be excited about until SSBWiiU
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