Edmond Dantes wrote:What is it Mecha-Hitler says when you kill him?
Mecha destroyed: "Scheiß!" / "Shit!"
Hitler dies: "Eva, auf wiedersehen!" / Eva, goodbye!" (;w;)
disclaimer: much Wolf3D Deutsch is apparently white Engrish. Don't try to impress friends, family or colleagues by quoting it!
With Doom especially, I feel like the game is perfect the way it is. Most of the features added by mods or source ports wind up feeling like novelties and I normally get bored of them after awhile, but the vanilla game never gets boring.
I don't venture much beyond the original games either, but that's what makes BDOOM so good - it mainly just enhances what's already there and already near-perfect. Basically enemies get deadlier and weapons get more destructive - no fluff. Further additions tend to be very well thought-out, like the ability to boot an explosive barrel into an oncoming crowd's midst and blast it in the next instant. It's DOOM².
Especially if you're 1337 like
ME, BIG_WILLY_RZR, and disable crouching, jumping and taunts so DOOMguy is foiled by any ledge higher than his chest, as he should be! No disabling Quick Kick though, that thing is fucking great and really spices up close combat. edit:
DEJA VU LMAO
In times of yore, Emperor BEEFCAEK McHARDPECS wrote:I play with taunts, jumping and crouching disabled - it's easy to forget you're playing a mod at all, until you go back to VDOOM and suddenly need to drop the soap for most monsters to have a chance of killing you. Despite all your weapons now firing rock salt.
Fuuuck that was one cool cat

I too have been playing BD consistently since then, still total DOOMer crack. All too easy to spend hours tearing through the classic WADs with the speakers shaking the floor. Vanilla game feels so barren now. BD's also a good challenge if you've cleared the hell out of Nightmare in the official WADs. Black Metal is way more involving. No foot racing past enemy hordes and banging the exit switch here, they'll tear your ass apart before you've gone a few yards.
The YT trailers tend to focus on the goofy fatalities, which
are pretty much novelty material, but even they have a clear purpose by granting health restores (obviously takes some skill to not lose just as much health as you gain from Berserk kills).
Edmond Dantes wrote:I haven't played No Rest for the Living (no consoles I own are capable of downloading it) but I'm already calling bullshit on the bolded statement, simply because you can't get more enemies than Doom 2 without each level becoming more packed than a Tokyo subway station.
No idea about that mod but I can tell you
Scythe several times goes way beyond onscreen enemy numbers from any official WAD.