Bought a G-Sync monitor; impressions here

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bulbousbeard
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Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

* G-Sync is incredibly rough around the edges right now. It's buggy, things don't work consistently, and you're constantly losing your ULMB (Ultra Low Motion Blur) settings when you switch from application to application. The latest Nvidia beta drivers don't even WORK with G-Sync. This is NOT consumer ready yet. This is prototype hardware as far as I'm concerned. I wouldn't buy this expecting to use it as your main monitor.

* The Asus VG248QE monitor that Nvidia built the G-Sync module for is a piece of shit. It has a laughably awful backlight, color reproduction gives off the distinct whiff of ass, and 1080p isn't even close to enough resolution to do HLSL properly. You're really looking at 1600p minimum before HLSL even starts to look decent. This monitor isn't good enough for a high quality arcade cabinet. You're going to want to wait for at least the 27" Asus 1440p monitor coming out in Q2 this year.

* ULMB (Ultra Low Motion Blur) is the new G-Sync strobed backlight method, and it's pretty fantastic on the desktop. I can use auto-scroll in my web browser, rapidly scroll through a page, and still make out most of the text because it's not blurred to fuck. I don't have to stop to read the text anymore.

* Even though Nvidia's pretending that most applications will "just work" with G-Sync, emulation is an entirely different story. If G-Sync monitors were widely available in 1997, MAME would have been designed a lot differently. The basic throttling mechanisms that emulators use simply don't make sense anymore when you have a G-Sync monitor. MAME's core requires significant work to really take advantage of this technology.

* MAME and G-Sync don't really work that well together as it stands. For example, if I have HLSL on, G-Sync works fine, and everything is smooth, but if I disable HLSL, use D3D, but only use prescale X and don't turn on HLSL, I can see noticeable tearing. It's almost as if G-Sync doesn't actually turn on unless the GPU is doing a certain amount of work. It's got to be a bug. The company that sold me this monitor actually said that a second revision of G-Sync DIY kits are going to be released; I think that the first run is glitchy and has a lot of problems.

* GroovyMAME's current black frame insertion solution doesn't work well. It periodically flashes white or black. It's far from ready to go for a cabinet.

* With G-Sync, you can run GroovyMAME on an LCD with frame_delay without getting that weird tearing effect. I think VERY low input lag solutions are possible with this setup. You could do double the native refresh rate AND framedelay. It seems like you could get input lag down to virtually nothing.

* BSNES is a piece of shit program. It might be the most accurate SNES emulator in the world, but it's a shitty Windows program. It stutters, it hitches, it doesn't even have a full screen exclusive mode. It sucks. It doesn't work with G-Sync at all. Useless emulator. Who cares if you're accurate when the program itself doesn't run well? I wouldn't ever actually want to PLAY A GAME with BSNES in its current state, so what good is it?

* Kega Fusion does work with G-Sync, but it has no HLSL options, so it looks like crap.

* Guacamelee works with G-Sync and even supports 120hz and 144hz refresh rates natively.

* Playing the Mega Play version of Sonic the Hedgehog 2 in Groovy UME with black frame insertion on is pretty staggering. There's basically no motion blur--even when running around at maximum speed. You don't even believe what you're seeing initially. It really does give you a glimmer of a possible future in which we don't need CRTs anymore for a decent picture in fast-moving games. That's the NICE part of black frame insertion. Here's the bad part...

* Black frame insertion isn't a silver bullet. It DOES look worse than an LCD back light running normally. It's as if a faint fog is covering the monitor. Color quality is diminished. It might partially be this piece of shit VG248QE panel, but the colors aren't vibrant at all. A great CRT is VIVACIOUS. The colors are so bright and vibrant. With black frame insertion on, it's like you're walking around on a cloudy day in the rain. I'm not entirely sold on it.

* Interestingly, G-Sync seems to make a more compelling difference in newer PC games than it does in MAME. Diablo 3, which is notorious for being a stuttery, hitchy pile of crap, runs butter-smooth with G-Sync on. It makes a huge difference. If you've played Diablo 3, you've probably experienced the game's constant hiccups. They're almost entirely gone with G-Sync on. It's like playing DOOM with the frame cap removed for the first time. It's a crisp slap in the face.

* Contrary to the bullshit and misinformation that's been spread, G-Sync works with OpenGL. It works perfectly with Quake 3.

* This G-Sync monitor is Display Port only. I can see why people dislike Display Port; my BIOS doesn't even show with this piece of crap. I don't get an image until Windows has booted.

I more or less can see how it's going to play out in the future. A 4K resolution, 30" OLED monitor with G-Sync or a similar technology is basically going to be the tech that can practically replace a CRT (really, be even better than a CRT).
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Re: Bought a G-Sync monitor; impressions here

Post by Obiwanshinobi »

bulbousbeard wrote:I more or less can see how it's going to play out in the future. A 4K resolution, 30" OLED monitor with G-Sync or a similar technology is basically going to be the tech that can practically replace a CRT (really, be even better than a CRT).
240p picture photos, please, or something close enough.
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Re: Bought a G-Sync monitor; impressions here

Post by cools »

I await everyone fitting widescreen monitors into CRT cabs with massive side borders with rabid enthusiasm.
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ZellSF
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Re: Bought a G-Sync monitor; impressions here

Post by ZellSF »

I already assumed g-sync worked terrible for emulators not coded for it.

Impressions on how it runs on games that fail to meet native refresh rate is much more interesting. Guacamelee for example is not important, because you can run it at a constant 144 FPS. a 144 FPS game dropping to 75? Now that I would like impressions on how looks on a g-sync monitor. Or a 60 FPS game dropping to 45, or a game running at 45 FPS locked.
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Re: Bought a G-Sync monitor; impressions here

Post by Ed Oscuro »

Sorry to rain on the parade, but at least two of the major complaints here would have been no surprise if you did your research ahead of time:

- Yes, the ASUS uses a TN panel. That was enough of a clue for me to stay away from it. IPS panels should be on the way soon.
- Yes, G-SYNC only kicks in when the drivers have switched into 3D mode. HLSL being rather GPU intensive, that qualifies.
bulbousbeard wrote:* BSNES is a piece of shit program. It might be the most accurate SNES emulator in the world, but it's a shitty Windows program.
I agree that BSNES needs a lot more work on the interface front. There's no reason the sound should stutter in a loop when you pull down a menu, for example.
* This G-Sync monitor is Display Port only. I can see why people dislike Display Port; my BIOS doesn't even show with this piece of crap. I don't get an image until Windows has booted.
Now this is news to me, so thanks for sharing that info. I wonder if UEFI BIOSes could support this. nVidia might end up needing to loosen requirements for licensing just to get it going. I don't see nForce chipsets fixing the problem (or even being a viable solution for most serious users).

Sorry to hear that it didn't work out for you.
ZellSF wrote:I already assumed g-sync worked terrible for emulators not coded for it.
How the drivers switch into 3D or 2D mode isn't completely transparent to users, but it's supposed to be automatic. Possibly you could do something to force the driver into 3D mode; we'll see.

Occasionally some people from Overlord Computer give thoughts in this thread right now. The latest page is just some kid blathering on about stuff he doesn't know about that's not on topic, so not terribly helpful at the moment.
Last edited by Ed Oscuro on Wed Feb 05, 2014 12:10 pm, edited 1 time in total.
bulbousbeard
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Re: Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

Actually, you don't want an IPS panel for this. They're too slow. TN panels vary widely in quality. The one the VG248QE uses is a cheap piece of shit. There are TN panels that look far better than this one.

Until OLED monitors are available, TN panels are pretty much the only option if you want to have no noticeable ghosting.

G-Sync is incredibly buggy. There's tearing with MAME _running in Direct3D mode_ with prescale on. It's Direct3D. There shouldn't be tearing. The tearing only goes away when I run with HLSL. It's almost certainly a bug. What I'm pointing out here is that G-Sync is currently flaky. Running in D3D mode is no guarantee of actually getting a perfect image with no tearing. It's not rock solid like it should be.

Not sure what you're talking about, cools. If you put a 27" or 30" LCD in a cabinet and just cover the sides of the monitor with your bezel, people won't even know that it's a widescreen monitor. Most arcade cabinets outside of candy cabs use dinky 19" monitors that would be smaller than that, anyway.

Even if you didn't want to cover the sides of the monitor with your bezel, you could just use MAME's artwork system to have a dynamic bezel for each game anyway.
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Re: Bought a G-Sync monitor; impressions here

Post by Ed Oscuro »

bulbousbeard wrote:Actually, you don't want an IPS panel for this. They're too slow.
IPS panels are fine for gaming and they'll be fine for this.

I did some looking into the POST issue - try getting a newer BIOS for your motherboard and see if it works then.
bulbousbeard
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Re: Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

Ed Oscuro wrote:
bulbousbeard wrote:Actually, you don't want an IPS panel for this. They're too slow.
IPS panels are fine for gaming and they'll be fine for this.

I did some looking into the POST issue - try getting a newer BIOS for your motherboard and see if it works then.
Yeah no it's not bullshit. IPS panels aren't fast enough. You really don't understand. With this panel and black frame insertion, there's NO ghosting at all. The picture is as stable as a CRT even in a game like Sonic 2. You WON'T get that with an IPS panel. There's a reason that nobody's using IPS panels with the G-Sync monitors they're building now.
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Re: Bought a G-Sync monitor; impressions here

Post by Ed Oscuro »

The people at Overlord Computer, and Anand Lal Shimpi disagree about that. That's not a technical issue so much as a technical tradeoff preference. I don't like ghosting, but I like being able to do photographic color correction on the same monitor I've got gaming hooked up to, and being able to view it from various angles. But I take your point and I will keep an open mind towards TN panel developments. That being said, IPS has much less ghosting than it once did. My own IPS monitor has been cited (perhaps in a previous revision) as having problems with ghosting, but I don't see that at all here.
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Re: Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

Ed Oscuro wrote:The people at Overlord Computer, and Anand Lal Shimpi disagree about that. That's not a technical issue so much as a technical tradeoff preference. I don't like ghosting, but I like being able to do photographic color correction on the same monitor I've got gaming hooked up to, and being able to view it from various angles. But I take your point and I will keep an open mind towards TN panel developments. That being said, IPS has much less ghosting than it once did. My own IPS monitor has been cited (perhaps in a previous revision) as having problems with ghosting, but I don't see that at all here.
It all depends on what you're doing. For a desktop monitor, I can see preferring an IPS panel, because you're doing different things.

If you're going to build an arcade cabinet, though, you have one specific use case, and you really don't want any ghosting at all.

I'm looking forward to future technologies and not having to make any tradeoffs.
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Re: Bought a G-Sync monitor; impressions here

Post by rapoon »

I've been following this tech for months. g-sync will/does work perfectly with an IPS panel and they stand to gain the most benefit from g-sync.
27" IPS @ 120hz w/ G-Sync <-- that's a very expensive monitor. the 27" TN w/ G-Sync is $700? $800? out of curiosity, what's your video card?
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Re: Bought a G-Sync monitor; impressions here

Post by Ed Oscuro »

Color shifts can also destroy perception of the gameplay, though.

Hard to say if my own panel suffers in Sonic 2 mainly from ghosting or from tearing due to the VGA input. It's playable in short stretches, though not what I'd like to look at. That being said, essentially 0 of the games I play require as much scrolling stability as that game, so I will take the better colors and viewing angles for now. It's also worth considering that my monitor (Planar PX2611w) probably isn't the fastest IPS out there, being advertised at 5ms gray-to-gray.

Canon, bring back SEDtv! Or Sony with FED.
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Re: Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

rapoon wrote:I've been following this tech for months. g-sync will/does work perfectly with an IPS panel and they stand to gain the most benefit from g-sync.
27" IPS @ 120hz w/ G-Sync <-- that's a very expensive monitor. the 27" TN w/ G-Sync is $700? $800? out of curiosity, what's your video card?
Just because an IPS panel will work doesn't mean it won't have ghosting up the ying-yang.

I have a 680GTX.
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Re: Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

Ed Oscuro wrote:Color shifts can also destroy perception of the gameplay, though.

Hard to say if my own panel suffers in Sonic 2 mainly from ghosting or from tearing due to the VGA input. It's playable in short stretches, though not what I'd like to look at. That being said, essentially 0 of the games I play require as much scrolling stability as that game, so I will take the better colors and viewing angles for now. It's also worth considering that my monitor (Planar PX2611w) probably isn't the fastest IPS out there, being advertised at 5ms gray-to-gray.

Canon, bring back SEDtv! Or Sony with FED.
It's definitely ghosting. Sonic 2 is always going to suffer from sample and hold on an LCD without black frame insertion or a strobed backlight.

I'm keeping an eye on this one:
http://rog.asus.com/296652014/news/rog- ... g-monitor/

It's a TN panel, but it's a much higher quality TN panel. We'll see. I can't wait for OLED panels to be available in computer monitors. Really, I'm done with both TN and IPS. They both have huge problems and simply aren't good enough. It's fucking 2014. Why do monitors still suck?
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Re: Bought a G-Sync monitor; impressions here

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This IPS talk sounds off-topic. IPS has nothing to do with g-sync, g-sync has nothing to do with ghosting.
I agree that BSNES needs a lot more work on the interface front. There's no reason the sound should stutter in a loop when you pull down a menu, for example.
There is. Choose a different bsnes sound driver, only one of them has that problem because of a api limitation.
How the drivers switch into 3D or 2D mode isn't completely transparent to users, but it's supposed to be automatic. Possibly you could do something to force the driver into 3D mode; we'll see.
I don't think forcing emulators into 3D mode will make any difference, they're still not coded to output native refresh rate.
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Re: Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

ZellSF wrote:This IPS talk sounds off-topic. IPS has nothing to do with g-sync, g-sync has nothing to do with ghosting.
I agree that BSNES needs a lot more work on the interface front. There's no reason the sound should stutter in a loop when you pull down a menu, for example.
There is. Choose a different bsnes sound driver, only one of them has that problem because of a api limitation.
How the drivers switch into 3D or 2D mode isn't completely transparent to users, but it's supposed to be automatic. Possibly you could do something to force the driver into 3D mode; we'll see.
I don't think forcing emulators into 3D mode will make any difference, they're still not coded to output native refresh rate.
The real problem with BSNES is that it's a stuttery piece of shit. It's basically impossible to get smooth scrolling out of it. It desperately needs G-Sync but doesn't support it because it's full screen windowed only. G-Sync needs full screen exclusive mode to work.
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Re: Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

ZellSF wrote:This IPS talk sounds off-topic. IPS has nothing to do with g-sync, g-sync has nothing to do with ghosting.
I agree that BSNES needs a lot more work on the interface front. There's no reason the sound should stutter in a loop when you pull down a menu, for example.
There is. Choose a different bsnes sound driver, only one of them has that problem because of a api limitation.
How the drivers switch into 3D or 2D mode isn't completely transparent to users, but it's supposed to be automatic. Possibly you could do something to force the driver into 3D mode; we'll see.
I don't think forcing emulators into 3D mode will make any difference, they're still not coded to output native refresh rate.
Actually, MAME is coded to run at games' native refresh rates.
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Re: Bought a G-Sync monitor; impressions here

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ZellSF wrote:This IPS talk sounds off-topic. IPS has nothing to do with g-sync, g-sync has nothing to do with ghosting.
two technologies specific to panels; they have everything to do with each other.

as far as ghosting is concerned, IPS panels have come a long way(Eizo Foris fs2333-bk (3.4 ms, input lag: 0.8ms)).
price is the inhibiting factor atm. to my knowledge a 120hz IPS isn't even available for the consumer market (excluding overclocked)
even though display port or DL-DVI would provide sufficient bandwidth. considering the 4k was demonstrated at CES, id expect to see it
available for consumers before an IPS.
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Re: Bought a G-Sync monitor; impressions here

Post by bulbousbeard »

rapoon wrote:
ZellSF wrote:This IPS talk sounds off-topic. IPS has nothing to do with g-sync, g-sync has nothing to do with ghosting.
two technologies specific to panels; they have everything to do with each other.

as far as ghosting is concerned, IPS panels have come a long way(Eizo Foris fs2333-bk (3.4 ms, input lag: 0.8ms)).
price is the inhibiting factor atm. to my knowledge a 120hz IPS isn't even available for the consumer market (excluding overclocked)
even though display port or DL-DVI would provide sufficient bandwidth. considering the 4k was demonstrated at CES, id expect to see it
available for consumers before an IPS.
Show me a large IPS panel (27"+) that's going to run at 1ms and have G-Sync in 2014. It won't exist. I guarantee it.

That 27" Asus job with the 1400p TN panel is basically going to be the only option this year.
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Re: Bought a G-Sync monitor; impressions here

Post by Ed Oscuro »

Indeed. Unfortunately it seems manufacturers and even second-party display makers don't seem to be sharing up much information about what developments have been happening to each panel type, so that early panels' tech deficiencies cast a long shadow in the public imagination. If you go to Wikipedia, you see a long list of IPS developments, but nothing for TN type panels, even though there clearly has been a focus on improving that type of panel.

Realistically the blur issue is not a killer for me; I had to adjust to the new monitor a little bit when I first got it, but then again I have to adjust to new light styles too. It's useful to know that this is still an issue in some games, but it's quite presumptuous to say that IPS panel blur will destroy my gaming when it's never been a problem in the past, given the types of games I throw at it.

@ ZellSF: I'll look at the sound issue, thanks.

@ bulbousbeard: Do you know if Byuu has been told of this issue? The promise of supporting correct refresh rates on LCD monitors should give a the development of a real fullscreen mode a kickstart. Well, I would hope so, anyway.
bulbousbeard wrote:Show me a large IPS panel (27"+) that's going to run at 1ms and have G-Sync in 2014. It won't exist. I guarantee it.

That 27" Asus job with the 1400p TN panel is basically going to be the only option this year.
I think he agrees with you on the first part there; even if it did exist it'd be expensive. I am definitely in a wait and see mode, but as I have said, blur elimination is not my must-have feature for IPS and G-SYNC. It wouldn't be perfect, but it also wouldn't be a step down from what I've got right now, either. Anyway, nVidia's engineers are working on a whole ton of panels to get G-SYNC support ready, and clearly quite a few of these are IPS panels. Popular demand for 1200/1440p panels has been quite large so there may well be something out there, regardless of 1ms support. Most gamers are focused not on the gray-to-gray response time, but on total input lag, which is quite acceptable on many IPS monitors.
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Re: Bought a G-Sync monitor; impressions here

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bulbousbeard wrote:Not sure what you're talking about, cools. If you put a 27" or 30" LCD in a cabinet and just cover the sides of the monitor with your bezel, people won't even know that it's a widescreen monitor. Most arcade cabinets outside of candy cabs use dinky 19" monitors that would be smaller than that, anyway.

Even if you didn't want to cover the sides of the monitor with your bezel, you could just use MAME's artwork system to have a dynamic bezel for each game anyway.
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If we disregard the candy cabs with edge to edge monitors, how is G-Sync going to work with a Space Invaders PCB?
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Re: Bought a G-Sync monitor; impressions here

Post by Ed Oscuro »

Cools, G-SYNC is designed only to pace frame display on a monitor that comes from a computer graphics card (and, at present, only nVidia ones). It might be possible to build some kind of G-SYNC adapter for arcade boards, but so far nobody has even talked about such a thing.

In short, it's not meant to be a replacement for arcade CRTs, or to display RGB video on LCD monitors.

Earlier I tossed out the idea that G-SYNC technology could be licensed to scaler manufacturers, but like I said nobody else has talked about it.

By the way, this could've been posted in the Hardware subforum thread on G-SYNC.
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Re: Bought a G-Sync monitor; impressions here

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In short G-Sync is another propriety feature, that belongs to Nvida, like how Cannon RAW ( their version of the RAW format ) belongs to Cannon Camera's. THis propriety stuff is the reason, why I do not like the current generation of videogames consoles right now. With computers, their are tons of "toys" that have been invented for game people, like us, and Nivida, is desperately trying to corner, a market.

I just do not get why put yourself through this insanity. If it was 1995 would it really matter? No wait I do understand, you read something, had an idea, had the money, and decided to try it out. It is like I am spending money to support technology so, when the new Matrix/Terminator movie that is written by Sophia Stewart, is released, my ticket price will be lower. Then they are going to start forcing this crap on us like HDMI, and people will toss out flatscreens to get one with whatever feature is installed.
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Re: Bought a G-Sync monitor; impressions here

Post by ZellSF »

bulbousbeard wrote:
rapoon wrote:
ZellSF wrote:This IPS talk sounds off-topic. IPS has nothing to do with g-sync, g-sync has nothing to do with ghosting.
two technologies specific to panels; they have everything to do with each other.

as far as ghosting is concerned, IPS panels have come a long way(Eizo Foris fs2333-bk (3.4 ms, input lag: 0.8ms)).
price is the inhibiting factor atm. to my knowledge a 120hz IPS isn't even available for the consumer market (excluding overclocked)
even though display port or DL-DVI would provide sufficient bandwidth. considering the 4k was demonstrated at CES, id expect to see it
available for consumers before an IPS.
Show me a large IPS panel (27"+) that's going to run at 1ms and have G-Sync in 2014. It won't exist. I guarantee it.

That 27" Asus job with the 1400p TN panel is basically going to be the only option this year.
There was a rumor that Asus has a exclusive deal until Q3. I'm sure IPS panels will show up after that.

And while IPS and G-Sync is specific to panel technologies, they only have something to do with it eachother in that you evaulate how good a monitor are based on them. They don't have any direct relation with eachother outside of that.

IPS is about pixel response times, color accuracy and viewing angles
G-Sync is about image stuttering, input lag and tearing.
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Re: Bought a G-Sync monitor; impressions here

Post by 3dfxzombie »

just wanted to say that black frame insertion in groovymame and work much better with the eizo FG2421 than it does with NVIDIA ULMB, due to the lcd inversion artifact which you see at that motion test on www.testufo.com/inversion

the main purpose that the black frame insertion exists is that the damn manufacturers don't use a stroberate less than 120Hz in many strobe monitors (the lightboost and ulmb stuff, or strobe backlight clones such as eizo's "turbo240" which are like lightboost). so you are forced to do black frame inesrtion to block every strobe to get 60 flashes out of 120 flashes per second (it was explained in the winuae forums by the blur busters guy). its only a bandaid, the proper way is to demand demand demand demand manufacturers do native 60hz strobe.

there is rumors going on in one of the other forum (not sure which one) that during 2014 one of the strobe backlight monitors will support a native 60hz strobing mode and making the black frame insertion option unnecessary.

also, oled has motion blur even at 0ms gtg so oled also needs strobing to be like crt. thats what oculus is doing with their "low persistence" crystal cove prototype oled (flickering the oled at something like 80hz)
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Re: Bought a G-Sync monitor; impressions here

Post by ZellSF »

Bought a G-Sync monitor too because I wanted to try it. Got a AOC g2460Pg. Asus' 1440p RoG Swift monitor was pretty tempting for clean 640x480 scaling, but this is just a test monitor while I wait for something better.

First and most importantly, if you're a PC gamer you'll want your next monitor to be G-Sync or FreeSync. It really works as well as advertised. It feels like a SSD upgrade; you don't notice it's there until you switch back to something that doesn't have it. Then you think "how did I ever deal with this".

Image judder and tearing from vsync/triple buffering problems are basically gone. Of course some graphic engines do have problems with smooth video that has nothing to do with that, so all your games won't be perfectly smooth. Dropping below 80 FPS also still hurts (much less than without G-Sync though)

Games that arbitrarily limit framerate are entirely unproblematic. Legend of Grimrock II locks at 125 FPS and it looks perfectly smooth despite me running at 144hz. Un-vsynced there would be tons of tearing, v-synced it would drop to 72 FPS, v-synced with triple buffering there would be tons of image judder (and some input lag too). With G-Sync, I don't have to worry about it.



Also tried emulation a bit, which doesn't really need G-Sync. It just needs a monitor that accepts different refresh rates, it does not need variable refresh rate. Variable refresh rate does make some stuff easier though:

First I tried MAME, to play Raiden at whatever refresh rate it runs at. Perfectly smooth. I don't see the tearing problems mentioned by OP at all.

Then I tried RetroArch. Tested some WonderSwan games (75hz), perfectly smooth. Tested some SNES games (60hz) and got some sort of microstutter I have no idea where is coming from. Definitely not enough stuttering for it to be from a major refresh rate mismatch though (even if, 75hz should have looked much worse at 120hz). No idea what's happening here yet.

Third I tried Ootake. No exclusive fullscreen, G-Sync doesn't work.

Fourth I tried PPSSPP. G-Sync is enabled but I don't see any difference (PPSSPP has some weird motion judder) or notice any (G-Sync should theoretically help with input lag).

Finally I tried DOSBox. DOS games could run in a few different framerates. There were 60hz modes and 70hz modes and games could vsync to half of either (30 FPS or 35 FPS). 60hz and 70hz both looked perfectly smooth without me having to adjust video modes or anything. Static looking games were a problem though; trying to play Eye of the Beholder or Master of Orion resulted in lots of flickering as the framerate dropped below 30 FPS.

G-Sync requires 30 FPS or you get flickering. I would say the flickering is about as bad as a 60hz CRT. Maybe even a bit worse. You'll see this in loading screens for PC games.

Don't care about ULMB. I'm so bad at tracking motion in games I don't see a difference.
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Ed Oscuro
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Re: Bought a G-Sync monitor; impressions here

Post by Ed Oscuro »

Is the low framerate-related flickering accompanied by color distortion? I was actually expecting that, rather than flickering, but perhaps flickering as the major artifact makes sense.

For a monitor that starts at 144Hz, being able to get near 72Hz, let alone 60Hz, is rather impressive. Perhaps the answer is really getting a panel with a lower top end framerate. I'm looking forward to getting one myself - we talk a lot about panel type, but simply running at a higher framerate than 60Hz does a lot for picture quality, in games that support it.
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Xan
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Re: Bought a G-Sync monitor; impressions here

Post by Xan »

Hopefully there will be some G-Sync monitors with quality panels soon enough. Can't see myself going back to TN, and certainly not at those price points. An Eizo one with 1440p+G-Sync/FreeSync+IPS/VA would be fantastic... I could even deal with 60 Hz max in that case.
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D
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Re: Bought a G-Sync monitor; impressions here

Post by D »

cools wrote:I await everyone fitting widescreen monitors into CRT cabs with massive side borders with rabid enthusiasm.
A lot of 4:3 3D ps2 and ps1 games can be forced to widescreen.
There is a special version of Ourun called cannonball which has a widescreen function. Eventually we will be able to widescreen patch all of our 4:3 3D arcade games as well. So yeah.
But I know what you mean, normal 4:3 2D games will look ridiculous
I need to somehow fix Battle Gear 4 Tuned to run in widescreen. It's only 4:3 for now....
RdP
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Re: Bought a G-Sync monitor; impressions here

Post by RdP »

How possibile Kega in fullscreen mode (with gsync enabled) crashes?
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