Xyga wrote:For most people the stiff controls and relatively high difficulty of the 'classic' Castlevanias are not very appealing, I think...
If you put yourself in the shoes of someone who doesn't knwow shit about the series, someone who will experience several game-overs in the very early - often austere and bland - parts of the game, most Castlevanias will give an 'outdated', 'boring', 'not worth the effort' kind of feeling.
Maybe that's why it became a somewhat niche series.
The funny thing is that there's nothing wrong with the controls for the so called "stiffer" NES style gameplay. It's just very simple and not overly complex. Thus balancing & designing these games was a breeze with such a solid system in place. VS say SotN where it's so overly complicated that it's impossible to balance & design properly.
Folks always wonder why the multi-direction whiping never came back from SC IV? It's not that hard to figure out.
drauch wrote:Might be the only person in the world who prefers SNES Drac-X to the PCE version... interesting.
Hah. Well, there is another... >_>;;
And for me it's more like they both have their flaws, so I basically like them equally. But on the gameplay balance & design, the SNES follows the gamplay standard/design/rules set by the NES games best. And thus plays more like the classic Castlevania style I prefer & love best. Rondo starts things in this area that SotN pick up from. Don't like, but still pretty close to NES style. It sucks both of these games have no extra difficulty or loop(s). Really, really, REALLY sucks. >_< Hoped PSP remake would of addressed this. But nope, nothing at all toward replay via extra challenge. What a load of BS. Thanks to pussy IGA (he even made Otomedius way, way, way too easy. Lol, someone needs to teach that guy how to play games if he's gonna work on them).
But yeah, both these games have their flaws alright. But generally all the Castlevanias before SotN I love very much. Even GB Adventure, which is fine enough, especially for like a first GB gen game too. Legends it total & utter trash. Like the guys behind it had zero clue as to what Castlevania gameplay & just videogame gameplay/design meant. Like it was handed down to train Konami guys that just joined or something? So whenever I hear folks say Legends is better then Adventure it just breaks my heart + assume they just didn't play the game & maybe even classic vania games enough to get it or something?
My fave vania game are;
#3 - Castlevania 1 (NES/Famicon/FDS) - shocked at how good looking it still is. Solid gameplay.
#2 - Bloodlines (Genesis) - how 16-Bit Castlevania gameplay should be evolved + still feels enough like classic NES style. Wish it had a detailed map & way more multiple paths to match CIII's extra routes.
#1 - Castlevania III (NES) - which music I prefer is back and forth, but the added difficulty & further refinements of the US NES version is prefered. Ditto for knifeless Grant. But yeah. This is like the best game ever?
For some reason I've tried to play SotN several times now & failed every time... these games lack replay for others too, unlike say the classics?