round 3 flying shark
round 3 flying shark
Flying Shark (World) > romset = fshark
http://www.timeanddate.com/countdown/ge ... +end&swk=1
http://www.timeanddate.com/countdown/ge ... +end&swk=1
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: round 3 flying shark
uh oh, flying shark. is this one of the games with the three bullet limit in localizations?
and... does anyone with a flying or sky pcb know what the default extend settings are?
and... does anyone with a flying or sky pcb know what the default extend settings are?
Rage Pro, Rage Fury, Rage MAXX!
Re: round 3 flying shark
Woo, time for someone to marathon it and get 5 bajillion points
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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- Posts: 64
- Joined: Wed Oct 23, 2013 5:37 pm
Re: round 3 flying shark
Kollision - 232,920 - 1-3
damn things coming from below and from the sides
[no pic, see new score]
damn things coming from below and from the sides
[no pic, see new score]
Last edited by Kollision on Sat Jan 25, 2014 4:45 pm, edited 1 time in total.
Re: round 3 flying shark
Jaimers - 2,396,590 - 375
I fell asleep halfway through the credit and when I woke up I had somehow almost 4-ALL'd.
Re: round 3 flying shark
Wish it worked like that for me too..Jaimers wrote:I fell asleep halfway through the credit and when I woke up I had somehow almost 4-ALL'd.
going crap..was hoping i'd manage to loop this week, but hardly even get to passed 3rd stage this time around :/.. went into hishouza to practice a few savestates.. and .. Is it just my imagination, or is the jap version actually faster... or faster rankincrease?
Re: round 3 flying shark
Eaglet - 321,660 - Area 60
First real credit.
Feels like a pretty fun game even though it has a lot of design choices i absolutely abhor.
Snail-like movement speed, super low amount of shots allowed to be fired on screen, enemies appearing from behind and sniper tanks.
At least you get a fuckton of resources.
moozooh wrote:I think that approach won't get you far in Garegga.
Re: round 3 flying shark
I forgot how boring this game was...
sweep left, sweep right, sweep left, sweep right, sweep left...
(-_-) zzz
OH FUCK DODGE! Σ(゜ロ゜;)
Phew we made it... sweep left, sweep right, sweep left, sweep right...
Kinda reminds me of Futari Black Label Original actually
Re: round 3 flying shark
Edge - 417'930 - Area 76
Never played this one, up to today. Gotta like the early Toaplan style, this game reminds me a lot of Kyuukyoku Tiger.
But damn, comebacks after a death can be very tricky and demoralizing. Because it takes ages to power up your main weapon, deaths mid-game have a very tough penalty.
Never played this one, up to today. Gotta like the early Toaplan style, this game reminds me a lot of Kyuukyoku Tiger.
But damn, comebacks after a death can be very tricky and demoralizing. Because it takes ages to power up your main weapon, deaths mid-game have a very tough penalty.
Re: round 3 flying shark
moozooh wrote:I think that approach won't get you far in Garegga.
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Re: round 3 flying shark
Tournament standings have been updated > link
Re: round 3 flying shark
Goddamn bullets coming at you at the speed of light
Squirrel power for the win
Re: round 3 flying shark
Despatche - 451,570 - 78
goodness, still garbage at this game
hishouzame's actually fairly balanced, bit of a shame toaplan wasn't forward-thinking enough to finish the job and make the basic power level something you could use for the whole game. i'm also not fond of them shunning stage 1 like that... it's not more boring than any other stage, and if it is it's their fault obviously.
but yeah, acseraph kinda sorta outlines a good point... i like how people call games like this "boring" when they do the same shit in all of their favorite-er-est games ever
goodness, still garbage at this game
on the other hand, the rank gets torn to pieces whenever you die. stage 5 is still brutal, though.Edge wrote:But damn, comebacks after a death can be very tricky and demoralizing. Because it takes ages to power up your main weapon, deaths mid-game have a very tough penalty.
hishouzame's actually fairly balanced, bit of a shame toaplan wasn't forward-thinking enough to finish the job and make the basic power level something you could use for the whole game. i'm also not fond of them shunning stage 1 like that... it's not more boring than any other stage, and if it is it's their fault obviously.
but yeah, acseraph kinda sorta outlines a good point... i like how people call games like this "boring" when they do the same shit in all of their favorite-er-est games ever
Rage Pro, Rage Fury, Rage MAXX!
Re: round 3 flying shark
Edge - 468,790 - 85
The last stage without a decent shot is just brutal.
This game suffers more from the Gradius syndrome than Gradius itself.
It is stil a fun game though.
EDIT:
Forgot to add the screenshot:
The last stage without a decent shot is just brutal.
Yeah, I feel the rank is pretty nicely balanced in this one. But damn, getting your standard pea shooter after a death is so frustrating. Making comebacks later in the game very tricky. It's doable once you know the checkpoint and if you make use of your bombs. Still the penalty will last for the next few checkpoints you reach, because powering up again takes quite a while.Despatche wrote:on the other hand, the rank gets torn to pieces whenever you die. stage 5 is still brutal, though.
This game suffers more from the Gradius syndrome than Gradius itself.
It is stil a fun game though.
EDIT:
Forgot to add the screenshot:
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: round 3 flying shark
Yeah this is probably it, unless the mood strikes me tomorrow.
Chris Mixcloud // Sales Thread
Re: round 3 flying shark
Small improvement today. But still no looping for me. Getting better at recovering from checkpoints though.
Edge - 491'910 - Area 87 (1-5)
Edge - 491'910 - Area 87 (1-5)
Re: round 3 flying shark
Kollision - 418,820 - 1-5
it's weird how the colors of my monitor are whitened out when I get out of Flying Shark on shmupmame
it's weird how the colors of my monitor are whitened out when I get out of Flying Shark on shmupmame
Re: round 3 flying shark
Haha damn son, I chain died aswell; from that exact checkpoint in my best run so far. Such an anticlimax after reaching the loop eh?Aleksei wrote:yuk chain dying
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Re: round 3 flying shark
Tournament standings have been updated > link
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saucykobold
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