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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Oct 01, 2012 12:49 am 


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Twin Cobra
Frenetic - 659,380 - AREA 106 - AUTOFIRE NO - PCB
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Fri Oct 05, 2012 11:20 pm 


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Joined: 28 Apr 2011
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Twin Cobra
Emo Fox Jet Pilot - 452,850 - Area 83 - Autofire No - MAME


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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sun Feb 10, 2013 8:53 pm 


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Location: Chicago, IL
Twin Cobra
EmperorIng - 573,180 - 100 - Yes - MAME

Excellent run up until the stage 4 boss[es].

What weapon do people usually stick to? I switch between Red and Green, but on a rare occasion, Blue doesn't do too terrible for non-boss segments.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Feb 11, 2013 2:16 am 


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EmperorIng wrote:
What weapon do people usually stick to? I switch between Red and Green, but on a rare occasion, Blue doesn't do too terrible for non-boss segments.

I tend to stick with red the whole time, because the spread coverage becomes decent while still maintaining good forward coverage. I can't play using any of the other weapons.


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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Feb 11, 2013 6:02 am 


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Blue is typically consideed literally the best weapon, so I pretty much use it exclusively.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Feb 11, 2013 6:52 am 


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Blue is very good, yes. I considered red a few times, but I guess this isn't II.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Feb 11, 2013 11:08 pm 


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I guess it's back to some more practice, since I always assumed the lack of forward power in Blue meant large enemies are a nightmare...

EDIT:

In fact, it DOES mean larger enemies (and bosses) are a pain in the ass, but hey, I must have been doing something right.
EmperorIng - 707,510 - 120 - YES - MAME

I promise I won't post another score until I do much better! I like how this game, unlike any modern shmup, just poops out extends for you.
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Last edited by EmperorIng on Tue Feb 12, 2013 2:57 am, edited 1 time in total.

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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Tue Feb 12, 2013 1:54 am 


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Here's a slight improvement. It may be due to the fact that I actually used the blue weapon for the first time, and I found it to be quite useful.
Emo Fox Jet Pilot - 693,140 - Area 116 - Autofire No - MAME
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sun Feb 24, 2013 3:14 am 


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Here's another improvement. If I can just get a little bit further, I think I can break 1 million points.
Emo Fox Jet Pilot - 936,510 - Area 138 - Autofire No - MAME
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Tue May 07, 2013 5:53 pm 


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Came across this arcade last month in Hong Kong, played 2 credits due to P1 side stick is sticky :cry:
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Fri May 10, 2013 7:12 pm 


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MD version
Excellent port by the way, probably one of the most underrated console ports ever released

Kollision - 3,884,940 - 2-8 - Yes - US GEN/US cart

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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Fri May 31, 2013 1:59 am 


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A half-assed score for this great game. I might try to improve a bit.

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BIL - 1,313,440 - 157 - Yes - MAME32 Plus! 0.99

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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Jun 03, 2013 2:51 am 


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Meagre improvement despite playing way too much today = traninee ultimate tiger pilot. Time to knuckle down. <3 how the second half of the game is an evil version of the first. Won't post again before looping.

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BIL - 1,469,370 - 153 - Yes - MAME32 Plus! 0.99

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inp / tragicomedy for MAME version listed.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Thu Jun 06, 2013 9:29 am 


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BIL - 1,804,120 - 189 - Yes - MAME32 Plus! 0.99

Might as well post this before the thread is updated. First time no-missing to stage 6, whereupon the stupid popcorn deaths started happening. Slummed it to the stage 8 bosses on a torrent of extend corpses. I'm sure I can crack the loop if I put in some effort, but I'm bad at doing that lately.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sun Jun 23, 2013 4:14 am 



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Twin Cobra
iast - 640,370 - 113 - Yes - ShmupMAME 4.2

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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sun Sep 15, 2013 4:12 am 



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Kyukyoku Tiger
iast - 752,650 - 92 - ShumpMAME 4.2

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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Tue Oct 01, 2013 12:27 pm 


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Twin Cobra
chum - 2,343,370 - 294 - Yes - Shmupmame 4.2

Amazing game
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Thu Nov 21, 2013 3:51 am 



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Twin Cobra
Iori Branford - 733,170 - 105 - Autofire ON, Delay 6 - ShmupMAME 3b
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sat Nov 23, 2013 6:58 pm 


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chum wrote:
Amazing game


You are correct.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Tue Nov 26, 2013 6:30 am 



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Twin Cobra
iast - 967,350 - 151 - Yes - ShmupMAME 4.2

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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Tue Nov 26, 2013 7:38 pm 



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Posts: 187
Twin Cobra
iast - 1,209,020 - 162 - Yes - ShmupMAME4.2

No miss through stage 4, stage 5 ate away at my extends.

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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Fri Nov 29, 2013 4:52 am 



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iast - 1,614,150 - 196 - Yes - ShmupMAME 4.2

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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Wed Dec 25, 2013 5:19 pm 


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CHI - 1,419,110 - 167 - Yes - PCB


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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Fri Jan 03, 2014 3:37 pm 


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Twin Cobra
CHI - 1,469,260 - 198 - No - ShmupMame


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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Jan 06, 2014 6:07 pm 


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Working hard on that loop :!:

Kyuukyoku Tiger
CHI - 1,554,310 - 181 - No - Shmupmame

Twin Cobra
CHI - 1,795,680 - 227 - No - Shmupmame


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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Thu Jan 16, 2014 6:39 pm 


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That last stage is a nightmare, but i just managed to get the loop :twisted:

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CHI - 2,095,590 - 268 - No - shmupmame


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Edit: just wanted to say thanks for the updates :mrgreen:
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sat Jan 18, 2014 3:44 am 


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no problem, updated again.

never bothered to check how long the game is, gonna assume it's like 250 or 256 parsecs or something.
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Sat Jan 18, 2014 3:46 am 


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It's 200. 100 for the normal loop, next 100 for ura side. Then it does a full loop. Silly numbering :lol:
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Jan 20, 2014 11:47 am 


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trap15 wrote:
It's 200. 100 for the normal loop, next 100 for ura side. Then it does a full loop. Silly numbering :lol:

From my recent sessions, you could be wrong with the area/loop numbering, i think Despatche could be right :idea:
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 Post subject: Re: Kyuukyoku Tiger/Twin Cobra [Arcade/Conversions]
PostPosted: Mon Jan 20, 2014 12:45 pm 


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Huh, that's surprising :o
I'll have to see...
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