1. None of the 360 ports will look like the PCB when hooked up to your arcade monitor. The 360 can't output 240p content, only interlaced. Your best option is a hi-res monitor (31 kHz). Others have had good results with UVC and medium res (24 kHz). Maybe there's a scaler out there that can produce 240p from 480p?E-Type wrote:This thread has gotten really lame and off-topic.
Since so many people play the 360 ports, I guess I should just give it a try.
Apparently no one is knowledgeable about native arcade resolutions and how they might affect what I'm trying to do. I assume the 360 ports will scale to 640x480, which is not native for most PCBs. This will cause pixel degradation. But it may look ok if there is no smoothing.
2. Native resolutions of SH3 are low res, but most of the ports are best optimized for 640x480. Most of the Cave games are redrawn/upscaled the assets to 480p but not all and some have only redrawn the foreground objects (Espgaluda II, Futari?) with low-res backgrounds so you get a mixture. Some are low-res graphics that show up blocky at 480p (Ketsui, MMP/Pink Sweets), DOJ is low-res with a nasty smoothing filter (the worst). I think SDOJ is 480p backgrounds too (the best).
3. Sound for the most part is much better in the ports than any any of the PCBs, substantially better when it comes to SH3 games.
4. Input lag on the ports is not a big deal. SDOJ seems to be the only one that people notice/complain about.
5. Gameplay/slowdown is close enough to not be a concern unless you get to WR level of skill.
Bottom line is the ports are great. Metal Slug Anthology is garbage, not even comparable to any of the Cave ports. PCBs are a luxury and if you have an arcade cab, PCB can't be topped, but they're exponentially more expensive.