Mame only for Pinball tables!

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The n00b
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Mame only for Pinball tables!

Post by The n00b »

Future Pinball is a great pinball simulator with support for a pretty good number of user tables. I've never brought it up in here because I don't know how well something like this would go over. That changed when I found this great user made Sonic 2 table. It has all the sounds and the creator really put a lot of work into it. If I have one complaint it's just that the upper flipper keeps too much of the action in the upper areas but that's a small complaint considering the quality of the table.

Anyway this is Future Pinballs website:
http://www.futurepinball.com

And this is where to get the Sonic 2 table:
http://www.pinballstorm.pairsite.com/id76.htm
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Damocles
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Post by Damocles »

There is also a version of Mame specifically for pinball tables called PinMame. Granted, it only emulates the games, not the tables. In order to play them you use a program called Visual Pinball. Relatively large dev base too.
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Fighter17
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Post by Fighter17 »

I try to play Sonic 2 on my computer, but the frame rate sucks. Less than 15 FPS even on the lowest settings. :(

Then again, I don't have the best video card around.
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The n00b
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Post by The n00b »

Fighter17 wrote:I try to play Sonic 2 on my computer, but the frame rate sucks. Less than 15 FPS even on the lowest settings. :(

Then again, I don't have the best video card around.
Future pinball uses realistic physics which makes it far better than other pinball players. This also puts a strain on some computers though...
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Post by Vexorg »

This got released? I have been following the development off and on, but lost track of it (I spent hours on Visual Pinball stuff back in the day, and even released three tables for it.) I'll have to give it a shot.
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Post by Thunder Force »

I wonder if Future Pinball is even better than Visual PinMAME. Since Visual PinMAME is already incredibly cool...
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Damocles
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Post by Damocles »

Vexorg wrote:This got released? I have been following the development off and on, but lost track of it (I spent hours on Visual Pinball stuff back in the day, and even released three tables for it.) I'll have to give it a shot.
Really? What tables did you develop?
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Post by Vexorg »

I used to go by the name of Warrior over on VPForums, and released:

Excalibur (remake of the table from the PC game Epic Pinball)
10th Inning (a very early tabletop flipper game, I think it was 1948)
Nip-it (a 1974 Bally table. This was a collaborative effort with several people, and I primarily worked on the scripting for this one.)

I wandered away from the VP community mostly because I got sick of the constant bickering (and because there seemed to be a few too many "quantity over quality" types around.) I messed around a bit with FP last night, and it's a good start, but the physics are still buggy (and the lack of ramps does limit what can be done with it at this point too.) I'll have to follow the development more closely now and possibly look at getting back into it at some point.
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The n00b
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Post by The n00b »

Vexorg wrote:I used to go by the name of Warrior over on VPForums, and released:

Excalibur (remake of the table from the PC game Epic Pinball)
10th Inning (a very early tabletop flipper game, I think it was 1948)
Nip-it (a 1974 Bally table. This was a collaborative effort with several people, and I primarily worked on the scripting for this one.)

I wandered away from the VP community mostly because I got sick of the constant bickering (and because there seemed to be a few too many "quantity over quality" types around.) I messed around a bit with FP last night, and it's a good start, but the physics are still buggy (and the lack of ramps does limit what can be done with it at this point too.) I'll have to follow the development more closely now and possibly look at getting back into it at some point.
I agree that FP is far from polished, at least compared to VP but the creator is really trying to just push the boundaries of pinball emulation. FP already has the most advanced physics engine around, for example. The lack of ramps is pretty sad but the small but dedicated community always finds ways around that shortcoming.
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Post by Vexorg »

The ramps will be in FP eventually too... Even VP had some weird physics glitches that never got resolved (ball through flipper, balls merging into each other, that kind of thing.) Black's done some impressive stuff on this so far, it'll be interesting to see how this turns out in the long run.
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Post by Damocles »

Vexorg wrote:The ramps will be in FP eventually too... Even VP had some weird physics glitches that never got resolved (ball through flipper, balls merging into each other, that kind of thing.) Black's done some impressive stuff on this so far, it'll be interesting to see how this turns out in the long run.
One of the things I've hated is if balls get under a flipper when it comes down, the ball rockets up the screen as if flipped really damn hard.
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Post by subcons »

Interesting. I've never heard anything about this. I love pinball. I'll definitely check this out. Thanks for bringing it to my attention.

Has anyone checked out Flipnic for PS2 by chance. Very well done video game pinball game. Been playing it a lot myself.
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Post by SteevTee »

I'm gonna waste some time with this. I used spend days building my own tables on a really old Pinball game called Macadam Bumper on the ST.
subcons wrote:Has anyone checked out Flipnic for PS2 by chance. Very well done video game pinball game. Been playing it a lot myself.
I have, and it is indeed good.
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