Differences between DDP:DFK Arcade and iOS?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
Page
Posts: 3
Joined: Sun Jan 12, 2014 4:25 pm

Differences between DDP:DFK Arcade and iOS?

Post by Page »

A friend and I are taking the plunge into shmups together. We decided to compete with each other on Dodonpachi Daifukkatsu, because it seems to be pretty gentle as a survival play and neither of us are very good yet.

Since my friend has an iPad, he picked up the iOS port, Dodonpachi Resurrection HD. The port's main menu offers Arcade Mode as a port of DFK 1.5, which I can emulate, but I was wondering if our games will be comparable -- that is, if the iOS version diverts from 1.5 in ways that will affect our scoring or the overall difficulty.

One thing he's mentioned is that he can't seem to control when his hypers go off. According to him, they activate automatically -- is that something that happens with the iOS port, and is there a way to change it?

I've searched around and wasn't able to find any clear comparisons, so I decided to come to the experts -- please forgive me if this information is already listed somewhere else.

PS: While the easy answer is for both of us to play arcade 1.5, he prefers the touchscreen controls for some reason. *shrug!*
User avatar
Wyrmnus
Posts: 224
Joined: Sat Dec 21, 2013 2:35 pm
Location: New jersey

Re: Differences between DDP:DFK Arcade and iOS?

Post by Wyrmnus »

I actually own both ports. I can tell Chaining in the iOS version is harder than the 360 version, even on novice difficulties.
Check out my Youtube Channel! Pleeeeeeeease?
Latest Upload: DoDonPachi SaiDaiOuJou 360 1CC/DeathSmiles II X mode 1CC
Skype: Roningamer85 I iz very lonleh.
Page
Posts: 3
Joined: Sun Jan 12, 2014 4:25 pm

Re: Differences between DDP:DFK Arcade and iOS?

Post by Page »

Wyrmnus wrote:I actually own both ports. I can tell Chaining in the iOS version is harder than the 360 version, even on novice difficulties.
I'll keep that in mind. Are there any other differences that you'd consider game-changing?
User avatar
BareKnuckleRoo
Posts: 6693
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Differences between DDP:DFK Arcade and iOS?

Post by BareKnuckleRoo »

Page wrote:One thing he's mentioned is that he can't seem to control when his hypers go off. According to him, they activate automatically -- is that something that happens with the iOS port, and is there a way to change it?
Remember to check the options screens in the iOS ports. A lot of them added stuff like autobomb to games that don't normally have them (Futari, etc) and also weird stuff like Auto Hypering (why?!) which is enabled by default in the iOS port as far as I remember based on the demo.

Personally, I'd recommend investing in the region free Xbox 360 release of Dodonpachi Daifukkatsu (Dodonpachi Resurrection) as it has the incredibly fun Arrange modes, something emulation won't give you. That, and it's a lot easier to quickly hyper/bomb when you're playing on a pad/stick with buttons under your fingers rather than the horrid onscreen virtual buttons. Your friend isn't getting the best experience with the iOS port. All of them are really second-best to versions where you can play with a physical controller (since the games are also balanced around having different movement speeds for each shot type, when you're shooting/lasering, etc).
Page
Posts: 3
Joined: Sun Jan 12, 2014 4:25 pm

Re: Differences between DDP:DFK Arcade and iOS?

Post by Page »

BareknuckleRoo wrote:Personally, I'd recommend investing in the region free Xbox 360 release of Dodonpachi Daifukkatsu...
Oh, man, if only. That looks like a blast. Unfortunately, I'm not in a financial place to pick up a 360 (or a TV), but I'll keep it in mind.

As for the whole issue of physical controls, tell that to him and his Strong-style shenanigans. The competition between us isn't really serious practice -- I've got Ketsui and its obnoxious midbosses for that. We chose DFK because it's a pretty relaxed survival clear due to autobomb nonsense.

After consulting with my friend, we found the toggle for automatic hypers, and everything seems to be taken care of, barring anything we don't know about the ports yet. Thanks for the help!
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: Differences between DDP:DFK Arcade and iOS?

Post by Muchi Muchi Spork »

There can be no comparison between ios and xbox ports because with ios ports you can zip across the screen at light speed making them stupidly easy. I think I've cleared every ios port on my first try.
HydrogLox
Posts: 1164
Joined: Tue May 22, 2012 3:35 pm
Location: Ontario, Canada

Re: Differences between DDP:DFK Arcade and iOS?

Post by HydrogLox »

Correction:
BareknuckleRoo wrote:Personally, I'd recommend investing in the PAL/NTSC-U Xbox 360 release of Dodonpachi Resurrection (Daifukkatsu) Deluxe published by Rising Star Games in Europe.
i.e. there is no region free Xbox 360 release of Dodonpachi Daifukkatsu - "Dodonpachi Daifukkatsu" is region-locked to the NTSC-J region, while the localized version "Dodonpachi Resurrection Deluxe" is region-locked to the PAL/NTSC-U regions (even though it was "officially" only retailed in Europe - it's DLC is only available through European XBL services to a European XBL tag - the game disc itself plays fine on a NTSC-U Xbox 360 console).
Page wrote:Oh, man, if only. That looks like a blast. Unfortunately, I'm not in a financial place to pick up a 360 (or a TV), but I'll keep it in mind.
It might be an idea to pick up the game first as it is cheap right now (zaavi). Rising Star Games doesn't even list it as one of their products anymore.
User avatar
BareKnuckleRoo
Posts: 6693
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Differences between DDP:DFK Arcade and iOS?

Post by BareKnuckleRoo »

It wasn't a true region free release like Mushi Futari and EspII BL (the limited ed release was locked I think)? Right, I guess it makes sense for it not to be playable on Japanese consoles if they've already got their own release, my bad. Region locking makes things really fucking complicated.
Page wrote:Oh, man, if only. That looks like a blast. Unfortunately, I'm not in a financial place to pick up a 360 (or a TV), but I'll keep it in mind.
An older model 360 might not set you back too far, and it's really the only thing you need to invest in. You don't need a TV, I've got my Xbox hooked up to a computer monitor via a VGA cable (rotates vertically, perfect for shmups). If you've got a computer monitor, you can use that with a 360 as well as PC speakers so long as you get the right cables.
Post Reply