I have a Holo3Dgraph 1 RGB capture card. I got a female Euro SCART to 4 BNC + RCA audio cable from eBay. For whatever reason, the image is very blurry and looks like composite video. I use Euro SCART RGB cables for all of my RGB capable systems.
I have done some searches online (here and Google), but no luck.
Any idea how to get my RGB systems to display much sharper? I tried every setting in the Holo3Dgraph software, as well as making sure that my video card drivers (Nvidia 8400gs) is up to date. Oh and I am running XP SP3.
Here is a screen capture of Street Fighter 2 Turbo on Super NES to show what I am talking about.
https://imageshack.us/a/img10/1763/66tl.jpg
PSX and Sega Saturn are also displaying blurry.
Holo3Dgraph RGB capturing blurry images
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XC-3730C
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XC-3730C
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Thomago
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Re: Holo3Dgraph RGB capturing blurry images
Your screenshot looks weird, as if your signal was out of sync...
1. Erm... is your Holo's input set to RGB (the jumpers on the card as well as the software)?
2. Even with a perfectly sharp signal the Holo's 240p picture (your consoles are sending such a signal) is very blurry thanks to the fact that the Holo scales 240p signals to 480p via a bilinear filter before sending them to your graphics card.
3. Last but not least: The chroma (color) portion of of the Holo's output signal is very soft and fairly low quality thanks to technical restrictions.
1. Erm... is your Holo's input set to RGB (the jumpers on the card as well as the software)?
2. Even with a perfectly sharp signal the Holo's 240p picture (your consoles are sending such a signal) is very blurry thanks to the fact that the Holo scales 240p signals to 480p via a bilinear filter before sending them to your graphics card.
3. Last but not least: The chroma (color) portion of of the Holo's output signal is very soft and fairly low quality thanks to technical restrictions.
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Fudoh
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Re: Holo3Dgraph RGB capturing blurry images
He's comparing them to the snapshots I took for my review on http://yokotate.hazard-city.de/ - just scroll to the bottom.
The Holo does pretty nice linedoubling as long as DCDi is disabled. The upscaling that happens after that (on the screen) is doing much more damage. If you link the Holo to a VfW capture soft like iuVCR it captures, the results are pretty good (see my snaps).
The Holo does pretty nice linedoubling as long as DCDi is disabled. The upscaling that happens after that (on the screen) is doing much more damage. If you link the Holo to a VfW capture soft like iuVCR it captures, the results are pretty good (see my snaps).
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XC-3730C
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Re: Holo3Dgraph RGB capturing blurry images
@Fudoh,Fudoh wrote:He's comparing them to the snapshots I took for my review on http://yokotate.hazard-city.de/ - just scroll to the bottom.
The Holo does pretty nice linedoubling as long as DCDi is disabled. The upscaling that happens after that (on the screen) is doing much more damage. If you link the Holo to a VfW capture soft like iuVCR it captures, the results are pretty good (see my snaps).
I guess I keep forgetting that it scales the image to fit my screen. I actually now have my RGB monitor's output connected to my Holo 1, so I will try that with iuVCR.
What settings do you use in iuVCR? Is it possible for my Holo 1 to display scan lines on a PC? I was thinking of getting a nice CRT PC monitor - Like a Sony GDM-FW900 flat widescreen CRT.
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Fudoh
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Re: Holo3Dgraph RGB capturing blurry images
The Holo1's output is always 480/576p. It's just a deinterlacer, not a scaler, so any capture app will pick the resolution up right there on the Holo's output.I guess I keep forgetting that it scales the image to fit my screen. I actually now have my RGB monitor's output connected to my Holo 1, so I will try that with iuVCR.
doesn't really matter. You just need a losless codec. Back in the days I recorded with HuffYUV.What settings do you use in iuVCR?
SweetFX can display scanlines on top of any app.Is it possible for my Holo 1 to display scan lines on a PC? I was thinking of getting a nice CRT PC monitor - Like a Sony GDM-FW900 flat widescreen CRT.
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Holograph
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Re: Holo3Dgraph RGB capturing blurry images
If the actual recording is still just SD/ED then HuffYUV is probably a huge waste of space, unless OP has a relatively old PC (since its CPU requirements are low)... It will work, but x264 in lossless mode would be a lot smaller and should be fast enough (though use only 0 or 1 B-frame if saving to an AVI file as AVI is not a good/modern format yet it's still common). FFV1 (can get this with FFDShow, along with the other stuff) is an in-between, better and more resource-intensive than HuffYUV, but not as much as x264. Those doing RGB capture will want to pay specific attention to codecs with RGB support - been a while since I've looked those up, but Lagarith was one I used to use for that.Fudoh wrote:You just need a losless codec. Back in the days I recorded with HuffYUV.
Of course if you HAVE a bunch of space and are just going to reencode it to something else immediately, HuffYUV can be good enough...
@OP, if you're still having an issue and if you'd still compare your image to composite... well, try literally comparing it to composite i.e. perhaps it's actually showing you a composite signal. Perhaps you're trying to use RGBS with composite video as sync, and the card is picking up the composite video signal and displaying it. (Despite my similar nick, I have not used this specific capture card before, so this may or may not be possible with it.)
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XC-3730C
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Re: Holo3Dgraph RGB capturing blurry images
Fudoh,
In iuVCR, I have selected my Holo3Dgraph card , but it does not list the RGB input - only composite and S-Video
In iuVCR, I have selected my Holo3Dgraph card , but it does not list the RGB input - only composite and S-Video
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Fudoh
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Re: Holo3Dgraph RGB capturing blurry images
Sorry, it's been too long. I can't remember if I did anything special. I used iuVCR with a number of capture board for many years, but then again it's now been quite some time since I last used it (or a Holo for that matter).
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XC-3730C
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Re: Holo3Dgraph RGB capturing blurry images
Fudoh,
After doing some searching, I actually got my Holo3Dgraph to capture in RGB after reading this old thread:
http://shmups.system11.org/viewtopic.ph ... 2&start=30
Here is a screenshot from Super Mario Bros 3 for Famicom:
https://imageshack.us/a/img594/7127/i5rt.jpg
After doing some searching, I actually got my Holo3Dgraph to capture in RGB after reading this old thread:
http://shmups.system11.org/viewtopic.ph ... 2&start=30
Here is a screenshot from Super Mario Bros 3 for Famicom:
https://imageshack.us/a/img594/7127/i5rt.jpg