
23/2/2014 demo download link: http://www.forgottenplanet.com/caillan/sh2_demo.zip
http://www.youtube.com/watch?v=DKubsdCM01c (Stage 1, outdated video)
PROGRESS: 31%
Since I'm changing some stuff up with this game, I thought it would be a good idea to make a thread to gather ideas and feedback.
==STUFF THAT'S DEFINITELY HAPPENING==
--9 Shottypes. Most will be fairly similar to their counterparts from the first game, except Orange A which will be totally different.
--6 Stages. Everyone will play up to Stage 5, while the final stage, Stage F, is home to the TLB.
--There won't be any SH1-style Magic mechanic, but Magic type will still stay, only it will apply to Special instead.
--As you can see, new cutesy font ^.^
--I have no idea where I'm going to get them from, but there WILL be music and sound effects.
--Redone Special system; SH1's system made the mistake of having fun stuff and then discouraging the player from using it. There won't be any score multipliers for saving Specials; instead, point items will be worth much more shortly after using them. Using a Special will use up the entire energy bar, rather than just one segment. They will become more powerful with higher energy, up to a maximum of level 3. Level 1 Specials will be equivalent to SH1 Specials, while Level 3 Specials will be equivalent to SH1 Magic.
--No more mysterious arcane hidden itemvalue multipliers. NB status, what stage you're on, and how many lives you have won't be variables in the itemvalue formula. The Nullify! multiplier will remain in a different form, however: Nullify! will simply trigger the same itemvalue bonus as Specials, so it should be fairly clear what's going on. Then again, Nullify! wasn't really that important in SH1, and I doubt it will be here either.
--New Guard mechanic. Below the Energy/Magic/Whatever bar, there will be a blue Guard bar, which fills up with grazetime. When it's full, you get an itemvalue multiplier. More importantly, if you're hit while your Guard bar is full, it will simply reset to zero, and you won't lose a life. This is designed to ensure that being seriously unable to cope with something will always be punished more harshly than a minor screwup.
==STUFF THAT'LL HAPPEN IF I DON'T FEEL LIKE KILLING MYSELF AFTER I FINISH THE REST OF THE GAME==
--Stage U. I'm not giving any details, just... Stage U.
--A TW4-style Extra mode, with bosses from Abmneshi and SH1.
So what does everyone think? :3