Skykid wrote:They feel fine. The game and its developer is to blame for the feel of the software, as summarised in your feelings about Mario 3D Land.
I'd like to think that the entire dual screen idea for the DS and 3DS is a little off. Aside from a few instances, none of the games feel right, although I am happy to admit that I possess the maturity to accept that I am the minority when it comes to my feelings.
And maybe it isn't the developer's fault, seeing as to how the 3DS is underpowered (low res screen etc) and doesn't give a reasonable rate of return. It's designed for the Wii U after all, or for consoles with decent screens. Why would Ubisoft spend more time and resources on optimising a "Ubi-Art" port for the 3DS ?
Skykid wrote:
Sweet Jesus, my eyes.
I don't know... Imagine if everyone thought like you and never played Mario Bros 3 after the sub-par game that was Mario Bros 2 (although I found Mario Bros 3 to be over-rated).
Skykid wrote:NB: playing Rayman Origins on 3DS is akin to playing Street Fighter 2 or Final Fight on Amiga / ST platforms.
Surely you're not suggesting it's the hardware's fault?
Why yes, yes I am. Much the same way as stating that the Vita version of Mario 3D Land wouldn't be as good either. Or playing Halo on an 8 bit machine (not that I own such a device).
Skykid wrote:Edit: re-read the following, and see if you're not applying your own bias against Rayman or Need For Speed.
What for? I've never been infatuated with a Rayman or Need For Speed title I've ever played, and yes, I've had several shoved under my nose over the years. I can accept competency, but NFS is an ugly commercial affair with little appeal and not something that's ever held me to the credits - it was also a poor racing title for most of its early life. Rayman's done absolutely nothing worth my time when there's so much else to play.
That's a judgement, not a bias.
Oh boy... I don't know where to start.
Do you know how unreasonable that argument came across? Let's look at the following statements:
1. "NFS is an ugly commercial affair with little appeal"
You might need to check your sources on this. Recent (Criterion developed) games have looked really good, and the series has always had strong commercial appeal. I never paid much attention to the old NFS games, but as soon as Criterion got involved, I started to pay attention. It's no different than with Nintendo fanboys who started paying attention Bayonetta after Nintendo got involved.
2. "it was also a poor racing title for most of its early life"
So on the basis of this summation, should we also discount recent efforts in every franchise that has also under performed critically in the past? I guess on the basis of this, Suda 51 shouldn't have a career worth talking about. Although that doesn't mean that I particularly like many of his games.
3. "Rayman's done absolutely nothing worth my time when there's so much else to play."
Now you know how I feel about certain Nintendo games - especially given the price-tag. I also never asked you to play Rayman. But you dismissed the game, even if I never actually directed my first Rayman post towards you.
Skykid wrote:Now do you know why I ask you to reconsider some of your statements, given that they make you appear hypocritical in many respects?
No, I stand by them all. I think my reasons are more justified than yours, which is why I continue to point out that you favour everything and anything not-Nintendo related. Impartiality and acceptance of a good thing wherever it happens to be would lift that weight from your shoulders. No-one's forcing you to play anything, just kindly asking that you don't approach every related subject with an axe to grind.
So your reasoning is "justified", even if is appropriates a more narrow minded stance with respect to what is currently out there in the marketplace. Ok...
Please explain to me why you are "justified" in your opinion regarding Rayman and NFS - as both franchises have been rather excellent recently (from a critical standpoint). Seems more like a bias than a judgement.
I merely pointed out that a number of people (some of which are highly respected - read: R-E-S-P-E-C-T-E-D!!!!) had alluded to the notion that Rayman Legends was a better 2D platforming game than Nintendo's recent efforts. That's no different in saying that this year's FIFA is a better football game than Konami's recent Pro Evo games. A lot of Konami/PES/Japanese game loving "purists" scoffed at this at first, but we both know as to what the general consensus is now (even if I am not into Fifa or PES).
Regarding Rayman - you dismissed this consensus. Which means that you have very little respect for what other people have to say - some of which are infinitely more experienced in the games profession than you. I cited many (credible) sources to back up my argument, and therefore argue that on balance, you have very little basis to argue that your opinion as being more "justified" than mine.
I think you're the one who fails to see "impartiality and acceptance of a good thing".
I never said that I personally prefer Rayman. I said many people prefer Rayman. I therefore can not be accused of being everything anti-Nintendo.
I own a number of Nintendo games for my Wii. And my N64 and Snes. Sad to say that I don't own a great deal of Nintendo GC games, and certainly no Nintendo DS games. I also think that Mario Kart on 3DS is superb, and better than STR on Vita. So again, I don't hate everything Nintendo. I do favour some things that are Nintendo related.
Skykid wrote:
You have a clairvoyant ability to fashion videogame industry fiction into a reality? You don't know anything about Nintendo's financial position, current and future business plans, existing fan base, money in the kitty, or even why it is the Wii U didn't catch on. You're sidelining their ownership of the handheld market as though it doesn't exist and produces no revenue, and all this on the basis of...?
Nothing.
Yet you are prepared to defend Martin Robinson's "clairvoyant ability to fashion videogame industry fiction into a reality" when he stated that the Wii U was the best console to own for Christmas - despite Mario 3D World not even being out at the time. I think Mario 3D World's sales figures testify to the notion that I have a firmer grip on reality than many people. I've always maintained that regardless of the "quality" of Nintendo's software, it will be their hardware that will be their biggest Achilles heel. So much so that their hardware will be a barrier and that their games won't sell as well. And look what happened come the release of Mario 3D World.
Don't blame me if my "videogame industry fiction" turned into a "reality".
Also, by your own accord, do you "know anything about Nintendo's financial position, current and future business plans, existing fan base, money in the kitty, or even why it is the Wii U didn't catch on"?
Nintendo's financial position - I do concede that you have stated that Nintendo have more money than God. And even I recently stated that Nintendo have enough money to withstand 40 years of serious losses. But money does not buy business sense. And we both know that Nintendo are under-performing. Less than others, maybe. But still under-performing.
Current and future business plans - level of industry and consumer confidence and apathy suggests that they have a very big mountain to climb. Their present and future performance regarding the Wii U also suggests that they don't have any viable business plans worth talking about. Many people have stated that they had an excellent opportunity to "reboot" the Wii U in time for Xmas come the release of Mario 3D World, and have it bundled with the Premium console for around £200, but they instead chose to release it at £300 (£299.99 to be exact) so as to place the Wii U in the same price tier as the PS4 and XBone. Madness?
Existing fan base - constantly eroding since the days of the Nes and Snes. Maybe jaded with games. Maybe being alienated with whatever Nintendo do, and finding that Sony et al cater more to their tastes (GTA V, game prices, lack of third party support etc). I don't want to discuss as to why.
Money in the kitty - spoken about this already.
Why it is the Wii U didn't catch on - please explain to me as to why the XBone and PS4 caught on (with zero games worth talking about)? Maybe strength of brand together with previous performance, which equals consumer and industry confidence, therefore causing self-fulfilling prophecy to be automatic? There's a myriad reasons why the Wii U didn't catch on. And never will.
"You're sidelining their ownership of the handheld market as though it doesn't exist and produces no revenue".
That's like stating that we should take the Shield seriously because nVidia are a major player in the GPU market. Or rushing aboard the Steam Machines train, as they are a major player in the PC gaming market.
Different markets.
Talk about not understanding company strengths and weaknesses, or not acknowledging that certain companies fare better in some environments rather than others.
Skykid wrote:
And they will do something, or simply fade away and die. Whatever the future holds, I wouldn't hedge my bets on your assumptions about their impending doom and third-party status.
"And they will do something".
And there is nothing Nintendo have done to convince me (or the market) otherwise, that unless they change present business strategies, that they won't end up as bit part players in the "under the TV" market. I don't hate Nintendo. But I call a spade a spade when it is a spade.
Skykid wrote:
You're much more in love with current-gen "AAA Blockbusters" than I care to even discuss. We walk different gaming paths, and I don't have any interest in what you seem to find inspiring. Most games these days bore the shit out of me.
That's why I post on a shmups forum.
So this dismissive opinion is "justified", and is a "judgement", is it? Ok.
If you looked at my "Most anticipated Top 5 (announced) games for 2014?" thread, you'll find that I am looking forward to the following titles - many of which are indie and of "AAA Blockbusters" pedigree:
Metal Gear Solid - This is a AAA Blockbusters. Fair play.
Watch Dogs - Same.
Final Fantasy XV - Same.
HyperLight Drifter - An indie project.
http://www.youtube.com/watch?v=GmMosNHhyxI
Drakengard 3 - An indie project by S-E's standards. Also developed by the same guys who did Nier.
http://www.youtube.com/watch?v=Q22r6X9OVRc
Honourable mentions also go out to the the following:
Child of Light - An indie project by the same guy who did Far Cry 3.
http://www.youtube.com/watch?v=zXBbB4sfEpQ
Rime - An indie project by the same guys who did Deadlight.
http://www.youtube.com/watch?v=EQtyKF0zCtA
Castlevania: LoS2 - Again a AAA Blockbuster. Fair play.
4 "AAA Blockbusters" and 4 indie projects. This 50/50 split also means that I am not therefore "much more in love with current-gen "AAA Blockbusters" than (you) care to even discuss". I have one eye on the past, and one eye on in the future. I don't live in the past. And I don't live in the future. But I do live in the "present"
In comparison to the likes of Ubisoft's Assassins Creed, Far Cry and Splinter Cell etc, Rayman Legends is very much an indie project in comparison. I also specifically never asked you to play Rayman Legends (initially), so therefore don't see as to how I was grinding any axes when I mentioned as to how many people (which doesn't mean that I) found Rayman Legends to be a better game than recent 2D platforming games by Nintendo.
To be honest, and if you do indeed walk a "different gaming path", I am extremely surprised as to why you would "have any interest in what I seem to find inspiring"?
And that's the end of that!