Squire Grooktook wrote:
Well I was more thinking in that it's hard but gives you the option of ufo's for bombs and lives, and it seems to be pretty highly regarded overall. Doesn't Imperishable Night have a more complex scoring system though?
UFO is not friendly to complete rookies to the genre, but it is very beginner friendly for someone who does play shmups otherwise.
The system is flexible from a glance (the flexibility is dampened
a lot during scoreplay, however) but some people can't be bothered to "chase" the UFO tokens and leave the bottom of the screen. It just depends on if the player feels confident that they can leave the bottom or not. If they can, it is indeed a rather friendly game at first - just be wary of the strict as fuck scoreplay.
Imperishable Night is a bit more complicated just to "understand", but it is certainly an easier game in terms of patterns (most patterns can be memorized and even without memorization can be sight read, in UFO the few memorizable patterns are trickier and most of the patterns are more random) it is much, much less strict. You can die, bomb, fail a shitton of stuff and still come out on top if you have some high-tier strategies. In UFO, failing just one thing means you might not even be able to finish the run.