Hello CStarFlare!
The PC version has a fixed up speed. Jaimers and SuperSoaker really seem to like it now. Unfortunately, the Xbox version still has the old slow speed, and I can't afford the $100 to patch it. Sorry.
I tried to give a lot of cues as to when you're hitting enemies. There's a very obvious flash, and an audio cue that is the lowest frequency sound effect in the game. For boss fights, there is also the floating marker on the left which always shows you where the boss's hit box is centered.
As for the enemy movement, honestly, some of that is intentional. I tried to build in a few traps where it baits you into moving to an area before springing something on you. All stage enemy movement is entirely scripted though (except the stage 2 orbs, those are on follow), so I think once you get a feel for where things will be coming from, you can turn the tables on them instead!
I didn't want to clutter the screen up too much with numbers popping up all the time. Also on the Xbox I'm riding the line barely above 60 FPS and numbers as particles would definitely have put the game into slowdown territory. The PC version just keeps the same visuals for consistency. If you want to start working out the math to determine the actual value of point items compared to everything else, I wrote up a little guide on the functions that determine score for Story/Normal mode
right here on my website. Generally though, it's good to pick up point items anyway, because 100 point items nets you an extra panic, which can be invaluable. Arrange mode uses an entirely different set of mechanics though, which I think I'll leave as a mystery for now!
I agree, it is totally silly to have to enter initials every time. So another good reason to look forward to 2.0.1 is the fact it will remember the last entered name.
Thanks for all the feedback!