I would be happy to see your games by playing back your inps on my emulator... Can you post your games please? So as i have done for my precedent score... How about it? See ya!
Ex-Goku wrote:I would be happy to see your games by playing back your inps on my emulator... Can you post your games please? So as i have done for my precedent score... How about it? See ya!
I'd love to record an INP file, but being the perfectionist I am... I hate to record anything that may seem half-assed to me and everyone, unless I have perfected it. Gotta love OCD.
Some day, I will do an INP record. Just give me some time as I am trying to work out some formulas...
Not much better than my old score but it comes with an INP. I recorded with xmame 0.99 on Linux but it seems to play back fine with Wolfmame 0.102 on Windows. After the last section of stage 4 I played very poorly, so there are many embarassing deaths for you guys to enjoy.
You have to be watching the .inp file on a matching MAME version. So, inp's recored on v0.98 will only sync properly with v0.98 for example. Very rarely, it works on other versions.
nj wrote:I just tried playing it back on xmame 0.101 and it worked fine. Are you moving your .hi file if you have one?
I don't have hiscore support installed. The only difference I can think of is that I'm using a 64-bit (AMD64) xmame build. Does your build of xmame use the assembly language M68000 core or something? I thought that was removed ages ago--my source tree doesn't even have the source files for it.
Did you build xmame yourself or install it from a binary package?
I built my own xmame, but I'm not sure how to tell if I have the M68000 core enabled. In my makefile I have MY_CPU set to i386 not i386_noasm if that makes a difference. In my object directory there is a cpu/m68000/ but doing a find for *.asm reveals only src/unix/effect_asm.asm. So to sum it up, I don't know.
No, it sounds like your build uses the C core, the same as mine.
MAME used to have an assembly language module for emulating the 68000 (a 16-bit CPU used in a huge number of 80s and 90s arcade machines including CPS1/2, NeoGeo, the Gradius series, many Toaplan, Raizing and Cave games...) which was faster than the C version. The problem was that when support for certain Sega games with encrypted program code was added to MAME a while ago, this assembly language core would have to be rewritten to support decryption, and since the extra speed over the C version really isn't needed on modern multi-GHz CPUs, the MAME developers elected to save themselves the trouble and dropped support for the assembly core.
The C and assembly language cores have slightly different instruction timings (neither being 100% accurate) so inp files created with one are very likely to desync when played back with the other.
Some MAME derivatives continue to include the assembly language 68000 core, but it looks like xmame and WolfMAME don't. So something else must be the problem...
There are many times in this run I should have died, but I managed to go into "miracle dodging mode" and survive.
AWJ, are you able to play other INP's? Just the other day I watched zlk's latest DonPachi run over at MARP, so that would be a good test. If you need a way to convert Wolfmame INP's to regular MAME INP's, here's a python script to do so: dewolf.py
Also, why when you died in 2-2 (and afterwards) did it make you restart, where in 2-1 when you died it didn't?
Anytime you die on the 2nd loop, it forces you to restart the WHOLE level over again on the level you died on.
As for 2-1, I've died on it and it forced a level restart on me... However, his case, I have no idea why he doesn't get a forced level restart for that stage.
nj: Keep up the good work, man. You're catching up pretty quick!
Got to the last boss with 5 lives then totally and utterly choked
I'd already used my two bombs though so I wouldn't have made the second loop anyway I guess...
Still chuffed though!
btw, Arrogant how are you getting the scanlines to appear in the snapshots? It looks cool.
On the main MAME window... Go to Options, then click on Default Game Options. It will prompt you with a settings window; on the Display tab (which you should be looking at when you first open up that settings menu), look a little bit to the right for the Effects area, and use the drop-down arrow and select 75% vertical scanlines. Then, click OK when you're done and play a game of your choice.
Otherwise, you can select 75% scanline (for horizontal). Just mess around a little bit with it until you find something that you like.
Wow! Damn. I haven't been playing any shmup games since the last time I posted my high score. Been taking the time off from playing shmup games to focus on things in real life.