replayme wrote:Unless a game is particularly noteworthy, and is able to attract my attention from the get go, then I'll probably not spend more than an hour on it. Bayonetta is just one of those games, which I got bored of after about an hour.
I actually kinda liked Vanquish's overarching plot, the double-crossing and political motivations going on in the background were a nice touch (referential to 9/11?), even the conversations throughout the game were mostly meh. At any rate, the main focus is on the gameplay as with any other one of Platinum's games, and it's absolutely solid there.
I never trashed Anarchy Reigns. I just gave my assessment on whether I considered it (along with Bayonetta et al) to be filler. Of course in some peoples eyes, Platinum games are on the level of amazing. But they don't resonate with me to the same extent.
One of the finest 3D games on the Saturn. Looks good, controls good, and has gigantic bosses.
and of course, it's JP region only because Sega hated Western Saturn owners
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Playing Sonic All Stars Racing Transformed. Easily one of the best 360 games imo. Wish it ran a little more solid online. I do get disconnected sometimes. Might just be my connection though. Flying is a little wonky. Not many other complaints from me. Great game.
null1024 wrote:Overkill is a very consolized game, so it's way easier as a result [whether it be TotD:O or the lightgun game]. It's fun, but it doesn't have that pulse-pounding arcade difficulty. And I'm pretty sure the production values were way lower for Overkill [the original TotD outright was an arcade game, cab and all, lots of little changes, etc whereas TotD:Overkill is just HotD:Overkill with typing controls and nearly no changes]. I only bought it because it was $5 on Steam though [it isn't anymore].
I like the gimmick bosses in the original TotD (solving a quiz, typing an entire paragraph, typing without missing, etc.). TotD:OK has next to no bosses with unique elements, except for the final boss, which, without spoiling much, was pretty anti-climatic.
Rygar PS2 - with the combo movelists available from the start menu, it really feels more like the proto-Ninja Gaiden. Haven't looked all the way down the credits list, but the music seems very familiar too.
Would like to see Sword of the Berserk going too - maybe soon.
Jesus this game is way longer than I expected, 13 hours in so far, just made it to the Dark Tower. The game is far longer than it needs to be to be honest, it sort of wore out it's welcome around the 10 hour mark, but I do want to see it through to the end. Some of the control quirks really get on your nerves at this point tho.
Unreal Championship 2 on the Xbox. Somebody recommended me this on the IRC chat back when I bought my system earlier in the year. I found a copy for only like $5 and I haven't really played it till last night. I have not a single clue why I kept avoiding it, but this is a fantastic game.
lilmanjs wrote:Unreal Championship 2 on the Xbox. [...] I have not a single clue why I kept avoiding it, but this is a fantastic game.
Sweet, I'll hunt that one down sometime. Always thought it was a shame they didn't do a back-port to PC so it could be played with PC controls, but it's nice Epic did something special for console players. That's really about the time period they got serious about the Unreal Tournament franchise again; 2003 was a solid attempt to update it but it was really the next batch (including UT2K4) that really brought it back into the limelight.
Also, Dracula X Chronicles disappoints me so much. Nice intro and Stage 0 but then it starts getting bad. To think that back in the day people would have thought that 2D would overstay its welcome...
broken harbour wrote:Still playing Lost in Shadow for the Wii.
Jesus this game is way longer than I expected, 13 hours in so far, just made it to the Dark Tower. The game is far longer than it needs to be to be honest, it sort of wore out it's welcome around the 10 hour mark, but I do want to see it through to the end. Some of the control quirks really get on your nerves at this point tho.
Lost in Shadow is just one of those idiosyncratic games that is already rare and semi expensive, and the situation is going to be further exacerbated in future.
I'm currently drawing up a list of cheap Wii games that I'm just going to splash out on in a few months. You know... For the "collection".
broken harbour wrote:Still playing Lost in Shadow for the Wii.
Jesus this game is way longer than I expected, 13 hours in so far, just made it to the Dark Tower. The game is far longer than it needs to be to be honest, it sort of wore out it's welcome around the 10 hour mark, but I do want to see it through to the end. Some of the control quirks really get on your nerves at this point tho.
Lost in Shadow is just one of those idiosyncratic games that is already rare and semi expensive, and the situation is going to be further exacerbated in future.
I'm currently drawing up a list of cheap Wii games that I'm just going to splash out on in a few months. You know... For the "collection".
Don't get me wrong, it's a great game, but flawed.
Expensive? Really? Man I don't think I paid more than a couple bucks for it....
broken harbour wrote:Still playing Lost in Shadow for the Wii.
Jesus this game is way longer than I expected, 13 hours in so far, just made it to the Dark Tower. The game is far longer than it needs to be to be honest, it sort of wore out it's welcome around the 10 hour mark, but I do want to see it through to the end. Some of the control quirks really get on your nerves at this point tho.
Lost in Shadow is just one of those idiosyncratic games that is already rare and semi expensive, and the situation is going to be further exacerbated in future.
I'm currently drawing up a list of cheap Wii games that I'm just going to splash out on in a few months. You know... For the "collection".
It sells for $10-15 on eBay...
BIL wrote:
"Small sack, LOTS OF CUM" - Nikola Tesla
Spelunky on XBL. Love it, but fuck those Ice Cave levels. Picked up Anarchy Reigns but not tried it out yet, though it reminds me of a dumb God Hand from watching my bro play it.
Finally left the mine, forgot what I had to do, was told to go to the shrine to find the Book of Ys, killed a boss, got another Book of Ys after going back to town, was told to go to the mine, got killed by the boss repeatedly, hit level 10 [is that the cap?], and now I'm trying to figure out what the hell to do with that boss.
and I'm not going to go look it up
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Updates: Just completed GTA V, Tomb Raider, Super Ghouls N' Ghosts and Mega Man Unlimited. Almost done with Splinter Cell: Pandora Tomorrow but FUCK checkpoint systems and stealth games. The two has never meshed and it's more apparent the more I play it. I can't wait to get this frustration out the way so I can play Chaos Theory. I'm more than halfway through Dragon's Crown, started Killer 7, haven't touched Ikaruga in months, Code Veronica is a bitch to speedrun for the rocket launcher. Also Bioshock Infinite is taking every fiber of my being to finish. I only spent $30 on it and I just struggle to maintain interest in the game but I want to finish it because I paid for the damn thing. It dawned on me pretty early that the game lacked half of the substance and sense of the first game (which is ironic because the first game absolutely chomps dicksack compared to it's spiritual predecessor System Shock 2). It's just senseless shooting with no narrative context. I hate the themes of racism in that game because it's so displaced and unbelievable. 2K Games wants me to believe racism and segregation are one of many powerful themes in the game but fears the usage of the N-word. If they are so worried about offending people then why bother putting the racial themes in to begin with? It just takes me out of the experience and comes off as pretentious as hell.
PS3/PS1:
Currently playing: Deadly Premonition: DC, Splinter Cell: Pandora Tomorrow, Dragon's Crown, Mega Man Legends, Okami HD
Need to finish: Resident Evil Code: Veronica X, Demon's Souls, Ni no Kuni, MGS: Peace Walker, Parasite Eve
Haven't started: Splinter Cell: Double Agent/Chaos Theory, Deus Ex: Human Revolution: DC, Valkyria Chronicles, NIER, Brave Fencer Musashi, Siren Blood Curse, Mega Man Legends 2
Wii/Gamecube:
Currently playing: Killer 7, Ikaruga, Sonic Colors
Need to finish: Sin & Punishment Star Successor
Haven't started: No More Heroes 2, Muramasa: Demon Blade, Mega Man X: Command Mission
PS2:
Currently playing: None
Need to finish: SMT3: Nocturne, Manhunt, Legacy of Kain: Defiance
Haven't started: Digital Devil Saga Vol. 1, Onimusha 1/2, Fatal Frame 2, The Warriors, Zone of the Enders 2
PC:
Currently playing: None
Last edited by ZaKa-tokyobassist on Thu Dec 26, 2013 3:33 am, edited 4 times in total.
PSN: tokyobassist Fighting/SHMUPS/Run N' Gun/Action/Horror/Stealth Games/Arcade Racers/Rail Shooters/Gaming Lore
Sword of the Stars. Kind of regret recommending this before... I should keep my advice to the types of games I have more comprehensive knowledge of. On one level, it's hard to tell which of the things I don't like are due to this particular title and which are due to the generally unappealing 4X genre, but there are sure a lot of things I don't like.
RegalSin wrote:You can't even drive across the country Naked anymore
Obiwanshinobi wrote:Lost in Shadow/A Shadow's Tale might be rare, but I never saw it priced highly.
It's about £12-15 in the UK, which makes it comparatively more expensive in comparison to other quality titles. I guess for some it's still cheap, and it is. But I have too much other stuff on my list...
Crazy Taxi (DC) - I'm not crazy about the controller, but little seems to be wrong with the gameplay.
By far the most paleo thing about the graphics is the draw distance. I don't recall seeing such perpetual pop-up in a car game released from 2001 onwards (although having played GTA:VC and San Andreas mostly on PC, I'm probably spoiled).
The more I think and read about Crazy Taxi, the more I feel like coming back to Midnight Club II. People who played both to any significant extent may know why.
The rear gate is closed down
The way out is cut off
One of the finest 3D games on the Saturn. Looks good, controls good, and has gigantic bosses.
and of course, it's JP region only because Sega hated Western Saturn owners
One of the best saturn games, in my opinion. It's one of the games I don't think I'll ever sell. Last level is pretty brutal if you don't plan carefully.
One of the finest 3D games on the Saturn. Looks good, controls good, and has gigantic bosses.
and of course, it's JP region only because Sega hated Western Saturn owners
One of the best saturn games, in my opinion. It's one of the games I don't think I'll ever sell. Last level is pretty brutal if you don't plan carefully.
I watched a video and it looks very slick. I might pick it up eventually since I have a Saturn with Action Replay 4M+.
One of the finest 3D games on the Saturn. Looks good, controls good, and has gigantic bosses.
and of course, it's JP region only because Sega hated Western Saturn owners
One of the best saturn games, in my opinion. It's one of the games I don't think I'll ever sell. Last level is pretty brutal if you don't plan carefully.
I watched a video and it looks very slick. I might pick it up eventually since I have a Saturn with Action Replay 4M+.
I've been having to run Bulk Slash in SSF since my Saturn has been busted for ages and I haven't bothered to fix it. On the other hand, SSF is damn near perfect, and runs everything I've thrown at it at full speed on this machine.
Obiwanshinobi wrote:Crazy Taxi (DC) - I'm not crazy about the controller, but little seems to be wrong with the gameplay.
By far the most paleo thing about the graphics is the draw distance. I don't recall seeing such perpetual pop-up in a car game released from 2001 onwards (although having played GTA:VC and San Andreas mostly on PC, I'm probably spoiled).
The more I think and read about Crazy Taxi, the more I feel like coming back to Midnight Club II. People who played both to any significant extent may know why.
The draw distance in DC games is kind of bad in general [Hello, SA2!], but it's not crippling at all. And other than the draw distance, the game still looks pretty great.
And yeah, Crazy Taxi is just flat-out great. One of those games that you could easily play every day. And it's so cute to see the late '90s product placement that's super out of date now, haha.
I really wish the credits song could play during the game itself though, the game's soundtrack repeats awfully quickly, as excellent as it is. That's alll I waaaaaaaant, all I waaaaaaaaaant! Yeah, yeah, yeah, yeah, yeah!
Also, I've never played Midnight Club II, seems like I should.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Looks like I gotta dick with the BIOS (try my Japanese 1.00 instead of 1.01) in SSF for Bulk Slash - there's little black lines running through the display here and there for a moment, which disappear quickly, but it's annoying. Using the latest version with no old settings.
Push comes to shove, I can always buy a disc and run it on a real system.
Right now I finally got around to play Twilight Princess on the GC - very initial impression was meh but that first few hours of gameplay - lots of exposition! Effective character reveals! Amazing animation! Stalfos trainers! Now I'm at the forest temple, wondering what secrets the game can possibly have left at this early stage. Pretty good stuff - makes me a bit nostalgic for Wind Waker, though; I'll have to crank that in sometime and go back for some of the bonus collectables I didn't pick up yet.
Lots of FCing lately. I can't believe I hesitated to get into this system a couple years back.
META FIGHT [1988 Sunsoft] or Blaster Master without the overseas version's memorably idiotic premise. This game has a woeful problem. The overhead walkabout bits are weak to begin with, but they become utterly pointless once you know which one the area boss is hiding in. Should've associated them with something worth searching for, like permanent inventory upgrades ala Metroid. However, the sidescrolling tank's handling is utterly fantastic, and the overworld is a satisfyingly labyrinthine venue to drive and bounce around in with increasing mobility.
Would be a vastly better game if it'd chopped out all the overhead filler and concentrated on the tank (ultimately, as fun as they are in their respective showcase areas, none of the upgrades feel fully utilised). But on balance it's still good fun. Could've used a password (even a monstrous one like Guardic Gaiden or Downtown Nekketsu's) - it's a bit long for a single sitting.
GUEVARA [1988 SNK] or Guerilla War with uncensored protagonists. Good lord this wasn't cheap. Damn you capitalist schweinhunds! So worth it, though. Ravenously, rip-roaringly destructive run-and-gun that must surely have the highest bodycount on the console. So many little dead green guys. Endeavouring to channel your torrent of flaming death safely around precious hostages, lest you feel like a bumbling clod (-500 -500 -500 -500) provides a great balance and complication. The stage designs are among the most convincingly sprawling and panoramic on the FC, a detail which caught my attention as a kid and still holds up well today.
GREMLINS 2: SHINSHU TANJOU [1990 Sunsoft] or Gremlins 2: The New Batch in the adorable Sunsoft mini clamshell. One of them thar Licensed Games That Don't Blow, as were purveyed by Sunsoft, Capcom and Konami with some regularity. An overhead run-and-gun / platformer whose shooting feels like an FC equivalent to Natsume's SFC Kiki Kaikais. Or at least it eventually does. Gizmo gets a new and better weapon for each stage, so don't be put off by stage 1's shitty tomato. Better stuff is inbound! Platforming is the bigger focus, and it's done well with demanding stage layouts and razor-sharp controls. Pretty satisfying game to one-life. Usual fantastic soundtrack by Sunsoft.
GETSU FUUMA DEN [1987 Konami] Japan exclusive - I guess the sweet refractive cover was TOO HOT FOR WESTERN CHILDREN. The myriad resemblances to the later TMNT game are fascinating, and invite the question "what the fuck happened?" While TMNT appears to be disintegrating before one's eyes, this is technically solid and smoothly responsive. A Japanese folk horror-themed sidescrolling ARPG that hasn't aged very well in some regards (the FPV labyrinths will enrage some, while others joyfully dive for their graphing paper). But I really dig the odd atmosphere and colourful presentation. Being a lover of oldschool Konami undeniably helps too.
Last edited by BIL on Thu Feb 19, 2015 10:42 am, edited 1 time in total.