Laser Carrot v2 (WIP), Megatank v2 (WIP), and the untitled dragon game (can't remember if I've posted the link here or not) will all go to PC first at this rate. As usual, feel free to leave any suggestions for making them less shit.

Rozyrg wrote: Almost done with the gfx for this guy:
This is just a mockup I threw together in GM. He does absolutely nothing interesting yet.
Speaking of beginnings, I feel that this conveys Flying V in a nutshell.Thought id have fun reading this thread from the beginning lol
I dunno if he made the final cut; but I actually re-did all the gfx of him for Neo.railslave wrote:BASTARD
BPzeBanshee wrote: Speaking of beginnings, I feel that this conveys Flying V in a nutshell.
That actually would be pretty cool. I'm not a huge fan of lots of difficulty options myself, but having one balanced mode would be sweet, and even IAP setup similar to the likes of Mars Matrix DC or Crimzon Clover's shop functions could work.Rozyrg wrote: I really want to port that over TBH, in my dreams I see flashes of playing it on my TV running at a super smooth framerate. -_- Plus I could be a totally evil fuck with something like that on the market: like, completely gutting the easier settings and sell credits via IAPs. >_>
Code: Select all
* Car
> Holden Car
> Holden Commodore
> Holden Camry
> Ford Car
> Ford Falcon
> Mitsubishi Car
> Likasombody Chiwahah
Code: Select all
* Holden/Ford/Mitsubishi/VW/WTFCar
> Something like Holden/Ford
> Holden Commodore
> Car
> Holden Camry
> Ford Falcon
> Something with funny names
> Likasombody Chiwahah
> #!@$!#^#!&&**(
a TasterRozyrg wrote:Some details for the FV remix:
- - music will be by railslave
, although I might leave the older soundtrack in as an option
- gameplay is basically the same as the old Arcade Extra/MegaMedal mode, where clearing an entire enemy formation can wipe out any of their bullets, changing them into medals. If anyone still wants stuff from the other modes (free weapon switch etc.), please let me know... I'll otherwise just be leaving them out totally.
- most enemies will have totally different movement patterns/behaviors, meaning stages will likely be structured differently as well.
- default difficulty might be jacked up a bit higher, although I don't having anything like a ranking system to 'adapt' to your play in (yet.)
oh man, more flying v, MOAR!!!Rozyrg wrote:Some details for the FV remix:
- - music will be by railslave
, although I might leave the older soundtrack in as an option
- gameplay is basically the same as the old Arcade Extra/MegaMedal mode, where clearing an entire enemy formation can wipe out any of their bullets, changing them into medals. If anyone still wants stuff from the other modes (free weapon switch etc.), please let me know... I'll otherwise just be leaving them out totally.
- most enemies will have totally different movement patterns/behaviors, meaning stages will likely be structured differently as well.
- default difficulty might be jacked up a bit higher, although I don't having anything like a ranking system to 'adapt' to your play in (yet.)