Musha Aleste port for Master-System

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MintyTheCat
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Musha Aleste port for Master-System

Post by MintyTheCat »

Hello all,

a Chap on Sprites-Mind reported this:

http://www.youtube.com/watch?v=zMnv-sx1AAg

It was written by a Guy in Japan. He has implemented a Score-Attack Mode but nothing more as yet.

I could not work out whether or not it could be run on real Hardware or if it is limited to running in an Emulator.

If anyone has any further Information then please let us all know.

Cheers.
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BPzeBanshee
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Re: Musha Aleste port for Master-System

Post by BPzeBanshee »

I'm interested to know too. You beat me to it, I was gonna give it a few more days to see if any info popped up and then post. :P
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MintyTheCat
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Re: Musha Aleste port for Master-System

Post by MintyTheCat »

BPzeBanshee wrote:I'm interested to know too. You beat me to it, I was gonna give it a few more days to see if any info popped up and then post. :P
"he who dares, Rodney - he who dares...." :lol:
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TransatlanticFoe
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Re: Musha Aleste port for Master-System

Post by TransatlanticFoe »

Woah, nice.

Would like to know more about this, because it looks mighty impressive.
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MintyTheCat
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Re: Musha Aleste port for Master-System

Post by MintyTheCat »

TransatlanticFoe wrote:Woah, nice.

Would like to know more about this, because it looks mighty impressive.
All I know is that the Developer is Japanese and he's only written the Score-Attack, Mate.

Let's see how it goes. If he releases the ROM then we can dismantle it and find many of the Answers.
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TransatlanticFoe
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Re: Musha Aleste port for Master-System

Post by TransatlanticFoe »

Found some more info:

http://www.smspower.org/forums/viewtopic.php?p=76793

Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html

Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.
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BPzeBanshee
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Re: Musha Aleste port for Master-System

Post by BPzeBanshee »

Nice find!

If it's the same guy that did Blade Buster though judging from the other posts on the link there, wasn't the former made from scratch? If so I don't think it's too much to say this one was as well apart from the spritework (obviously Compile work).
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CMcK
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Re: Musha Aleste port for Master-System

Post by CMcK »

That is seriously impressive. Even if it is a hack of Power Strike 2 the ROM size must be pretty large. Might rule out a cart version for real hardware if there isn't a suitable mapper.
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MintyTheCat
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Re: Musha Aleste port for Master-System

Post by MintyTheCat »

TransatlanticFoe wrote:Found some more info:

http://www.smspower.org/forums/viewtopic.php?p=76793

Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html

Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.
Well, Homebrew Videogame Coders are often 'real world' Coders too :D Many of us grew up using the Z80 in our Spectrums or the 68000s in our Amigas/Macs/Ataris so there is enough skill around to be able to write a Game like that in Assembly.

Plus, whoever wrote it would have to be able to handle all the Maps and such so it would be a fairly involved Hack at that. Far better to simply write your own Program I'd say than to mess around hacking about.
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MintyTheCat
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Re: Musha Aleste port for Master-System

Post by MintyTheCat »

CMcK wrote:That is seriously impressive. Even if it is a hack of Power Strike 2 the ROM size must be pretty large. Might rule out a cart version for real hardware if there isn't a suitable mapper.
I forget what the max size that the Master-System can take as addressable ROM - the Megadrive is 4 or 8MB - tbh I forget :D I am also not familiar with all the Mappers that were developed for the MS but it is not too difficult to make a Mapper so worry not it may well work on real Hardware. More of an issue will be if he chose not to adhere to Sprite Limits per Line and on Screen. The VDP in the MS and the Megadrive use a List of updates and the ones written last have the higher Priority - anything more than the range per update would be 'lost'.

If not then this could run on the Hardware.
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TransatlanticFoe
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Re: Musha Aleste port for Master-System

Post by TransatlanticFoe »

MintyTheCat wrote:
TransatlanticFoe wrote:Found some more info:

http://www.smspower.org/forums/viewtopic.php?p=76793

Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html

Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.
Well, Homebrew Videogame Coders are often 'real world' Coders too :D Many of us grew up using the Z80 in our Spectrums or the 68000s in our Amigas/Macs/Ataris so there is enough skill around to be able to write a Game like that in Assembly.

Plus, whoever wrote it would have to be able to handle all the Maps and such so it would be a fairly involved Hack at that. Far better to simply write your own Program I'd say than to mess around hacking about.
I don't doubt there's talent, it's more that no SMS homebrew has come close to what's on show there. It looks every bit as impressive as Power Strike 2.
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MintyTheCat
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Re: Musha Aleste port for Master-System

Post by MintyTheCat »

TransatlanticFoe wrote:
MintyTheCat wrote:
TransatlanticFoe wrote:Found some more info:

http://www.smspower.org/forums/viewtopic.php?p=76793

Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html

Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.
Well, Homebrew Videogame Coders are often 'real world' Coders too :D Many of us grew up using the Z80 in our Spectrums or the 68000s in our Amigas/Macs/Ataris so there is enough skill around to be able to write a Game like that in Assembly.

Plus, whoever wrote it would have to be able to handle all the Maps and such so it would be a fairly involved Hack at that. Far better to simply write your own Program I'd say than to mess around hacking about.
I don't doubt there's talent, it's more that no SMS homebrew has come close to what's on show there. It looks every bit as impressive as Power Strike 2.
I might see about writing the Author an E-Mail and see what he has to say.
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segasonicfan
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Re: Musha Aleste port for Master-System

Post by segasonicfan »

I might see about writing the Author an E-Mail and see what he has to say.
If you know Japanese, please do! And maybe ask when we can download and play it? :D
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Kobayashi
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Re: Musha Aleste port for Master-System

Post by Kobayashi »

Nice find indeed !
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Re: Musha Aleste port for Master-System

Post by Obiwanshinobi »

Astonishing.
I would have more use for GBA ports/remakes of 8-16-bit shmups, but this is something else.
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