Musha Aleste port for Master-System
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MintyTheCat
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Musha Aleste port for Master-System
Hello all,
a Chap on Sprites-Mind reported this:
http://www.youtube.com/watch?v=zMnv-sx1AAg
It was written by a Guy in Japan. He has implemented a Score-Attack Mode but nothing more as yet.
I could not work out whether or not it could be run on real Hardware or if it is limited to running in an Emulator.
If anyone has any further Information then please let us all know.
Cheers.
a Chap on Sprites-Mind reported this:
http://www.youtube.com/watch?v=zMnv-sx1AAg
It was written by a Guy in Japan. He has implemented a Score-Attack Mode but nothing more as yet.
I could not work out whether or not it could be run on real Hardware or if it is limited to running in an Emulator.
If anyone has any further Information then please let us all know.
Cheers.
More Bromances = safer people
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: Musha Aleste port for Master-System
I'm interested to know too. You beat me to it, I was gonna give it a few more days to see if any info popped up and then post. 

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MintyTheCat
- Posts: 2086
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Re: Musha Aleste port for Master-System
"he who dares, Rodney - he who dares...."BPzeBanshee wrote:I'm interested to know too. You beat me to it, I was gonna give it a few more days to see if any info popped up and then post.

More Bromances = safer people
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TransatlanticFoe
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Re: Musha Aleste port for Master-System
Woah, nice.
Would like to know more about this, because it looks mighty impressive.
Would like to know more about this, because it looks mighty impressive.
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MintyTheCat
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Re: Musha Aleste port for Master-System
All I know is that the Developer is Japanese and he's only written the Score-Attack, Mate.TransatlanticFoe wrote:Woah, nice.
Would like to know more about this, because it looks mighty impressive.
Let's see how it goes. If he releases the ROM then we can dismantle it and find many of the Answers.
More Bromances = safer people
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TransatlanticFoe
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Re: Musha Aleste port for Master-System
Found some more info:
http://www.smspower.org/forums/viewtopic.php?p=76793
Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html
Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.
http://www.smspower.org/forums/viewtopic.php?p=76793
Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html
Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.
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BPzeBanshee
- Posts: 4859
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Re: Musha Aleste port for Master-System
Nice find!
If it's the same guy that did Blade Buster though judging from the other posts on the link there, wasn't the former made from scratch? If so I don't think it's too much to say this one was as well apart from the spritework (obviously Compile work).
If it's the same guy that did Blade Buster though judging from the other posts on the link there, wasn't the former made from scratch? If so I don't think it's too much to say this one was as well apart from the spritework (obviously Compile work).
Re: Musha Aleste port for Master-System
That is seriously impressive. Even if it is a hack of Power Strike 2 the ROM size must be pretty large. Might rule out a cart version for real hardware if there isn't a suitable mapper.
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MintyTheCat
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Re: Musha Aleste port for Master-System
Well, Homebrew Videogame Coders are often 'real world' Coders tooTransatlanticFoe wrote:Found some more info:
http://www.smspower.org/forums/viewtopic.php?p=76793
Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html
Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.

Plus, whoever wrote it would have to be able to handle all the Maps and such so it would be a fairly involved Hack at that. Far better to simply write your own Program I'd say than to mess around hacking about.
More Bromances = safer people
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MintyTheCat
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Re: Musha Aleste port for Master-System
I forget what the max size that the Master-System can take as addressable ROM - the Megadrive is 4 or 8MB - tbh I forgetCMcK wrote:That is seriously impressive. Even if it is a hack of Power Strike 2 the ROM size must be pretty large. Might rule out a cart version for real hardware if there isn't a suitable mapper.

If not then this could run on the Hardware.
More Bromances = safer people
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TransatlanticFoe
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Re: Musha Aleste port for Master-System
I don't doubt there's talent, it's more that no SMS homebrew has come close to what's on show there. It looks every bit as impressive as Power Strike 2.MintyTheCat wrote:Well, Homebrew Videogame Coders are often 'real world' Coders tooTransatlanticFoe wrote:Found some more info:
http://www.smspower.org/forums/viewtopic.php?p=76793
Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html
Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.Many of us grew up using the Z80 in our Spectrums or the 68000s in our Amigas/Macs/Ataris so there is enough skill around to be able to write a Game like that in Assembly.
Plus, whoever wrote it would have to be able to handle all the Maps and such so it would be a fairly involved Hack at that. Far better to simply write your own Program I'd say than to mess around hacking about.
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MintyTheCat
- Posts: 2086
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Re: Musha Aleste port for Master-System
I might see about writing the Author an E-Mail and see what he has to say.TransatlanticFoe wrote:I don't doubt there's talent, it's more that no SMS homebrew has come close to what's on show there. It looks every bit as impressive as Power Strike 2.MintyTheCat wrote:Well, Homebrew Videogame Coders are often 'real world' Coders tooTransatlanticFoe wrote:Found some more info:
http://www.smspower.org/forums/viewtopic.php?p=76793
Developer's website: http://www.aoi.sakura.ne.jp/~starparo/index.html
Would seem that it must be a Power Strike 2 hack, because that's way too impressive to be homebrew coded from scratch.Many of us grew up using the Z80 in our Spectrums or the 68000s in our Amigas/Macs/Ataris so there is enough skill around to be able to write a Game like that in Assembly.
Plus, whoever wrote it would have to be able to handle all the Maps and such so it would be a fairly involved Hack at that. Far better to simply write your own Program I'd say than to mess around hacking about.
More Bromances = safer people
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segasonicfan
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Re: Musha Aleste port for Master-System
If you know Japanese, please do! And maybe ask when we can download and play it?I might see about writing the Author an E-Mail and see what he has to say.

I design retro gaming add-ons and repair old consoles 
My Website: Segasonicfan Designs http://www.segasonicfan.wixsite.com/retro

My Website: Segasonicfan Designs http://www.segasonicfan.wixsite.com/retro
Re: Musha Aleste port for Master-System
Nice find indeed !
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Obiwanshinobi
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Re: Musha Aleste port for Master-System
Astonishing.
I would have more use for GBA ports/remakes of 8-16-bit shmups, but this is something else.
I would have more use for GBA ports/remakes of 8-16-bit shmups, but this is something else.
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The way out is cut off

The way out is cut off
