BrianC wrote:benstylus wrote:Online doesn't matter a whit to me.
The game's still broken.
Broken becuase there is a way to catch up? Also, I didn't know that getting hit by a blue shell took off THAT much time.
A blue shell doesn't just slow you down like a banana peel or normal shell - it brings you to a complete stop.
Anyone within about 3 seconds of you would be able to overtake you if you get hit by a blue shell. In a good race, chances are you'll have at least 1, probably 2 people within that limit.
Not only that, but those people 1 or 2 places behind you can further slow you down by hitting you with a green or red shell right after you've been blasted with the blue one.
If that weren't bad enough, the blue shell takes away whatever item you may have had so you have no way of slowing down those people or catching up quickly unless there's an item box nearby.
And if it happens one the last part of the final lap (as it often does) you lose simply because you were in first place at the wrong time.
It's preposterous that someone should be penalized that heavily for having the skill to be in the lead.
And yes, I do believe that using a technique like that to let people catch up is a horrble idea.
Theoretically, Nintendo's Wi-Fi matching service should be pairing you against people of relatively equal skill. (Unless you're playing against friends of course). This alone should prevent the problem of someone being too far behind to catch up through normal means.
Do I mind games that let people catch up? Not at all, as long as the catching up is somehow related to skill. In Out Run 2 for example, the players in the rear get a boost to their speed that can help keep them competitive. They still have to make the turns properly and run a pretty good race, but they're not automatically knocked out of the running because of one unlucky mistake. They're just given the benefit of being able to go a bit faster in order to catch up.
But being able to bring the lead car to a complete stop is madness.
One way that could have at least partially remedied the problem would be to disable blue shells during the final lap. That would at least give someone a chance to regain the lead if they were hit with one. The biggest problem I have with those shells is that at least half the time, they seem to hit during the last lap where there's not enough time to catch up again.
You're arguing for a universe with fewer waffles in it. I'm prepared to call that cowardice.