what's your definitive version of street fighter?
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BPzeBanshee
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Re: what's your definitive version of street fighter?
Obviously the best game is Rise of the Robots.
Re: what's your definitive version of street fighter?
eh
Sluggish: any move that's invincible or dodges projectiles well has a huge amount of invincibility frames to make it easier to use, but is also really slow to balance that out, in good FGs the move is fast but has very few invincibility frames which is high risk and reward. SF4 examples: Dudley ducks, Fei Long chicken wing, Cammy's turn punch thing, dashes and stomps in general. Moves are slow and usually have a ton of blockstun if they can hit so they're unpunishable all the way through, sluggish.
Jumps: they're not very offensive, you don't move forward enough and they're too slow, you mostly just go up and stay there for a while waiting to get shoryuken'd by someone crouching and pressing DF,DF,P.
Throws: too easy to tech so they're not an useful tool for speeding up the round and moving it away from crouch jab combos, crouch teching is alive and well and there's a shitload of frames to tech a throw anyway, again makes the game more defensive than ever
Ultras: I don't see how a telegraphed super move is cool when its startup is 10-12 frames on average, it's designed to be thrown out randomly with no skill as you can't punish or react to anything with it. Or perhaps you've picked the comboable ultra, which does such poor damage in combos that it's sometimes saved to be thrown out randomly anyway, just to escape that awful damage scaling.
Dumbs things down?: see everything above
Boring characters: why do Gouken, Sakura and Dudley have the exact same EX move into combo? Only the inputs differ. Ultras are also all the same, there's either the gimmick ultra (ultra2 for most chars, but for a few rare ones like Fuerte it's their first ultra) which nobody uses or the heavy-hitting but slow startup random ultra that does pitiful damage if combo'd. The game is full of recycled mechanics, partially the fault of having a big roster.
Huge damage to the genre: not sure about this one because I stopped caring after SF4 but I think it's an exaggeration and SF5 could undo a lot of the harm of 4, if it ever comes out because it seems like 4 still has about 35 editions to go
BTW, 3rd Strike isn't silly for focusing on close combat, you have Remy, Oro and especially Twelve. It's not the game's fault people avoid "noob characters" and stick to Yun Chun all day.
Sluggish: any move that's invincible or dodges projectiles well has a huge amount of invincibility frames to make it easier to use, but is also really slow to balance that out, in good FGs the move is fast but has very few invincibility frames which is high risk and reward. SF4 examples: Dudley ducks, Fei Long chicken wing, Cammy's turn punch thing, dashes and stomps in general. Moves are slow and usually have a ton of blockstun if they can hit so they're unpunishable all the way through, sluggish.
Jumps: they're not very offensive, you don't move forward enough and they're too slow, you mostly just go up and stay there for a while waiting to get shoryuken'd by someone crouching and pressing DF,DF,P.
Throws: too easy to tech so they're not an useful tool for speeding up the round and moving it away from crouch jab combos, crouch teching is alive and well and there's a shitload of frames to tech a throw anyway, again makes the game more defensive than ever
Ultras: I don't see how a telegraphed super move is cool when its startup is 10-12 frames on average, it's designed to be thrown out randomly with no skill as you can't punish or react to anything with it. Or perhaps you've picked the comboable ultra, which does such poor damage in combos that it's sometimes saved to be thrown out randomly anyway, just to escape that awful damage scaling.
Dumbs things down?: see everything above
Boring characters: why do Gouken, Sakura and Dudley have the exact same EX move into combo? Only the inputs differ. Ultras are also all the same, there's either the gimmick ultra (ultra2 for most chars, but for a few rare ones like Fuerte it's their first ultra) which nobody uses or the heavy-hitting but slow startup random ultra that does pitiful damage if combo'd. The game is full of recycled mechanics, partially the fault of having a big roster.
Huge damage to the genre: not sure about this one because I stopped caring after SF4 but I think it's an exaggeration and SF5 could undo a lot of the harm of 4, if it ever comes out because it seems like 4 still has about 35 editions to go
BTW, 3rd Strike isn't silly for focusing on close combat, you have Remy, Oro and especially Twelve. It's not the game's fault people avoid "noob characters" and stick to Yun Chun all day.
Re: what's your definitive version of street fighter?
Five years later, and Viper still turns the game upside down. Not to mention the stupidness of the game's command interpreter (shortcuts, plinking, among other things) that has yet to be fixed, or the myriad of issues with the system that allow stupid things like unblockables in the first place.Cagar wrote:BUT UNBLOCKABLES AND AKUMA OP AND BLABLALBALBALLABLA..
They're getting fixed with USFIV (the game is still being patched after 5 years!), shut the fuck up.
Don't get me wrong, SFIV is far from the worst fighting game ever made. But Capcom has so far been intent on keeping the game as flawed as it's always been. It's really not a matter of character balance, because they did a good job with that in Super and to a lesser extent, AE2012; it's a matter of a system that's a complete and utter mess, and isn't conductive to interesting high level play.
Ultra seems to be heading in the right direction. If what I'm hearing about delayed wakeup is true, then that could potentially mitigate unblockables to a point where there is at least some kind of commitment on the attacking player's part. It's still up in the air, obviously; for all we know it may just end up being yet another worthless defensive option!
Still, these kinds of solutions are workarounds, and doesn't hide how incredibly fucked up the game is at its core. Hence why I won't be playing Ultra any day soon.
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Mortificator
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Re: what's your definitive version of street fighter?
I heard about a thread with some translated tweets by Akira Nishitani about the development of Street Fighter II. There's some Final Fight stuff there, too.
Dropping your weapon when you moved from one area to another in Final Fight was really disappointing. But unfortunately it was inevitable given the circumstances of the programming So to make up for it, we made it so that you got some points when dropping that weapon, to help soothe that feeling of loss.
RegalSin wrote:You can't even drive across the country Naked anymore
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Ex_Mosquito
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Re: what's your definitive version of street fighter?
I bloody knew it!nin_akira said:
There are actually "lucky" and "unlucky" patterns in Final Fight's difficulty. They happen randomly at a very low chance. I kind of wanted to artificially replicate that feeling of "I'm on a roll today! " or "This just isn't my day."
It would probably be hard to verify. But I think it involved the frequency of enemies' attacks, their offensive and defensive power and such, And the rate at which it would occur was very low.
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Re: what's your definitive version of street fighter?
Times motherfucking two! Finally clarification! I concur with the above sentiment entirely.Ex_Mosquito wrote:I bloody knew it!nin_akira said:
There are actually "lucky" and "unlucky" patterns in Final Fight's difficulty. They happen randomly at a very low chance. I kind of wanted to artificially replicate that feeling of "I'm on a roll today! " or "This just isn't my day."
It would probably be hard to verify. But I think it involved the frequency of enemies' attacks, their offensive and defensive power and such, And the rate at which it would occur was very low.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: what's your definitive version of street fighter?
Turbo or CE.
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Re: what's your definitive version of street fighter?
Maybe I don't understand what you're saying here, but in the last Evo, Viper was pretty much shut out. That said, it isn't like casual players like me are even playing in the same world, and it is also worth nothing that Viper was probably shut out because she seems so overpowered for so long that people had her tricks figured out. Doesn't make your point valid though.quash wrote:
Five years later, and Viper still turns the game upside down.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
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Re: what's your definitive version of street fighter?
Some sort of viral marketing site for a new SF on PS4 announcement. We know SFV is not in development, so it must be something underwhelming, maybe a retooled F2P version of HD Remix.

Re: what's your definitive version of street fighter?
The pinnacles for me were Street Fighter II Turbo (SNES) and Street Fighter Zero 2 (Saturn).
But I'm far from a SF aficionado. I really miss the days when fighting games were fun (to me).
But I'm far from a SF aficionado. I really miss the days when fighting games were fun (to me).
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Ex_Mosquito
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Re: what's your definitive version of street fighter?
Here's a video I made of the recent 'Super Turbo Sunday' meet at the heart of gaming arcade in west London on the weekend.
ST still lives!
http://youtu.be/LIwDUZ1DSWk
ST still lives!

http://youtu.be/LIwDUZ1DSWk
My Arcade 1-Credit Replays
http://www.youtube.com/user/exmosquito
http://www.youtube.com/user/exmosquito
Re: what's your definitive version of street fighter?
The fun never ends!
This is what, the third or fourth glitch that's involved blocking? There were the unblockable Ultras in Vanilla, the unblockables/1F blockables, and then I feel like I'm forgetting one...
This is what, the third or fourth glitch that's involved blocking? There were the unblockable Ultras in Vanilla, the unblockables/1F blockables, and then I feel like I'm forgetting one...
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shmuppyLove
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Re: what's your definitive version of street fighter?

Street Fighter: The Movie was so legit.

wut
Re: what's your definitive version of street fighter?
Not surprised, they really need to start over and stop milking that glitchy codebase for "editions".quash wrote:The fun never ends!
This is what, the third or fourth glitch that's involved blocking? There were the unblockable Ultras in Vanilla, the unblockables/1F blockables, and then I feel like I'm forgetting one...
Re: what's your definitive version of street fighter?
Good call on the Decapre rumor as the 5th character for USF4: it's now official. Perhaps a bit disappointing it wasn't a brand new character model though.
Re: what's your definitive version of street fighter?
Did anyone really expect better from Capcom though?Ganelon wrote:Perhaps a bit disappointing it wasn't a brand new character model though.
Namco needs to hurry up and finish my Tekken x Street Fighter <_<
Re: what's your definitive version of street fighter?
So, 4 rehashed characters from SFxT along with its butt ugly stages, and a reskinned Cammy.Ganelon wrote:Good call on the Decapre rumor as the 5th character for USF4: it's now official. Perhaps a bit disappointing it wasn't a brand new character model though.
I don't know what's sadder, Capcom's laziness or the marks that keep buying their games.
Re: what's your definitive version of street fighter?
I'm pretty sure at this point they have milked SF4 more than they have SF2 in the 90s. From SF2's launch it only took them 4 years to come out with Alpha that had all new assets, and after 6 years (comparable to how long SF4 has been out) they had SF3 complete and in arcades.
Re: what's your definitive version of street fighter?
6 years, and their newest character is a copy/paste. Oh, Capcom, at least Alpha 3 had two cammy copies with different hairstyles, with new characters to boot.
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Ex_Mosquito
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Re: what's your definitive version of street fighter?
To be fair Capcom had a lot more money in the bank back in the 90's. From my understanding they're pretty skint these days, and it shows.. ;/
My Arcade 1-Credit Replays
http://www.youtube.com/user/exmosquito
http://www.youtube.com/user/exmosquito
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MOSQUITO FIGHTER
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Re: what's your definitive version of street fighter?
Well, they didn't seem to have any trouble adding in a bunch of new characters Street Fighter x Tekken. I mean they had to redo all the Tekken characters.
Re: what's your definitive version of street fighter?
Oh Capcom, you did it again.
What about doing a new fighting Franchise?
What about doing a new fighting Franchise?

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MOSQUITO FIGHTER
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Re: what's your definitive version of street fighter?
Too risky. They don't want to do something like that anymore. Only the games that are guaranteed to turn a profit are the ones that'll get made.KAI wrote:Oh Capcom, you did it again.
What about doing a new fighting Franchise?
Re: what's your definitive version of street fighter?
Indeed they should do something completely crazy like SF3 again but this time drop all pretense of a Street Fighter sequel, nipping in the bud all the "WHERES MY VINTAGE CHARACTERS YO?" QQ-ing that SF3 was hit with.
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broken harbour
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Re: what's your definitive version of street fighter?
Actually a complete Street Fighter Reboot is a great idea.
As long as it's with 2D graphics.
So no, it will never be made.
As long as it's with 2D graphics.

So no, it will never be made.
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Mortificator
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Re: what's your definitive version of street fighter?
Bump to add EX2 Plus to my definitive list. I just love the way matches flow in this game.
But wow, did Arika ever go off the rails with EX3.
But wow, did Arika ever go off the rails with EX3.
RegalSin wrote:You can't even drive across the country Naked anymore
Re: what's your definitive version of street fighter?
I'll also add street fighter 3 2nd impact to my original choice... Superb game! Brings back great memories...
"Just fire and forget" 1cc List
Re: what's your definitive version of street fighter?
No they didn't. It's a different and more chaotic style of game than EX2+, but it's still better than SFIV. The lack of any new characters besides Ace (a customizable blank slate with a handful of unique moves) was disappointing, though.Mortificator wrote:But wow, did Arika ever go off the rails with EX3.
The major omission from 2nd Impact to Third Strike that almost no one talks about was the aerial bounce parry (press down on contact in the air).

Re: what's your definitive version of street fighter?
HF 

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