lol, I gave Override PCE another go after trying it for the Sharp X68000 version (darn interesting mechanic vehicle/enemy designs brought me back. As this seems to be a rarity now in shmups, sadly). And I found that if I powerup the red powerup all the way, it starts homing in on everybody & including other powerups as soon as they appear. And thus they usually end up near the edge of the screen of the left & right, passing me by while I'm in the middle just chilling... picking my nose...
Well, the Sharp X68000 seems like a totally different beast. Plus a lot harder too, as I never made it past level 1 (Course I need to try again) which is totally different from the PCE version. Need to play both more and see if any levels are shared? Hoping against it, of course.
shmuppyLove wrote:Play Soukyugurentai instead.
Or anything from Raizing, really.
Yeah, I noticed Raizing stole some things from Compile, like the P chips system (guess cause of the Compile guys on the team too?), but I don't seem to mind Raizing games at all. Cause it's the same powerup over and over for the most part. It changes nothing if I don't avoid some (except some rank, maybe?). My problem is mostly with
weapon changing powerups &
too many weapons. Put that at the start of games only if it's too many.
In Souky, I'm always tempted to play it like a retard and just collect
all the P-Chips. Got to catch them all! "Oh yeah rank! Think you can stop me with all this firepower! You just try it, mister!"... Course it kicks my butt, but I'm having fun, surpisingly?.... Hmm, I should really try to play this properly and see what happens?
Ed Oscuro wrote:IseeThings wrote:Sometimes what makes a game fun / challenging is the 'fuck you' factor; as long as it is actually fair. Isn't that exactly what shmups are about?
Yes, precisely!
I knew this was coming. Why I wrote that last paragraph.
Yes, true, but it doesn't mean it's fun.
And, it really seems like they're overcomplicating things too much to the point where the game design & balance may suffer? Don't get me wrong though, I don't like my games to be too refined either, as I think that leads to worse off game too. Just look at the magic that is the 3 dev months Salamander Arcade.

That baby's one of a kind in so many categories & the many unique vibes it gives off.