Can GameCube games be forced to 240p?
Can GameCube games be forced to 240p?
And if so, is it through a patch similar to PS2 games?
Re: Can GameCube games be forced to 240p?
I don't think the hardware is even capable. Even on the SCART model, or with a hacked component cable.
Re: Can GameCube games be forced to 240p?
wasn't the Megaman collection proper 240p when running in 15khz ? Or was that only the case on the PS2 ?
Re: Can GameCube games be forced to 240p?
Might be.Fudoh wrote:wasn't the Megaman collection proper 240p when running in 15khz ? Or was that only the case on the PS2 ?
Re: Can GameCube games be forced to 240p?
Zelda 1 and 2 from the Zelda Collector's Edition Promotional Disc definitely run in 240p.
Re: Can GameCube games be forced to 240p?
on a PAL console?Thomago wrote:Zelda 1 and 2 from the Zelda Collector's Edition Promotional Disc definitely run in 240p.
Re: Can GameCube games be forced to 240p?
Yes.antron wrote:on a PAL console?
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Re: Can GameCube games be forced to 240p?
Are you asking this for use with the Game Boy Player, by any chance? There is a GBA TV Player but it also does 480i if I recall correctly. Not sure if the Visteon puts out 240p or not, but if you haven't seen the circuit board, you could do the job with butterfingers and conductive glue.
Re: Can GameCube games be forced to 240p?
Wouldn't that be 288p?Thomago wrote:Yes.antron wrote:on a PAL console?
What's a Visteon?acidhammer420k wrote:Are you asking this for use with the Game Boy Player, by any chance? There is a GBA TV Player but it also does 480i if I recall correctly. Not sure if the Visteon puts out 240p or not, but if you haven't seen the circuit board, you could do the job with butterfingers and conductive glue.
Re: Can GameCube games be forced to 240p?
Nope, it's 240p, for the Zelda collection is 60 Hz only. The PAL version of Metroid Prime 2: Echoes is 60 Hz only as well, by the way.BitFaced wrote:Wouldn't that be 288p?
And while I'm at it, in case you didn't know: Most PAL NGC games support 50 Hz as well as 60 Hz.
Re: Can GameCube games be forced to 240p?
Ah okay.Thomago wrote:Nope, it's 240p, for the Zelda collection is 60 Hz only. The PAL version of Metroid Prime 2: Echoes is 60 Hz only as well, by the way.BitFaced wrote:Wouldn't that be 288p?
And while I'm at it, in case you didn't know: Most PAL NGC games support 50 Hz as well as 60 Hz.
Was the Visteon similar to the Extron Emotia?
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Re: Can GameCube games be forced to 240p?
Isn't the extron emotia a scaler? Google the visteon. It was a GBA player/DVD player crazy combo thing that was made to be installed in cars for your kids to play on your fancy car TV's.BitFaced wrote:Ah okay.Thomago wrote:Nope, it's 240p, for the Zelda collection is 60 Hz only. The PAL version of Metroid Prime 2: Echoes is 60 Hz only as well, by the way.BitFaced wrote:Wouldn't that be 288p?
And while I'm at it, in case you didn't know: Most PAL NGC games support 50 Hz as well as 60 Hz.
Was the Visteon similar to the Extron Emotia?
It was called The Visteon Dockable Entertainment System
Re: Can GameCube games be forced to 240p?
Oh that. Yeah, well that sounds like a burnt bridge right there then.acidhammer420k wrote:Isn't the extron emotia a scaler? Google the visteon. It was a GBA player/DVD player crazy combo thing that was made to be installed in cars for your kids to play on your fancy car TV's.
It was called The Visteon Dockable Entertainment System
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Re: Can GameCube games be forced to 240p?
I didn't believe you, so I booted it up to check and you're right. The last time I played this it was almost ten years ago, so at that point I didn't know the difference. Anyhow, mine is an NTSC console, so we've confirmed here that both NTSC and PAL models can do real 240p.Thomago wrote:Zelda 1 and 2 from the Zelda Collector's Edition Promotional Disc definitely run in 240p.
I was also under the impression that the Gamecube wasn't capable of this. Why wouldn't they allow the GBA player to run in 240p then? Very frustrating. If a software patch is possible, that would be great if someone could make patched GBA player discs.
My Analog A/V setup: http://shmups.system11.org/viewtopic.php?f=6&t=43992
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Re: Can GameCube games be forced to 240p?
I agree. I don't know if that'll come in the nearby future though.rCadeGaming wrote:I didn't believe you, so I booted it up to check and you're right. The last time I played this it was almost ten years ago, so at that point I didn't know the difference. Anyhow, mine is an NTSC console, so we've confirmed here that both NTSC and PAL models can do real 240p.Thomago wrote:Zelda 1 and 2 from the Zelda Collector's Edition Promotional Disc definitely run in 240p.
I was also under the impression that the Gamecube wasn't capable of this. Why wouldn't they allow the GBA player to run in 240p then? Very frustrating. If a software patch is possible, that would be great if someone could make patched GBA player discs.
Re: Can GameCube games be forced to 240p?
Genesis Plus GX, is a an Mega Drive, SG-1000, Master System, Game Gear and Mega CD emulator and can output in 240p.
Re: Can GameCube games be forced to 240p?
Weren't Animal Crossing games in 240p? Because they don't work on the Wii in progressive to the HD TV over Component.
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Re: Can GameCube games be forced to 240p?
480i
My Analog A/V setup: http://shmups.system11.org/viewtopic.php?f=6&t=43992
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Re: Can GameCube games be forced to 240p?
Then why weren't they supported???rCadeGaming wrote:480i
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Re: Can GameCube games be forced to 240p?
480i is 15kHz, 480p is 31kHz. Big difference. As to why they didn't add 480p support to that particular game, I couldn't tell you.
My Analog A/V setup: http://shmups.system11.org/viewtopic.php?f=6&t=43992
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Re: Can GameCube games be forced to 240p?
will AC run in 480p on the GC?
Re: Can GameCube games be forced to 240p?
Yeah but normal 15kHz runs through Wii Component set to progressive anyway.rCadeGaming wrote:480i is 15kHz, 480p is 31kHz. Big difference. As to why they didn't add 480p support to that particular game, I couldn't tell you.
Re: Can GameCube games be forced to 240p?
Maybe not if the game didn't originally support it.
Even on the Wii you still have to tell a GC game to run progressive.
Even on the Wii you still have to tell a GC game to run progressive.
Re: Can GameCube games be forced to 240p?
NTSC one, yes. I've heard the Australian AC runs in forced 576p on Swiss but I've had no success in getting the UK AC to be forced.antron wrote:will AC run in 480p on the GC?
But all interlaced games go through the Component cable.antron wrote:Maybe not if the game didn't originally support it.
Even on the Wii you still have to tell a GC game to run progressive.
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Re: Can GameCube games be forced to 240p?
Isn't there a setting on the Extron RGB 201/202/203Rxi machines that downscales 480i down to 240p?
Re: Can GameCube games be forced to 240p?
sure, but you have to transcode to VGA first and you need a compatible monitor.
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Re: Can GameCube games be forced to 240p?
If the Wii is set to 480i, then yes. If it's set to 480p, it has to load the game in 480p and "send it through the component cable" in 480p. If the game doesn't support 480p it won't load.EDIT: never mind
Last edited by rCadeGaming on Mon Oct 28, 2013 8:54 pm, edited 4 times in total.
My Analog A/V setup: http://shmups.system11.org/viewtopic.php?f=6&t=43992
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Re: Can GameCube games be forced to 240p?
But interlaced NGC games go through the Wii anyway, including when used with 480p settings.rCadeGaming wrote:If the Wii is set to 480i, then yes. If it's set to 480p, it has to load the game in 480p and "send it through the component cable" in 480p. If the game doesn't support 480p it won't load.BitFaced wrote:But all interlaced games go through the Component cable.
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Re: Can GameCube games be forced to 240p?
I'm going to be honest. I don't know what you're saying, and I'm not sure that you do.
Last edited by rCadeGaming on Mon Oct 28, 2013 8:54 pm, edited 2 times in total.
My Analog A/V setup: http://shmups.system11.org/viewtopic.php?f=6&t=43992
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Ultimate Shmup Stick! JLF mod: http://shmups.system11.org/viewtopic.php?f=6&t=41451
Re: Can GameCube games be forced to 240p?
I've set the Wii to 480p, but interlaced games (GameCube, VC) still go through it to the TV. But the Animal Crossing games in (interlaced) Animal Crossing don't whatsoever, whatever mode they're in.rCadeGaming wrote:I'm going to be honest. I don't know what you're saying, and I'm not sure that you do.
Last edited by BitFaced on Mon Oct 28, 2013 9:19 pm, edited 2 times in total.