Fudoh wrote:I think it's actually for the standard Windows Desktop modes which don't utilize the Direct3D or OGL sections of the card.
I thought about that but it doesn't make sense to me, unless the idea is only that 2D applications won't have variable frame rates...a lamentable mistake if true. One reason I discarded this out of hand was that the 2D / 3D distinction on Desktop/3D modes is based around optimizations on compositing and power savings, but as far as I know (knew?) that doesn't have any impact on the signal going out, or the display's energy use. I could see, looking at the range of power inputs cited by their page having a lower floor and a higher ceiling than the monitor without G-Sync, that perhaps they've tweaked 2D mode here for slightly lower energy use, but how that could work is still mysterious to me.
BuckoA51 wrote:Yes of course I still do all my work at my desk on a Dell SP2039W (which has terrible colour compared to my TV)
I've got the reverse situation. I'm sure some people would be flabbergasted by the saturated "vivid" color profiles on many TVs, but my own desktop monitor has relatively accurate profiles and a nice wide gamut far ahead of most TVs.
The only other thing to talk about here is viewing distance, I suppose, since sitting a ways from a TV will allow your eyes to move no more than you would with a monitor closer up. Perhaps being able to focus on something slightly farther away (allowing the avoidance of nearsighted eyestrain) is a plus; I don't know. Beyond this, TVs don't really have an advantage over monitors if you're sitting so you have the same field of view from where you sit (and for that I'd rather have the convenience of a monitor which doesn't need to be set up for different inputs like a TV does). I have to sit very close to a TV in order to attain that same field of view. Sitting farther from the screen is okay for some kinds of gaming but if noticing small details matters, a closer seat makes sense.